Good Comm

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  • CamisaCamisa Join Date: 2005-03-22 Member: 46060Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->SDJason Posted on Apr 1 2005, 12:34 PM
      QUOTE (Camisa @ Mar 29 2005, 01:39 AM)
    The good comm is the one who wins even without the good marines. 


    True... however there are limits to which no commander can overcome....

    I need a marine that can aim.... and follow my orders...

    I dont need a team of Turin's and Mustang's.....(not that they are bad, im using them as examples for skill, nothing else)

    I need a team of Average Joe's that will do what i say (which oftentimes is rediculous orders) but if you just do what i say, and occasionally kill something..... we've got a chance...

    If you rambo off and all go 12-1 ill reycle ur armory and wont med you.... because i dont like people who wont listen to me no matter how good you are...

    If you wanna go 12-1 while following my waypoitns..... covering the guy who builds the pg, and knifing down eveyr hive you see.... by all means..... but if you walk past my 3 resnodes and go MEDS AMMO MEDS AMMO with ur **** **** binds.... dont expect diddley from me... except a long and hard ROAST over voicecomm...... something im well known for by now

    ~Jason  <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    If you have a team full of 12-1 rambos they will probably kill the hive on their own <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    It happened once, i just had to med and ammo them...
  • AmbrosekAmbrosek Join Date: 2003-12-06 Member: 24018Members
    It is simple.

    Good temp.
    Not a sore loser.
    Listen to his team
    Never ignore anyone( even nubs)
    Know when to surrender
    Know what is game balance
    Know the rules.
    Know what his team needs.

    That is a good command.

    A good command dun have to win.
    Loser can also be a good command
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    <!--QuoteBegin-GeminiUK+Apr 3 2005, 06:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GeminiUK @ Apr 3 2005, 06:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A good comm wins. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not always tbh. Even best comms dont win always
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    A good comm drops me a shotgun, especially if I sit in base doing nothing.
  • GDVLGDVL Join Date: 2004-02-23 Member: 26817Members
    <!--QuoteBegin-MamboKing+Jul 19 2005, 10:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MamboKing @ Jul 19 2005, 10:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A good comm drops me a shotgun, especially if I sit in base doing nothing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    LMAO ! XD

    A good com gives orders, or explain his strategy, whatever the ways he explain it... micro/waypoints or simply placing structures...

    A VERY good com take care of :
    1) Marines movements and fights
    2) Developement of hardware/weapons

    I almost never complain about a com, since i'm (maybe) the worst com ever (there is simply too much buttons in the CC than on my LMG for my brain... -_-)
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    Leadership.
    Everything else comes second.
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    <!--QuoteBegin-JmmsbndZeroZeroSeven+Jul 25 2005, 02:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Jul 25 2005, 02:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Leadership.
    Everything else comes second. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not necessarily. The comm needs to know what's going on, and get his men to follow orders. That means that sometimes, all the comm needs is ONE marine who listens to -his- orders, who can make the others listen. Leadership isn't as important as knowing how to handle your marines, and being able to adapt to your team as much as they adapt to you.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-Asal The Unforgiving+Jul 25 2005, 07:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Asal The Unforgiving @ Jul 25 2005, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JmmsbndZeroZeroSeven+Jul 25 2005, 02:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Jul 25 2005, 02:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Leadership.
    Everything else comes second. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Not necessarily. The comm needs to know what's going on, and get his men to follow orders. That means that sometimes, all the comm needs is ONE marine who listens to -his- orders, who can make the others listen. Leadership isn't as important as knowing how to handle your marines, and being able to adapt to your team as much as they adapt to you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Trust me. Leadership in the chair needs to come first.
  • HellabeansHellabeans Universal NS Scapegoat Join Date: 2005-04-12 Member: 48269Members, Constellation
    easy answer..someone who can think quickly in a pinch, can think up good strats, and is quick on meds and ammo, o.o
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    <!--QuoteBegin-JmmsbndZeroZeroSeven+Jul 26 2005, 12:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Jul 26 2005, 12:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Trust me. Leadership in the chair needs to come first. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I won't go ahead and just 'trust you'. Because I disagree. And I've played enough to think I know about it. I've played under comms who couldn't lead worth horse dung, and who still were very, very good comms. How did they do it? They had help from the marines. A game isn't three teams, the comm, the marines, and the aliens. The comm doesn't have to fight the marines. The comm and the marines work together, which means that the marines make up for the comm's faults. If he doesn't lead, the marines find a way to follow those orders despite. Sometimes a field comm will crop up to handle the load. It doesn't matter. Good comms aren't just one thing, in any case.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-Asal The Unforgiving+Jul 26 2005, 11:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Asal The Unforgiving @ Jul 26 2005, 11:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JmmsbndZeroZeroSeven+Jul 26 2005, 12:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Jul 26 2005, 12:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Trust me. Leadership in the chair needs to come first. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I won't go ahead and just 'trust you'. Because I disagree. And I've played enough to think I know about it. I've played under comms who couldn't lead worth horse dung, and who still were very, very good comms. How did they do it? They had help from the marines. A game isn't three teams, the comm, the marines, and the aliens. The comm doesn't have to fight the marines. The comm and the marines work together, which means that the marines make up for the comm's faults. If he doesn't lead, the marines find a way to follow those orders despite. Sometimes a field comm will crop up to handle the load. It doesn't matter. Good comms aren't just one thing, in any case. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's pointless even arguing this subject.
  • stallioNstallioN Join Date: 2005-06-21 Member: 54363Members
    <!--QuoteBegin-WhiteRabbit+Aug 18 2004, 03:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WhiteRabbit @ Aug 18 2004, 03:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good comm has mic AND doesnt turn it OFF , keeps it ON at all times <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, that makes sense, so your marines can never hear incoming skulks because in-game voice communication is so crappy.

    "FDSLJKDFOIJCHADASODASJDOSADAOSHF OHAY GUYS GET TO DOUHFSODFDSJDSFJ DOUBLE DFJODSIFJDSFHSDFLSDFSDIFJSODISJDFODSIFJSODMCOAIWJOPAWJDPOAWIJPODAWJAOWDJAWODIJAWOPJDWAPOIJDAWOIDPAWODIJAWOIJAWOJIWAIOPJDWAOPIJDPWAOJDOAWDJAOIJAWDPAJ"
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    Given a choice between a comm with great leadership and average strats and a comm with average leadership and great strats, I think, in a pub, I'd have to go with the great leadership.

    Leadership means getting the rines to do what you want, and wanting you and the team to do well. That can make up for many shortcomings in the less than perfect plan. Leadership is also key for morale, which plays more of a role than we'd like to admit.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    edited July 2005
    a good comm knows how to control his marines, and doesnt let them or the aliens control himself

    he also has a strategy and is capable of changing it on spot

    last but not least, meds & ammo MUST come fast. if they dont, marines die, and you lose time. and time is everything in this fine game

    if i comm (i only comm pubs) i use text, and i only use the following lines:

    get rt's
    take mines through pg
    go to vent/cargo/cc/double
    stay with the sieges
  • NewerestNewerest Join Date: 2004-03-20 Member: 27445Members
    A good comm will know what the aliens are doing, (chamber order) and he can adapt. (IE they go sensory first, rushing armor 1 and two obs's)
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    edited August 2005
    For me only thing that matters is that he/she tries he's/her best, thats a good comm for me.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Was a fun read after a year <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" /> anyway You guys agree that some things have changed quite a lot?
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    edited December 2006
    <!--quoteo(post=1586981:date=Dec 11 2006, 07:52 PM:name=SLizer)--><div class='quotetop'>QUOTE(SLizer @ Dec 11 2006, 07:52 PM) [snapback]1586981[/snapback]</div><div class='quotemain'><!--quotec-->
    Was a fun read after a year <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" /> anyway You guys agree that some things have changed quite a lot?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    like?
    a good comm before would drop me a shotgun now a good comm drops me a hmg? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Yeah, something like that. And I would say good comm has pretty good grasp of the new maps already, e.g. knows where to set up siege and is currently searching for the optimal siege-spots etcetc
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    edited December 2006
    R.I.P. KEVIN "pj0fsky" TRAN
  • [Deleted User][Deleted User] Join Date: 2006-11-11 Member: 58532
    edited December 2006
    The user and all related content has been deleted.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    i hear peach is a pretty good comm
  • vmsvms Join Date: 2005-06-15 Member: 53927Members
    Basically if the comm isnt peach he is bad, sad but true <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> you get so picky after a while.
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