Best Resolution To Use?

arealousarealous Join Date: 2005-03-28 Member: 46709Members, Constellation
<div class="IPBDescription">Currently at 800x600</div> I use 800x600 on my 19 inch flat crt monitor. I have been using this for a long time because it is what I was used to in competitive CS and many other FPS games I played a long time ago. However, I find many people use 1024x768 or above, is there any reason to this? I turned my res up to 1024 for awhile, and I seemed to do well with it at first, but later I just noticed I was uncomfortable with it and playing badly. At this point, I am no longer comfortable with either and am testing which one I play better at. What is the reason you all use your specific resolution, or perhaps did you just randomly choose what looked best? Thanks for the feedback in advance.

Kung Fu Dugong
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Comments

  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    edited July 2005
    I use 1280 by 1024 now. Before, I used 1024 by 768, but I found that the HUD (ammo, chat, health, etc) was taking up too much space, and sometimes distracting me. So now I use that resolution, + a reduced font size from knife gaming pack.

    [edit]
    17" monitor
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    edited July 2005
    Its a matter of what you're comfortable with, but generally bigger is better except if it brings down your system performance. When you change your resolution you essentially change your mouse sensitivity, so you have to readjust. I use 1078x768.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    Almost all professional gamers use 800x600, and one of the main reasons of this is that you can get maximum fps with a very high refresh rate. I myself use 1024x768x32x85. The lower the resolution you use, things will be bigger but faster, and the higher resolution you use, things will be smaller but slower.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    <!--QuoteBegin-JmmsbndZeroZeroSeven+Jul 28 2005, 02:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Jul 28 2005, 02:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Almost all professional gamers use 800x600, and one of the main reasons of this is that you can get maximum fps with a very high refresh rate. I myself use 1024x768x32x85. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And that is why you are not a professional gamer Jmms. Noob.
  • joeejoee Join Date: 2005-06-18 Member: 54113Members
    800x600x16 at 120 hz works great for me.. 640x480 makes it too crowded for me

    also, can anyone confirm it's easier to hit targets at lower resolutions then higher ones
  • GoDlolGoDlol Join Date: 2005-01-08 Member: 33703Members
    I find it easier at high res, but my video card blows and I cant run it at anything about 1024 x 768 without big fps drops in combat.
  • HellabeansHellabeans Universal NS Scapegoat Join Date: 2005-04-12 Member: 48269Members, Constellation
    I use 1280x1024 tbh
  • arealousarealous Join Date: 2005-03-28 Member: 46709Members, Constellation
    Mm, so far telling me the obvious doesnt help: IE the lower the res the bigger the things are, and that the higher the res, the smaller the things are. According to a source I will not name: "LMG bullets register better on higher resolution", can anyone back this up or knock this statement down? Also, yes the sensitivity of higher res is lower, but it isn't just that. The overall mousemovements feel more free on 800, and so far I've found that adjusting my sensitivity according still doesn't give my mouse the same feel as in the lower res. Keep on discussing, and thanks for the feedback so far.
  • GoDlolGoDlol Join Date: 2005-01-08 Member: 33703Members
    i think on higher res it feels like it does, but most likly its all mental
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-Nadagast+Jul 28 2005, 03:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nadagast @ Jul 28 2005, 03:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JmmsbndZeroZeroSeven+Jul 28 2005, 02:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Jul 28 2005, 02:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Almost all professional gamers use 800x600, and one of the main reasons of this is that you can get maximum fps with a very high refresh rate. I myself use 1024x768x32x85. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And that is why you are not a professional gamer Jmms. Noob. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    too bad they use 8x6 for the increased refresh rate, assmunch
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-arealous+Jul 28 2005, 06:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (arealous @ Jul 28 2005, 06:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Mm, so far telling me the obvious doesnt help: IE the lower the res the bigger the things are, and that the higher the res, the smaller the things are. According to a source I will not name: "LMG bullets register better on higher resolution", can anyone back this up or knock this statement down? Also, yes the sensitivity of higher res is lower, but it isn't just that. The overall mousemovements feel more free on 800, and so far I've found that adjusting my sensitivity according still doesn't give my mouse the same feel as in the lower res. Keep on discussing, and thanks for the feedback so far. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    your screen res has nothing to do with registration, and 800x600 probably feels better to you due to a higher refresh rate
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    I use 800x600 because I suck and at high res things are too small for me to aim at, even if it is relative. It's relatively bigger in my mind, so screw you all.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    I play with 800x600 at 16bpp instead of 32 (since it makes spotting cloaked skulks about 5 times as easy).

    The reason for using 800x600 is that i get a higher refreshrate, which is good since i use vsync. <3 constant 120 fps.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-JmmsbndZeroZeroSeven+Jul 28 2005, 08:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Jul 28 2005, 08:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-arealous+Jul 28 2005, 06:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (arealous @ Jul 28 2005, 06:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Mm, so far telling me the obvious doesnt help: IE the lower the res the bigger the things are, and that the higher the res, the smaller the things are. According to a source I will not name: "LMG bullets register better on higher resolution", can anyone back this up or knock this statement down? Also, yes the sensitivity of higher res is lower, but it isn't just that. The overall mousemovements feel more free on 800, and so far I've found that adjusting my sensitivity according still doesn't give my mouse the same feel as in the lower res. Keep on discussing, and thanks for the feedback so far. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    your screen res has nothing to do with registration, and 800x600 probably feels better to you due to a higher refresh rate <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    QTF.

    Whether or not you make the hit is determined by the server not the client I believe. If you put a a low texture quality in 16 bit color you can still keep the excellent accuracy provided from more pixels to draw the shapes. For super efficency but ok accuracy 1024 X 768 or 800 x 600 works well for most older cards. There's a point though where if you ahev an insanely great card that lowering the resolution and texture quality won't have that signifigant of a bonus to fps speed. If you want a very high resolution with very fast fps you could make everything flatshaded... but that borders on cheating (ex: the old CS aimbot cheats where the models were flatshaded bright red and blue and the dll hook autoaim-like moved the mouse onto the color)

    So the short answer is it depends on your system's graphics card and what you feel works the best. It's just trial and error finding what's your particular optimal setting.

    PS: Mouse sensitivity and FOV can also play a role in accuracy, but that's a whole other huge discussion.
  • ultranewbultranewb Pro Bug Hunter Join Date: 2004-07-21 Member: 30026Members
    Most "pro" gamers can afford a vid-card that can pump out the desired refresh rate for an almost 8 year old game, no matter the resolution.
  • joeejoee Join Date: 2005-06-18 Member: 54113Members
    ns is one of the poorer half-life mods in term of framerate
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    <!--QuoteBegin-JmmsbndZeroZeroSeven+Jul 28 2005, 07:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Jul 28 2005, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> too bad they use 8x6 for the increased refresh rate, assmunch <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't notice much of a difference between 85Hz and 75Hz... And that's what I run at.

    Even though Half-Life isn't based on per-pixel-hit, it certainly should help to play at a higher resolution, as you can make out things farther in the distance easier and with more clarity. Also, when you move your crosshairs, they move less at a higher resolution.

    <b>ultranewb</b>, good point.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    edited July 2005
    <!--QuoteBegin-Breakthrough+Jul 28 2005, 10:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Breakthrough @ Jul 28 2005, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, when you move your crosshairs, they move less at a higher resolution. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's about sensitivity, if I'm not mistaken. It changes with the resolution, so 10 at one resolution will feel, and be, quite different from 10 at another.
  • arealousarealous Join Date: 2005-03-28 Member: 46709Members, Constellation
    Ultimately I've decided to keep it at 800 x 600. No real reason for me to change, my aim has been rather good in scrims with it lately, and I'm a traditional CS player, so I will stick with it. Thanks for the input everyone, and feel free to keep the topic open so long as people still have questions.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited July 2005
    <!--QuoteBegin-ultranewb+Jul 29 2005, 02:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ultranewb @ Jul 29 2005, 02:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most "pro" gamers can afford a vid-card that can pump out the desired refresh rate for an almost 8 year old game, no matter the resolution. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Real proffessional gamers get their entire systems bought for them, every 6 months to a year, with the top of the range stuff in them.

    And the CPL uses 1024x768 @ 32bpp in half-life.

    Edit - If you had to buy your system, unfortunately your not pro, in any way, even if you like to think you are.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--QuoteBegin-Breakthrough+Jul 28 2005, 09:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Breakthrough @ Jul 28 2005, 09:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JmmsbndZeroZeroSeven+Jul 28 2005, 07:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Jul 28 2005, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> too bad they use 8x6 for the increased refresh rate, assmunch <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't notice much of a difference between 85Hz and 75Hz... And that's what I run at.

    Even though Half-Life isn't based on per-pixel-hit, it certainly should help to play at a higher resolution, as you can make out things farther in the distance easier and with more clarity. Also, when you move your crosshairs, they move less at a higher resolution.

    <b>ultranewb</b>, good point. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You're forgetting that NS maps rarely have long distances so it makes sence to keep a lower resolution. This also means that your performance is better (as alreadystated) and your mouse will cover the distance on your screen faster and <i>with more control</i>, increasing accuracy (and I'm not talking about sensitivity here).

    Drawbacks are that the HUD and in-game text is bigger so obscures more of your vision.

    For CS 800x600 is perfect (lower if you know your game well enough to always be facing an enemy), but for NS I'd recommend higher if your graphics card won't take too much of a hit.
  • ReKReK Join Date: 2004-08-30 Member: 31058Members, Constellation, Reinforced - Shadow, WC 2013 - Silver
    I use 1024x768x16 with vsync off

    I don't get a constant 100 fps (usually around 70), but it's a good balance between size and speed.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-DarkFrost+Jul 29 2005, 04:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Jul 29 2005, 04:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ultranewb+Jul 29 2005, 02:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ultranewb @ Jul 29 2005, 02:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most "pro" gamers can afford a vid-card that can pump out the desired refresh rate for an almost 8 year old game, no matter the resolution. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Real proffessional gamers get their entire systems bought for them, every 6 months to a year, with the top of the range stuff in them.

    And the CPL uses 1024x768 @ 32bpp in half-life.

    Edit - If you had to buy your system, unfortunately your not pro, in any way, even if you like to think you are. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    everything you said is false
    CPL allows users to choose what resolution they use, and CPL-level players don't always have top-of-the-line equipment and components, and they don't have "computers bought for them"
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin-JmmsbndZeroZeroSeven+Jul 29 2005, 07:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Jul 29 2005, 07:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DarkFrost+Jul 29 2005, 04:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Jul 29 2005, 04:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ultranewb+Jul 29 2005, 02:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ultranewb @ Jul 29 2005, 02:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most "pro" gamers can afford a vid-card that can pump out the desired refresh rate for an almost 8 year old game, no matter the resolution. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Real proffessional gamers get their entire systems bought for them, every 6 months to a year, with the top of the range stuff in them.

    And the CPL uses 1024x768 @ 32bpp in half-life.

    Edit - If you had to buy your system, unfortunately your not pro, in any way, even if you like to think you are. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    everything you said is false
    CPL allows users to choose what resolution they use, and CPL-level players don't always have top-of-the-line equipment and components, and they don't have "computers bought for them" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Is that so? That must why in the CPL GUI (which has the configs that must be used and only remaping keys are allowed) they give a registry patch, that forces half-life into 1024x768 and 32bpp.

    All the players in a CPL, must have the same system, it is a level playing field, no player is "restricted" by their hardware due to this.

    They do not even allow a USB mouse to be forced to 500hz.
  • titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
    1024x768 32bpp @ 100hz (crt)

    fps_max 100 in game as well
  • spysnipedisspysnipedis Join Date: 2004-09-04 Member: 31356Members
    1024x768 32 75hz

    =/
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    For the HL engine there is no better resolution than 1024x768.
    Anything less tends to pixelate, anything more distorts horizontally. This is because of a lack of support HL was given for higher resolutions (most likely, 1024x768 was the optimum at the time).
    However, this does not apply to all games, as most new games (including HL2) have the trend that higher resolution = better view.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    1024x768 over here... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-DarkFrost+Jul 29 2005, 02:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Jul 29 2005, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JmmsbndZeroZeroSeven+Jul 29 2005, 07:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Jul 29 2005, 07:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DarkFrost+Jul 29 2005, 04:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Jul 29 2005, 04:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ultranewb+Jul 29 2005, 02:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ultranewb @ Jul 29 2005, 02:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most "pro" gamers can afford a vid-card that can pump out the desired refresh rate for an almost 8 year old game, no matter the resolution. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Real proffessional gamers get their entire systems bought for them, every 6 months to a year, with the top of the range stuff in them.

    And the CPL uses 1024x768 @ 32bpp in half-life.

    Edit - If you had to buy your system, unfortunately your not pro, in any way, even if you like to think you are. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    everything you said is false
    CPL allows users to choose what resolution they use, and CPL-level players don't always have top-of-the-line equipment and components, and they don't have "computers bought for them" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Is that so? That must why in the CPL GUI (which has the configs that must be used and only remaping keys are allowed) they give a registry patch, that forces half-life into 1024x768 and 32bpp.

    All the players in a CPL, must have the same system, it is a level playing field, no player is "restricted" by their hardware due to this.

    They do not even allow a USB mouse to be forced to 500hz. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you can <b>definitely</b> change your resolution at CPL
  • arealousarealous Join Date: 2005-03-28 Member: 46709Members, Constellation
    edited July 2005
    Darkfrost, there is no mandatory res requirement bud. In fact, many (although I cannot give a definitive answer to say "most") use 800 * 600 res in CPL games. Going against Renegade's statement; I believe it is also Half Life's natural resolution state. In any case however, I have found that the day I switched to 800 in CS was the day I was much more comfortable with my aim. I don't think I'll be changing it anytime soon. I even love the way my mouse feels in RTS games with this resolution.
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