Cl_pitchup Cl_pitchdown
stallioN
Join Date: 2005-06-21 Member: 54363Members
<div class="IPBDescription">Why were these removed?</div> I was thinking it would be extremely convenient for a Lerk to uncap them and fly circles around the marines much more efficiently. Also, it makes climbing on the ceiling make that much more sense. Was there a way to exploit this command? Because I see no other reason to remove it...
Another situation: Viaduct hive on ns_nothing, a Lerk is trying to escape fire from marines on the catwalk. So instead of flapped up past the railing, down, and turning their mouse to get to the hive, all they have to do is go up past the railing, and one very long pull downward. Also, on co_faceoff in the middle room.
Another situation: Viaduct hive on ns_nothing, a Lerk is trying to escape fire from marines on the catwalk. So instead of flapped up past the railing, down, and turning their mouse to get to the hive, all they have to do is go up past the railing, and one very long pull downward. Also, on co_faceoff in the middle room.
Comments
Basically right now you can't aim past your feet/head. cl_pitchup enabled you to aim past your head. cl_pitchdown allows you to aim past your feet. (I don't know if pitchdown is the actual command, though it would make sense.)
It would be pretty much like flying an airplane.
I was thinking that spinning rapidly wouldn't do anything... you still have to reach your target...
it gave no benefit because it's practically impossible to play onos with your viewpoint upside down
instead of working around it or trying to make it work only for certain lifeforms it was removed entirely
Yes, but wouldn't you still be able to be hit? Or would your model appear like this:
Model | Hitbox
O | O
Where you see the Onos, but his hitboxes are like a foot beside him?
lol
it would be nice to see this in 3.2 perhaps for the Lerk or Fade.
but for the skulk you could turn your view so you actually look like you're crawling on the ceiling, not hanging from your back.