Do You Think That We're...

Shadow_SporkShadow_Spork Join Date: 2005-01-07 Member: 33306Members
<div class="IPBDescription">...taking this game a bit too seriously?</div> I mean, recent topics and topics from the past regarding combat have made those topic creators react negatively, making some (or most) of the community react in the most negative way (at least from my point of view). I mean game altering plugins **** most people off, BUT did those people consider that others like to have fun?

Personally I like having fun (and this community should have fun anyways), but don't get me wrong. Seeing mostly combat servers with most of them running ludicrous amounts of plugins is rather annoying, and it is hard to come by vanilla/non-game altering plugin servers these days. I understand what the developers were trying to do, but now that we have already seen combat in action, it seemed that from my point of view it blew up in front of their faces.

But then again, combat brought in fresh blood into this mod in general (including myself). There are of course the newbies who want to know more about the game, and of course the "n00bs" who plays their new found game and then does some crap that would annoy the hell out of the average player. In anyway, this mod will continue to grow because of it's imminent move to the My Games list and it's popularity in the Third Party Games category. Personally, I like to see this game gain more publicity, and continue to inject new blood of players out there.

Now here's my question for you players.

1. Do you guys (and gals) think that in general that this community is just reacting negatively on combat or is it just the jerks and whiners out there that ruins it for everyone that is pulling down this community?

2. Do you people think that combat should go back to the drawing board, should it be scrapped or shouldn't have been developed?

3. In your opinion, does the existance and/or survival of this game depend on classic, combat, or neither?
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Comments

  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Shadow Spork+Aug 1 2005, 01:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadow Spork @ Aug 1 2005, 01:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I mean, recent topics and topics from the past regarding combat have made those topic creators react negatively, making some (or most) of the community react in the most negative way (at least from my point of view). I mean game altering plugins **** most people off, BUT did those people consider that others like to have fun?

    Personally I like having fun (and this community should have fun anyways), but don't get me wrong. Seeing mostly combat servers with most of them running ludicrous amounts of plugins is rather annoying, and it is hard to come by vanilla/non-game altering plugin servers these days. I understand what the developers were trying to do, but now that we have already seen combat in action, it seemed that from my point of view it blew up in front of their faces.

    But then again, combat brought in fresh blood into this mod in general (including myself). There are of course the newbies who want to know more about the game, and of course the "n00bs" who plays their new found game and then does some crap that would annoy the hell out of the average player. In anyway, this mod will continue to grow because of it's imminent move to the My Games list and it's popularity in the Third Party Games category. Personally, I like to see this game gain more publicity, and continue to inject new blood of players out there.

    Now here's my question for you players.

    1. Do you guys (and gals) think that in general that this community is just reacting negatively on combat or is it just the jerks and whiners out there that ruins it for everyone that is pulling down this community?

    2. Do you people think that combat should go back to the drawing board, should it be scrapped or shouldn't have been developed?

    3. In your opinion, does the existance and/or survival of this game depend on classic, combat, or neither? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I cant think of anyone that enjoys combat, what the community-at-large likes is 32 man 50 level slaughterfests, not combat. Combat games generally end in 5-10 minutes and is usually a leap versus shotgun orgy.
  • stallioNstallioN Join Date: 2005-06-21 Member: 54363Members
  • HellabeansHellabeans Universal NS Scapegoat Join Date: 2005-04-12 Member: 48269Members, Constellation
    I think combat has brought up the skill level of some players because playing it often does definately help..but overall I think it is hurting the image of NS due to it true lack of strategy and coordination..I mean even cs pubs often coordinate rushing bomb site A or B, combat is just a retarded rambofest that is all about how well one can shoot or skulk and not really about what NS should really be.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Combat is not bad in and of itself, but it is a shallow game and it just does not have the staying power to hold a loyal community like NS does. That's why people thought it was a blast in 3.0's public beta but hate it now, and that's why the people who play it have taken to using heavy modifications to keep it fresh. NS was never made to be a straight-up deathmatch and I think the way Combat handles things is a disservice to the underlying depth of the game. IMHO it needs to go back to the drawing board and turned into a mode that can be fun beyond mindless killing with NS lifeforms and abilities. The Territory plugin is a drastic improvement, although still a bit on the shallow side IMHO.
  • HellabeansHellabeans Universal NS Scapegoat Join Date: 2005-04-12 Member: 48269Members, Constellation
    agreed, the territory plugin does add some strategy that NS should be known for
  • spinviperspinviper Join Date: 2003-05-08 Member: 16151Members
    <!--QuoteBegin-Zek+Aug 1 2005, 01:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 1 2005, 01:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Combat is not bad in and of itself, but it is a shallow game and it just does not have the staying power to hold a loyal community like NS does. That's why people thought it was a blast in 3.0's public beta but hate it now, and that's why the people who play it have taken to using heavy modifications to keep it fresh. NS was never made to be a straight-up deathmatch and I think the way Combat handles things is a disservice to the underlying depth of the game. IMHO it needs to go back to the drawing board and turned into a mode that can be fun beyond mindless killing with NS lifeforms and abilities. The Territory plugin is a drastic improvement, although still a bit on the shallow side IMHO. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    QFT
  • HeskeyHeskey Join Date: 2005-07-31 Member: 57246Members
    I hate combat.

    Here are my reasons:

    When Combat came along, everyone played it, rather than NS, and played it so much they became addicted, and started playing combat only, and combat only servers got thrown up, now you will probably find 1 NS game for every 5 CO game.

    Due to lack of players, a lot of the NS community I feel left out of boredom as they could never find a classic game, and when they do, and still now when you do, the next map will have at least 1 co vote option in it, and everyone will vote for it.

    CO has had a negative effect on NS aswell - People don't want to work together. They can take our lerks with LMG's and armour 1 and weapons 2 on their own in combat - Why should they stick as a group in NS?

    Combat is breaking the community, because the people it's attracting is "AHAHA, OMG U N00b!" deathmatchers and CS players, and why? Because it doesn't require any tactical thought; just like deathmatches.

    In my oppinion, Combat has been the ruin of NS so far, and creating it has opened a can of worms.
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    1. Im reacting negatively to combat because it isnt balanced. My opinions differ on what derails it more, be it 3rd hive abilities, focus fades. Or being able to have 3 upgrades from the same upgrade tree etc.

    2. Personally i dont think they(dev team) would be ever changing it so drastically so it would go backwards (ie. towards something like NS:T), so it might be better off to just add certain limitations to the upgrades available in combat.

    3. Gosh, people will continue to play this game until something better comes along. The fact that theres people discussing about this here, tells us that that isnt going to happen anytime soon.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    edited August 2005
    <!--QuoteBegin-Shadow Spork+Aug 1 2005, 02:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadow Spork @ Aug 1 2005, 02:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. Do you guys (and gals) think that in general that this community is just reacting negatively on combat or is it just the jerks and whiners out there that ruins it for everyone that is pulling down this community?

    2. Do you people think that combat should go back to the drawing board,  should it be scrapped or shouldn't have been developed?

    3. In your opinion, does the existance and/or survival of this game depend on classic, combat, or neither?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    1. It's just the jerks and whiners out there that ruins it for everyone that is pulling down this community.

    2. Not even.

    3. You left out the only correct option: both.

    ====================================================

    Interesting that CWAG was the first to reply to yet another combat thread. He would fall into Category #1 imho. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    There's a lot to be said for NS: Territory, and at any given time 50+ servers are running with<b>OUT</b> extralevels2/extralevels2_rework. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin-Shadow Spork+Aug 1 2005, 06:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadow Spork @ Aug 1 2005, 06:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1. Do you guys (and gals) think that in general that this community is just reacting negatively on combat or is it just the jerks and whiners out there that ruins it for everyone that is pulling down this community?

    2. Do you people think that combat should go back to the drawing board, should it be scrapped or shouldn't have been developed?

    3. In your opinion, does the existance and/or survival of this game depend on classic, combat, or neither? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    1) I think the majority of NS forum goers mainly like classic. Many are under the impression that combat is / has "killed" Classic. This they are so conviced of this, they are always quick to jump on the "combat sucks" bandwagon. Like I've said many times before, they fail to see that Classic is not as compelling as Combat to many players in the community - so they wrongfully place the blame on combat - instead of trying to think of ways to improve classic.

    2) No, any such change would cut the NS player base in (about) half. I'm sure the devs don't want to lose any more numbers.

    3) They're both important - as from what I've seen just as much people play either mode.
  • titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
    <!--QuoteBegin-Shadow Spork+Aug 1 2005, 01:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadow Spork @ Aug 1 2005, 01:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1. Do you guys (and gals) think that in general that this community is just reacting negatively on combat or is it just the jerks and whiners out there that ruins it for everyone that is pulling down this community?

    2. Do you people think that combat should go back to the drawing board, should it be scrapped or shouldn't have been developed?

    3. In your opinion, does the existance and/or survival of this game depend on classic, combat, or neither? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    this community is filled to the brim with people who whine and complain endlessly over nothing and think that anything they don't like must be abolished and noone else should be allowed to play it. it's retarded

    if you don't like combat, don't play it (which is what i choose to do). thus it's fine how it is

    the survival of this game depends on expanding the userbase, nothing else
  • TheslanTheslan TWG Signature Maker Join Date: 2004-04-27 Member: 28245Members
    <!--QuoteBegin-Shadow Spork+Aug 1 2005, 01:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadow Spork @ Aug 1 2005, 01:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1. Do you guys (and gals) think that in general that this community is just reacting negatively on combat or is it just the jerks and whiners out there that ruins it for everyone that is pulling down this community?

    2. Do you people think that combat should go back to the drawing board, should it be scrapped or shouldn't have been developed?

    3. In your opinion, does the existance and/or survival of this game depend on classic, combat, or neither? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    1. I do believe that a lot of people are reacting negatively on combat, which they blame as the fall of ns_classic. After all, the goal of combat was supposed to supply small games with 4 vs. 4, in order to allow the number of players increase before a real ns_classic game starts. We hardly see that anymore. Furthermore, most people view combat negatively because of the dramatic shift (such as from 1.04 to 2.0) that occurred in 3.0 away from what they liked. Since combat was the new thing, they associated it as main thing that changed the community to its form today.

    2. Please, drawing board. Seperate the two, or do something such that either side doesn't get penalized. Combat made everyone's skill more honed into aiming (shotty marines, and skulks/lerks/fade). It's good on the marine side, but aliens are too used to multiple upgrades, which don't happen in ns_classic. Combat hurts new alien players, who start off getting used to multiple upgrades to save them (cara redeem onos, anyone).

    3. During this time, both. A lot of classic players left due to the many changes in NS, and staleness of classic. As a result, combat has come and filled up those numbers. Drop either of them, and the game isn't going to survive. Scary thing though... I think the number of players who play "plugin combat" is increasing... and possibly more than people who play classic.
  • stallioNstallioN Join Date: 2005-06-21 Member: 54363Members
    lol@correct opinion
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    we just want to save what we treasured.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Most important thing (that sucks) is that flayra once said that he refuses make the abilities and stats different between combat and NS. Now how the hell will both modes be balanced....
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Who knows unless marines get a spawn camp going they will lose each and every time. Why? Whole alien team can save for fade and 2-3 can go gorge and web/heal. GG
  • SakutaroSakutaro Join Date: 2005-01-07 Member: 33299Members
    edited August 2005
    maybe they should add some turrets and offense chambers into combat and make the maps slightly bigger,this would make it slightly more balanced, or the famous marine wall of lame...elect tfs

    or maybe make combat such that it resembles cs, like when you get killed, you lose all upgrades/evolutions, new round get res, kill enemy get res. A score limit(team wins) should be set in such that once a team wins a certain number of rounds, map change
  • SlateSlate Join Date: 2005-08-02 Member: 57326Members
    1. Playing CO with all the extra lvls or as MvM can be fun the same way playing counter-strike with zero-g and nothing but knives and scout can be fun. It's something different and quickery, but not nesicarily a game of 'quality'. You don't normally play nothing but zero-g/knives/scout on everyserver either. Since a majority of CO servers run mods it speaks volumes about the CO game itself. It is lacking depth to keep players interested.

    2. Back to the drawing board. I don't have anything against CO for what it is, but for what it is doing to NS:Classic. Flaya's stubburness to balance both games with the same stats is missguided and will limit both games from being the best they can be. Top tier alien abilities rarely show up in Classic, but they are balanced to go head to head with top tier marine tech from CO. The result is abilities ment to be used by an alien team of super-lifeforms in combat against the standard marine tech. When those higher abilites do show up they either come to late to be really useful (webs) or just lack enough power to be worth the effort (ARs).

    3. Classic has toosteep a learning curve to carve out a rts/fps niche in the gaming market and CO is to shallow to be anything but a free download. Both games are needed, but don't go puting the cart before the donkey. Making classic balanced, bug free, and fun should be tops on the todo list. CO should come in second as a learning aid for Classic, like it was suppose to be back when it was first released.
  • LazerManeLazerMane Join Date: 2002-11-01 Member: 2135Members, Constellation
    I have fun playing combat.

    I have more fun playing NS.

    Hence my dislike for CO, since it is an otherwise cheapened facsimile of the real game.
  • voulgevoulge Join Date: 2005-07-20 Member: 56337Members
    <!--QuoteBegin-CommunistWithAGun+Aug 1 2005, 11:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Aug 1 2005, 11:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Who knows unless marines get a spawn camp going they will lose each and every time. Why? Whole alien team can save for fade and 2-3 can go gorge and web/heal. GG
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *cough*.... EEERRMMMM?!

    obviously my friend, you have not heard of GL's+JP being backed by HMG+JP with mines through the hive.... a little teamwork helps also...

    hrm, now who was it that said for each reaction there is an equal and opposite reaction???
    (fades+webb [reaction] + HMG-JP-mines [equal reaction] + GL-JP/legs-mines [opposite reaction])

    you know, for a communist with a gun, you know not much about either the
    thesis-antithesis-synthesis model or the model that GL+web = no web....
    hrm, werious flaws here <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    Welders are not a counter to adrenaline-web-gorges.

    Neither are GLs.

    The fact that marines are forced to waste most of their ammo on things they will never kill (an endgame onos) in combat means that they can't afford to carefully choose targets.
  • voulgevoulge Join Date: 2005-07-20 Member: 56337Members
    good teamwork (and people with technology, aka: heavyweapons / advanced armour) means that a small amount of people need to deal with the onos, whilst the rest kill hive, and provide cover for those who kill hive.

    2 gl's (with skill) + cover will destroy most adren-gorge packs, as the [theoretical] limit for grenades is unlimited (with resup) and the [theoretical and practical] limit for webs is a limited amount, and not all webs ensnare jetpackers. Plus, one grenade can clear a whole area, which leaves another three grenades for the hive, plus pistol, plus knife, plus mine under hive.

    GL's when used properly, (which is quite often in CO) are the most devastating weapon in game. Combined with Jetpack, it is quite difficult not to get into the hive and cause mass amounts of havoc, whilst the select few lvl3 SG/HMG deal with the pesky onos in spawn/wherever.

    Onos's seem to have lost their "Oh SHI*" factor of late tho, they used to be THE game ender after the original NS (1.4?) when the JP's ruled. Now the JP's are back. when you have a good pack of JP+Xheavyweapon, game is practically over 'less you get some good lerks/fades in ASAP!
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    I don't mind combat that much, gives me some practice. The large combat servers ruin it though, I say, maybe implement something that prevents combat servers from going above 14-16 players, and ridiculous "territory" res node plugins simply result in disconnect.
  • voulgevoulge Join Date: 2005-07-20 Member: 56337Members
    bah, territory is the bomb!
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    If you need to play the Territory plugin to get res nodes in combat, why not just play Classic?
  • todd1Oktodd1Ok Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
    <!--QuoteBegin-zek+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zek)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Combat is not bad in and of itself, but it is a shallow game and it just does not have the staying power to hold a loyal community like NS does. That's why people thought it was a blast in 3.0's public beta but hate it now, and that's why the people who play it have taken to using heavy modifications to keep it fresh. NS was never made to be a straight-up deathmatch and I think the way Combat handles things is a disservice to the underlying depth of the game. IMHO it needs to go back to the drawing board and turned into a mode that can be fun beyond mindless killing with NS lifeforms and abilities. The Territory plugin is a drastic improvement, although still a bit on the shallow side IMHO.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Wow. QFT dosnt do this justice. you have summed up exaclty how i, and alot of pre combat players feel in words i never could have thought of myself. because im thick. thank you.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-voulge+Aug 2 2005, 03:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voulge @ Aug 2 2005, 03:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+Aug 1 2005, 11:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Aug 1 2005, 11:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Who knows unless marines get a spawn camp going they will lose each and every time. Why? Whole alien team can save for fade and 2-3 can go gorge and web/heal. GG
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    *cough*.... EEERRMMMM?!

    obviously my friend, you have not heard of GL's+JP being backed by HMG+JP with mines through the hive.... a little teamwork helps also...

    hrm, now who was it that said for each reaction there is an equal and opposite reaction???
    (fades+webb [reaction] + HMG-JP-mines [equal reaction] + GL-JP/legs-mines [opposite reaction])

    you know, for a communist with a gun, you know not much about either the
    thesis-antithesis-synthesis model or the model that GL+web = no web....
    hrm, werious flaws here <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    obviously my friend you've never pubbed combat. Teamwork? Not gonna happen.
  • todd1Oktodd1Ok Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
    he also failed to factor in that gl's/welders are actually horrible countermeasures against webs, and a skilled gorge can incapacitate *any* attack on the hive, regardless of how many jp/gl/hmg whatever you have.
  • Death_IncarnateDeath_Incarnate Join Date: 2005-02-19 Member: 41788Members
    Personally I prefer NS classic to be exactly like 1.04 with the exceptions of new items like catalasty packs. Especially when there was no building limit and you could stack turrets next to each other and literally make a wall for onos not to cross.

    Of course I like combat the only problem is like mentioned above is you can't try to balance both types of games with one formula.
  • freebirdpatfreebirdpat Join Date: 2004-04-10 Member: 27826Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-CommunistWithAGun+Aug 2 2005, 03:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Aug 2 2005, 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> obviously my friend you've never pubbed combat. Teamwork? Not gonna happen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I have pubbed combat... Especially with the extralevels plugin, and I see a fair amount of working together going on.

    And its hard to compare combat teamwork, to ns_ map teamwork, even on pubs, since the scale of the maps are quite a difference. Getting 12 marines to a spot is easy in ns_ maps since you have phase gates. Pushing on combat and you lose a couple of those marines on the way, either by alien or wandering off. When the main group takes the front door, I like to come in from the backside. Its not expected and its sort of teamwork except not as much communication. Doesn't work 100% of the time though.


    All I know is I am tired of people whining that "extralevels" has ruined NS, or combat has ruined NS.

    I call BS, plugins didn't ruin CS, plugins didn't ruin DoD, or TFC. It offers a change of the typical type of gameplay that can get boring for some people.
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