"could Not Find Filesystem Dll To Load"

BaltazharBaltazhar Join Date: 2005-08-01 Member: 57285Members
Hey erverybody im new at making maps for ns.
as the topic title says i have a problem and i cant find out what it is. anyone knowes this problem? "Could not find filesystem dll to load" and here if this is nessesery:


** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve\Steam\SteamApps\martin@postprivat.dk\half-life


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\simple1.map" "C:\Program Files\Valve Hammer Editor\maps\maps\simple1.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlcsg.exe
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\maps\simple1"

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
<a href='http://www.zhlt.info' target='_blank'>http://www.zhlt.info</a> or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\hlcsg.exe "C:\Program Files\Valve Hammer Editor\maps\maps\simple1"
Entering C:\Program Files\Valve Hammer Editor\maps\maps\simple1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.02 seconds)

Using Wadfile: \program files\valve\steam\steamapps\martin@postprivat.dk\half-life\ns\decals.wad
- Contains 0 used textures, 0.00 percent of map (232 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\martin@postprivat.dk\half-life\ns\ns.wad
- Contains 0 used textures, 0.00 percent of map (578 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\martin@postprivat.dk\half-life\ns\ns2.wad
- Contains 0 used textures, 0.00 percent of map (296 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 2 used textures, 100.00 percent of map (3116 textures in wad)

Texture usage is at 0.03 mb (of 4.00 mb MAX)
0.11 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlbsp.exe
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\maps\simple1"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
<a href='http://www.zhlt.info' target='_blank'>http://www.zhlt.info</a> or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\hlbsp.exe "C:\Program Files\Valve Hammer Editor\maps\maps\simple1"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 25 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Program Files\Valve Hammer Editor\maps\maps\simple1.prt'
SolidBSP [hull 1] 25 (0.00 seconds)
SolidBSP [hull 2] 25 (0.00 seconds)
SolidBSP [hull 3] 25 (0.00 seconds)
0.03 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlrad.exe
** Parameters: -extra "C:\Program Files\Valve Hammer Editor\maps\maps\simple1"

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
<a href='http://www.zhlt.info' target='_blank'>http://www.zhlt.info</a> or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\hlrad.exe -extra "C:\Program Files\Valve Hammer Editor\maps\maps\simple1"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\PROGRA~1\VALVEH~1\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\lights.rad']

Warning: No vis information, direct lighting only.
44 faces
Create Patches : 324 base patches
0 opaque faces
4551 square feet [655360.00 square inches]
2 direct lights

BuildFacelights:
20%...40%...50%...70%...90%... (0.03 seconds)
FinalLightFace:
20%...40%...50%...70%...90%... (0.00 seconds)
0.05 seconds elapsed

----- END hlrad -----




** Executing...
** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\MARTIN~1.DK\HALF-L~1\hl.exe
** Parameters: -game ns -dev -console -sv_cheats 1 +map "simple1"

Comments

  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    You should have the DLLS for the latest compile tools put in your compile tools folder. To get the latest tools clickeh <a href='http://www.unknownworlds.com/forums/index.php?showtopic=21248' target='_blank'>here.</a>

    PS, this should be in the sub-forum "Help & Troubleshooting".
  • BaltazharBaltazhar Join Date: 2005-08-01 Member: 57285Members
    ok thanks and sorry
  • BaltazharBaltazhar Join Date: 2005-08-01 Member: 57285Members
    Na i alredy had a newer compiler, but i think its couse it cant run the hl.exe. Can that be true??
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited August 2005
    It's okay it's just something to remember <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> If the problem re-occurs just re-post here and people will be happy to help, it's nice to see more people getting involved with mapping on the forums. We don't get many newcomers to this forum <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    EDIT: Are you using Nem's batch compiler too? <a href='http://nemesis.thewavelength.net/index.php?c=32' target='_blank'>clickeh for nems batch compiler</a>
  • BaltazharBaltazhar Join Date: 2005-08-01 Member: 57285Members
    pzl look here: <a href='http://www.unknownworlds.com/forums/index.php?showtopic=96732' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=96732</a>
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