Duel Of The Bots, Phase Ii: Who Will Win

2

Comments

  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    A few thing you could try out:
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> combat_bot_roles='1 1 S 2 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'
    combat_bot_roles='S S S S 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'
    combat_bot_roles='1 2 3 4 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->cowardice='0.2 0.8 0.7 0.6 0.6'
    cowardice='0.0 0.6 0.7 0.4 0.6'
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--># The pack leader won't pause more than this often
                   pause_period=30.0
                   # and for this long
                   pause_length=5.0
    # The pack leader won't pause more than this often
                   pause_period=0.0
                   # and for this long
                   pause_length=0.0
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    The First change is to either set all 4 bots to ambush mode, or make shure that all bots are fighting on theri own.
    Second one reduces the times bot will flee. (Extremely usefull for skulks, cause they wont run away midcombat)
    Third change removes the puase for packs. (Not needed in co anyway)
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Faskalia+Aug 4 2005, 08:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ Aug 4 2005, 08:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A few thing you could try out:
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> combat_bot_roles='1 1 S 2 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'
    combat_bot_roles='S S S S 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'
    combat_bot_roles='1 2 3 4 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->cowardice='0.2 0.8 0.7 0.6 0.6'
    cowardice='0.0 0.6 0.7 0.4 0.6'
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--># The pack leader won't pause more than this often
                   pause_period=30.0
                   # and for this long
                   pause_length=5.0
    # The pack leader won't pause more than this often
                   pause_period=0.0
                   # and for this long
                   pause_length=0.0
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    The First change is to either set all 4 bots to ambush mode, or make shure that all bots are fighting on theri own.
    Second one reduces the times bot will flee. (Extremely usefull for skulks, cause they wont run away midcombat)
    Third change removes the puase for packs. (Not needed in co anyway)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You are unclear if I am to change only 1 of each at a time, or say, insert all 3 lines for combat_bot_roles, and BOTH lines for cowardice, and BOTH pauses ... or do I try one or the other but not all? Could you please be more specific?
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    Open whichbot.txt and search for the first line in each code tag and replace it with one of the lines, that are following.

    EG:

    Open whichbot.txt
    look for "combat_bot_roles='1 1 S 2 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'"
    rpelace with "combat_bot_roles='S S S S 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'
    "

    This will asign the first 4 whichbots to the scout role.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Ok, so what is this 3rd line:
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->combat_bot_roles='1 2 3 4 2 S 3 3 S 4 4 S 5 5 S 6 6 S 7 7 S 8 8 S 9 9 S 10 10 S'<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    edited August 2005
    The 3d line is another extreme.

    It will assign bot 1 to pack 1, bot 2 to pack 2 etc. This way every bot will be in his own pack. (Bots wont stick together)
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Faskalia+Aug 4 2005, 09:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ Aug 4 2005, 09:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The 3d line is another extreme.

    It will assign bot 1 to pack 1, bot 2 to pack 2 etc. This way every bot will be in his own pack. (Bots wont stick together)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Gotcha! Many thanks.

    <span style='font-size:7pt;line-height:100%'>...resumes testing - please stay tuned.</span>
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    edited August 2005
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->max_num_gorges=3
    max_num_gorges=1<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->max_fraction_fade=0.49
    max_fraction_fade=1<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->max_fraction_onos=0.2
    max_fraction_onos=1<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    Quite obvious: max 1 gorge|max 4 fades|max 4 oni

    With the standard setup whichbots would be stuck with 1 fade and 0 oni, thus having no real chance to win other than the timelimit.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Ok thanks Faskalia. I have implemented all your changes and am testing now. I'll run them 20 minutes like this, and spec the last 5. Currently it is 4 RCBots vs 5 Whichbots.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    With 5 WBs I canNOT get any more than 2 fades, and onos are blocked in combat (internal code). I think if somehow we can get 3 fades this would be close, albeit 5v4.

    How can I get 3 to go fade ?!?!? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    Well, you cannot force the bots to go fade, unless you play a little with the dll.
    Try setting "sv_cheats 1" whichbots used to get lvl 10 as soon as sv_cheats 1 was activated. This way you can at least have a look on how many bots would go fade in theory.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    After testing on 2 more matches, I've concluded it was a closer match with default config settings. The whichobts actually had more kills, but a lesser score.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <b>Duel of the Bots, Phase II will be held Friday August 5th at 9:00pmGMT, or 4:00pmEST. </b>

    The IP for the HLTV is team-2id.net:27020, and the match WILL be shoutcasted on nsradio. Tune in at: <a href='http://67.18.169.2:8000/listen.pls' target='_blank'>http://67.18.169.2:8000/listen.pls</a> -OR- <a href='http://nsr.djscene.info:8000/listen.pls' target='_blank'>http://nsr.djscene.info:8000/listen.pls</a> for the stream. www.nsradio.net

    Rules of play:<ul><li>This match will be played on co_ulysses and last for 20 minutes.</li><li>RCBots (marines) will have 4 players, Whichbots (aliens) will have 5 players.</li><li>The team with the highest score at games end will win. Total team kills will be the tiebreaker (prior testing has indicated neither base will get destroyed).</li><li>If any bot gets stuck for 15 seconds or longer he will be slain.</li></ul>
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Everything's looking good for the match later ... ya'll stop by! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Doh I'm gonna miss this <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    Ugh, that's like 3 in the morning here, damn.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Well I'm gonna be at a barbecue. Which in typical British style will be rained off and turn into an indoor ****-up - but still, I wanna watch this bot fight.

    Can it be recorded or at least the commentary recorded or something?
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    edited August 2005
    Yeah, get us a demo. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    And don't reveal the ending to people who wern't in HLTV.. only provide the demo. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    The match will be recorded and the demo mirrored, but we urge you to come by, and listen if you can.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Cool, danke very much!
  • LowCrawlerLowCrawler Join Date: 2005-01-17 Member: 36150Members
    The NSRadio shoutcast will be recorded and uploaded to www.nsradio.net

    Depot will be in charge of the demo of the match.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <span style='font-size:21pt;line-height:100%'>Marines (RCBots) win 362-298</span>

    4 RCBot defeated 5 Whichbots in a well played match. It seemed [WBBot]Femme-Fatal was sub-par which really hurt the aliens. Thanks to all who showed and listened. Btw, [RCBo]t Comprox PWND as Marine, even with a pistol.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    RCBOT would have won even higher, if they were just able to select another weapon after placing a mine <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    wooh! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I checked it out for like 5 mins and noticed a bug ... *fixes* (bug with marines not shooting while holding a mine)
  • HWGuy_in_a_CanHWGuy_in_a_Can Join Date: 2003-02-10 Member: 13397Members
    Oh, my eyes hurt from spectating the whichbots.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Cheeseh+Aug 5 2005, 04:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheeseh @ Aug 5 2005, 04:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wooh! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I checked it out for like 5 mins and noticed a bug ... *fixes* (bug with marines not shooting while holding a mine) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Unfortunately the match demo only recorded the last 2 minutes. I have another match going on right now that will produce a full 20 minute demo.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Demo may be downloaded <a href='http://www.ugleague.org/img/offsite/duelOFbots.dem' target='_blank'>here</a> for 7 days only.


    <img src='http://www.dominantspecies.org/offsite/duelofbots.jpg' border='0' alt='user posted image' />
  • PvtBonesPvtBones Join Date: 2004-04-25 Member: 28187Members
    how do I play the demo?
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    I use SKPlayer myself.
  • HWGuy_in_a_CanHWGuy_in_a_Can Join Date: 2003-02-10 Member: 13397Members
    I must be frigging blind from spectating the whichbots' spastic twitching because I didn't remember a heavy at the end. Now I have to see the demo. I hope my eyes don't explode after this.
  • tomestomes Join Date: 2003-04-15 Member: 15524Members
    Try to create duel between rcbot vs hivemind or whichbot and hivemind on AvsA map.
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