Marines Losing? This May Help...
Bravo
Join Date: 2002-11-11 Member: 8149Members
<div class="IPBDescription">Found this out the other day.</div> Losing again and again? Fades too much? turret factories always going down?
Try the SIEGE RUSH. New in patch 1.02. Endorsed by all the Devs including Flayra!
heh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> seriously for a moment, what I am talking about is using fire bases to acheive your conquest.
This strategy is most effective in the early-midgame- before the aliens get fades, but when you have enough rez to get sieges.
Have some marines (not all of them as a few need to guard vital areas), move as a group to the second hive. Any OC/DC turret farms you come up against should be dealt with in this manner; Turret factory + 2 Turrets + Phase gate + one more turret if required. Then if you have the resources (which you probably wont, so hold the area until you do- thats what the gate is for) upgrade the factory and place as many sieges as required.
Repeat this process at the hive location. Oh, and obviously you want to set up these bases out of direct line of sight from alien defences...
These fire bases (and the longevity of the marines) are your top priority. Research and upgrades only begin IF you have enough resources. For example, I finished a game the other night with a win (after another n00b commander did his best to lose use the game). Mid-way through the aliens had captured all hives and were bombarding our base with Fades. I jumped in the CC, and got a group to advance on feedwater, and then the refinery, using the above tactics. By the end we had won, with no upgrades or equipment- just the basic LMG marine. They were even joking about how incredible it was to get a shottie... heh.
Next time you are losing try it out sometime- it might work for you too.
Try the SIEGE RUSH. New in patch 1.02. Endorsed by all the Devs including Flayra!
heh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> seriously for a moment, what I am talking about is using fire bases to acheive your conquest.
This strategy is most effective in the early-midgame- before the aliens get fades, but when you have enough rez to get sieges.
Have some marines (not all of them as a few need to guard vital areas), move as a group to the second hive. Any OC/DC turret farms you come up against should be dealt with in this manner; Turret factory + 2 Turrets + Phase gate + one more turret if required. Then if you have the resources (which you probably wont, so hold the area until you do- thats what the gate is for) upgrade the factory and place as many sieges as required.
Repeat this process at the hive location. Oh, and obviously you want to set up these bases out of direct line of sight from alien defences...
These fire bases (and the longevity of the marines) are your top priority. Research and upgrades only begin IF you have enough resources. For example, I finished a game the other night with a win (after another n00b commander did his best to lose use the game). Mid-way through the aliens had captured all hives and were bombarding our base with Fades. I jumped in the CC, and got a group to advance on feedwater, and then the refinery, using the above tactics. By the end we had won, with no upgrades or equipment- just the basic LMG marine. They were even joking about how incredible it was to get a shottie... heh.
Next time you are losing try it out sometime- it might work for you too.
Comments
Try the SIEGE RUSH. New in patch 1.02. Endorsed by all the Devs including Flayra!
heh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> seriously for a moment, what I am talking about is using fire bases to acheive your conquest.
This strategy is most effective in the early-midgame- before the aliens get fades, but when you have enough rez to get sieges.
Have some marines (not all of them as a few need to guard vital areas), move as a group to the second hive. Any OC/DC turret farms you come up against should be dealt with in this manner; Turret factory + 2 Turrets + Phase gate + one more turret if required. Then if you have the resources (which you probably wont, so hold the area until you do- thats what the gate is for) upgrade the factory and place as many sieges as required.
Repeat this process at the hive location. Oh, and obviously you want to set up these bases out of direct line of sight from alien defences...
These fire bases (and the longevity of the marines) are your top priority. Research and upgrades only begin IF you have enough resources. For example, I finished a game the other night with a win (after another n00b commander did his best to lose use the game). Mid-way through the aliens had captured all hives and were bombarding our base with Fades. I jumped in the CC, and got a group to advance on feedwater, and then the refinery, using the above tactics. By the end we had won, with no upgrades or equipment- just the basic LMG marine. They were even joking about how incredible it was to get a shottie... heh.
Next time you are losing try it out sometime- it might work for you too.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Uh.. isn't this a kinda, well, GIVEN use for the siege turret. I mean if some one actually read this post and goes "Oh I never thought of that".. Can I smack them?
So, dont do it again, Aliens have no defense against Siege exept Bilebomb (which isnt working right anyways) so until the Aliens has a siege equivilant OR they fix Bilebomb, dont Siege Crawl.
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One of this clan won HARDLY thx to this tactic...
You know your in trouble as an alien when the commander is smart enough to recycle unneeded equipment in order to further expansion.
In a pub context of course.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->
Uh.. isn't this a kinda, well, GIVEN use for the siege turret. I mean if some one actually read this post and goes "Oh I never thought of that".. Can I smack them?
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well not ALL of the tactic is, like the build order, or the priority level for instance.
Most people are too busy trying to defend what they have, rather than expanding.
The most important lesson anyone can learn in the game is that offense is the most likely way to win. It allows you to take other areas, while taking the heat off areas you already own (Aliens back off and try to help their endangered hive).
Hence the line "the best defence is a good offence"
And before you get turrets up, skulks can tear up marines also.
Even if they do get them, you should be breathing down their necks, and at least one hive should in danger of falling.
By that stage you have also pushed them back, allowing more rez for upgrades and stuff.
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->
Actually I didn't invent this- one of the guys on the server I play on (Ozforces.com) used this same tactic to win 3 straight victories- I only used when I was left no choice (no com). It worked surprisingly well on the public server...
That is the single stupidest thing I have ever read.
Sweet Jesus in a polyester disco suit, I can't even BEGIN to comprehend the total lack of cranial tissue a post like that must have required. It amazes me that you have gone for this long without drinking from a bottle with a skull and crossbones on it.
We are all stupider for having seen that post.
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One of this clan won HARDLY thx to this tactic...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
hehe.
can anyone notice a very subtle tone difference with this person's post then the majority of the NS community.
my eyes hurt. they BURN, they BURN!
That is the single stupidest thing I have ever read.
Sweet Jesus in a polyester disco suit, I can't even BEGIN to comprehend the total lack of cranial tissue a post like that must have required. It amazes me that you have gone for this long without drinking from a bottle with a skull and crossbones on it.
We are all stupider for having seen that post.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hmm lame...
So, dont do it again, Aliens have no defense against Siege exept Bilebomb (which isnt working right anyways) so until the Aliens has a siege equivilant OR they fix Bilebomb, dont Siege Crawl.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Def, this isn't a playing the way the game was meant to be played? *cough*<a href='http://www.sirlin.net/Features/feature_PlayToWinPart1.htm' target='_blank'>Why don't you take time to read a short article on how much of a scrub you are?</a>
Games are meant to be played. Period. The designers have set forth rules, and it is up to the players to interpret how to use those rules. Unexpected strategies are the WHOLE POINT of war tactics. Sure, play "the way it was supposed to be played" so that your opponent already knows how to counter your strategy before the game even begins. Good luck <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I join a lot of servers and find most marine teams losing. Why? Marines are too focused on a defense game. Defense only delays; it never wins. Spend all of the time you want towering up your command station, but eventually those Fade and Onos rushes will swat your efforts like annoying flies.
Offense is key, and what better offense than a seige blasting away at the enemies early hive? Most alien teams neglect to build defenses in their first hive before scurrying off to capture early resources and more hives. Yes, the early seige is not a guarunteed win, but it will at the very least mess up alien strategy, train of thought and morale. Even if the aliens do manage to eventually take out your seige base, a smart commander probably already had a small group of one or two marines building up bases in another hive or two while the aliens spent time DEFENDING and not ATTACKING.
Attackers always beat defenders.
The winner realizes the need to deny the enemy advancement opportunities.
Plus, while the battle ensues over your seige outpost, the seige turrets are most likely demolishing nearby resource chambers and the like. On offense, a skulk can't do any major damage to a marine base until the surrounding marines are taken care of, and as soon as that skulk dies the threat is eliminated. However, seige turrets demolish alien bases while marines and normal turrets combat the skulks, and even if your marines die your attack is not necessarily halted..
Seige only attacks buildings.
Like other turrets, seige doesn't work without turret factory.
Often there is a way to eliminate the factory while taking minimal to no damage from turrets (even if one skulk has to give his life eliminating a turret and freeing up a "hiding spot")
So, dont do it again, Aliens have no defense against Siege exept Bilebomb (which isnt working right anyways) so until the Aliens has a siege equivilant OR they fix Bilebomb, dont Siege Crawl.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Siege crawling is a colossal waste of time and resources. 6 marines with a couple of grenade lanchers can do the job most effectively and you have plenty of points to spare. I never build more than about 4 siege guns during a game.
For god sakes commanders, recycle!!! No need to keep siege guns in those back areas. So few commanders do this. Is it that they don't know how?