Ns_powersiege

Third_DegreeThird_Degree Join Date: 2005-08-01 Member: 57293Members
<div class="IPBDescription">Siege map with mad special effects</div> Screenies and map available in full at this page:
<a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=565' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=565</a>

Map may not be available for download there for 48 hours, if not then go here:
<a href='http://www50.brinkster.com/roxor668' target='_blank'>http://www50.brinkster.com/roxor668</a>

This is my first really serious siege map. Generally believed to be bug free, although it is only beta 2. However, I used the same entity layout as I have for several other maps which have been thoroughly debugged.

The best thing is the Siege laser. In my map, the rines have a gigantic laser pointed at the siege door which fires and blasts it to smithereens at siege time. Check screenies for a frame by frame of this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

Its not just a special effects map though. The layout is significantly different from others, also with a large variation in height on the map, which you typically dont see in siege maps. There are also one or two jump pads placed strategically in the map; I'm curious to see how those get used in game.

See if you can find my secret room <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

I'm in the process of betatesting it. However, if anyone else decides to give it a shot on their server, or just wants to run around in it and check it out, please post any feedback, bugs, etc., that would be greatly appreciated.

I'll just post some of the pics of the siege sequence for now, if you want to see the rest of the map go to the NS world link above:


Siege sequence:
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2881/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2884/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2886/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2887/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2888/fullsize.JPG' border='0' alt='user posted image' />
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2889/fullsize.JPG' border='0' alt='user posted image' />

Comments

  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I've got to admit, thats a pretty neat explosion.
  • Third_DegreeThird_Degree Join Date: 2005-08-01 Member: 57293Members
    hehe, thx

    Okay so here is the layout as of now:

    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2872/fullsize.JPG' border='0' alt='user posted image' />

    Main door room has 3 corridors out of it all at right angles. I'm curious to see how this works out. They all reconverge back to a point not far from there, so that means it wont be terribly hard to defend, but I hope it will allow fades a little more wiggle room to get away from JP defenders. I'm probly going to add vents to the right one, maybe connect the two hallways by a vent that runs above the ceiling.

    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2868/fullsize.JPG' border='0' alt='user posted image' />

    If you can see the maindoor room on the minimap, its the thing the guy is looking forwards at, well behind him is the big dip room (lol still working on names for these rooms) and to the right is the forked hallway. The forks both lead to JP room, but there is a catch. There are 2 large doors on either hallway, and only one of them is open at once. Rines have a button to switch which one is open. I guess you could do this 2 ways. You could just keep one always closed off and turret up the other one, but then if a fade gets by and acid rockets the button then they can bypass your turrets. On the other hand, you could just keep switching it up constantly and the fades will guess wrong and have to turn around, maybe running back into purusing JPers. I bet this will be an interesting point on the map.




    I dont have a screeny that you can clearly see it on, but right after main door where you go up the ladders, there are flashing translucent green up arrows indicating a jump pad. If you jump immediately after walking in the main door, you get launched upward with just enoguh velocity to hit the top of the ladders. This gives heavies a good advantage for rushing the front, and it gives onoses who have been hitting hte front a quick escape route. Also, you can drop OCS into the jump pad and they will bounce up and down, making them much more difficult to nade / shotgun / what have you. This pretty much forces rines to build siege, but thats okay. If you dont get what I'm talking about, start up the map with SV_cheats 1 and try dropping an OC off the little ledge over the main door entrance.

    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/2876/fullsize.JPG' border='0' alt='user posted image' />

    I'm concerned that my Jetpack room may be too small. Tell me your views on this guys, I frankly thoguht that some of hte Jetpack rooms on siegemaps are just too big.
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    <!--QuoteBegin-Third Degree+Aug 1 2005, 11:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Third Degree @ Aug 1 2005, 11:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is my first really serious siege map. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Roflmao ^^

    The Explosion is neat btw
  • Third_DegreeThird_Degree Join Date: 2005-08-01 Member: 57293Members
    <!--QuoteBegin-Pithlit+Aug 1 2005, 08:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pithlit @ Aug 1 2005, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Third Degree+Aug 1 2005, 11:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Third Degree @ Aug 1 2005, 11:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is my first really serious siege map. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Roflmao ^^

    The Explosion is neat btw <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    LOL, that does sound pretty funny actaully. But it is true. I have made a bunch of really **** siege maps using liek 3 textures and just box rooms, and they have been played on a few servers, but this one I would like to do a good job with. Plus no one uses the best of the half life entities like laser and env_shake and env_explosion to their true potential in most NS maps.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Pithlit+Aug 1 2005, 08:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pithlit @ Aug 1 2005, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Third Degree+Aug 1 2005, 11:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Third Degree @ Aug 1 2005, 11:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is my first really serious siege map. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Roflmao ^^

    The Explosion is neat btw <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    know what? there are even TEXTURES! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    yes, the explosion is pretty nice. and the siege itself is one of the most ugly solid models I have ever seen. this destroys the whole effect.

    (btw is there a way to implement some kind of "siege maps counter" on the mainpage?)
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Thaldarin+Aug 1 2005, 05:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Aug 1 2005, 05:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Aug 1 2005, 11:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Aug 1 2005, 11:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thaldarin+Aug 1 2005, 05:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Aug 1 2005, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I cried when I opened up this thread. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I cried when thaldarin opened this thread <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I laughed as the last 5 threads I've been in with Swiftspear he decides to comment on me as negatively as he can. Fuc*ing moron.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't try to flame you. You flame yourself and I just point it out.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Special effects needs a more good looking environment with it.
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    yeah, seems a bit boxy and flat, divide up the walls, get some more interesting lighting in that, use more than 1 brush to make your walls.
  • BurgerBurger Join Date: 2004-07-24 Member: 30072Members
    I must admit, that is one hot laser
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Seems a bit small...
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    nice job, thats a really nice explosion.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Another siegemap that no-one will play :/


    Cool explosion nevertheless.
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