Com Chair Animation

ixkillxforxriceixkillxforxrice Join Date: 2005-06-01 Member: 52945Members
<div class="IPBDescription">ive seen it before</div> hey what ever happened to when u could see the player get in the com chair and close the cc shut, that was pretty cool, what ever happened to it?

Comments

  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Wasn't it buggy or something? I actually liked that animation, and as a skulk you could bite the commanders feet <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    Coded out, but not taken out.
    You can use HL Model Viewer and view the animation if you would like.
  • SkyrageSkyrage Join Date: 2003-08-27 Member: 20249Members
    I sort of wondered about that too...

    Still tho: why was it taken out? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Red_SquirrelRed_Squirrel Join Date: 2003-12-15 Member: 24414Members
    <!--QuoteBegin-urinalcake+Jul 23 2005, 06:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (urinalcake @ Jul 23 2005, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Coded out, but not taken out.
    You can use HL Model Viewer and view the animation if you would like. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why yes, I'll just alt tab out of NS, load up HLMV, load the right model and view the right animation just as a commander gets into his chair in game !
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-Skyrage+Jul 23 2005, 01:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skyrage @ Jul 23 2005, 01:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I sort of wondered about that too...

    Still tho: why was it taken out? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think it had something to do with fixing a bug; in the older versions of NS, when a skulk was biting the comm chair the chair would repeatedly open and close...

    Kinda funny when i think about it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CrazySteveCrazySteve Join Date: 2005-05-20 Member: 52045Members
    well if a skulk was biting my swivel chair it would probobally repeatedly spin

    so whose to say a command chair wouldn't just open and close when it gets bit.....

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • todd1Oktodd1Ok Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
    since most bugs and balance fixes are mostly worked out...could we get this put back in for 3.1?
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-todd1Ok+Jul 25 2005, 03:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (todd1Ok @ Jul 25 2005, 03:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> since most bugs and balance fixes are mostly worked out...could we get this put back in for 3.1? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Theres still a number of bugs that haven't been patched.. the major ones yes, but go look at the bug tracker, filter by not closed/resolved. Theres 337 bugs that have not been fixed.

    Wouldn't it be better to fix one of these, rather then add a new (cosmetic) feature? I know I would prefer it.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    Those 337 bugs are only the public ones too.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    Those ones that aren't public are also the most sinister, dangerous, and evil bugs to ever walk this earth. They aren't public because small children can't resist trying to pet them until they unleash natural disasters magnitudes more powerful than anything man has ever experienced.

    /Demented extended metaphor.
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    LOL, that reminds me of the time someone posted how to get infinate mines publicly, it got removed but (un)luckily a few people saw it.
    Can't say i've ever tryed it beacuse it's more trouble then it's worth, but you've got to question people's sense when they're posting things like that.
    /me imagines joining co_faceoff 24/7 and seeing MS carpet mines and skulks becoming "Bomb defusal" experts. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
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