Ns-leïa

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Comments

  • Dislexic_LlamaDislexic_Llama Join Date: 2005-04-03 Member: 47390Members Posts: 9
    edited July 2005
    QUOTE (Crispy @ Jul 22 2005, 03:09 AM)
    Could at least spell dyslexic properly tounge.gif

    ---

    OK this ends here.


    No more bumpage
    upon pain of death

    If the llama is dyslexic, he isint able to spell correctly - thus the typo.

    edit: I just realised I bumbed. wow.gif /me RUUUUUNS
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation Posts: 651
    If you are afraid that unknown people will get their hands on the source, then maybe you can appoint a team which will continue work on this map. Then send out the links or even a passworded .zip file to the team members.
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    - IPB Image Constellation member - naigel.nl - naturalselection.com - egir.dk -
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members Posts: 1,594
    I wont give it away to people that think in "siege" dimensions -_-

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    Give custom maps a chance!
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Posts: 4,219 Advanced user
    I just looked around the source a bit, and holy cow, I'm not surprised you never finished this thing. The attention to detail is absolutely unbelievable. I'm in awe. I can't believe the texturing in this thing, and with hammer? You have far more patience than I. When I'm texturing things, I just slap it on, get it facing the right direction, then just align it to whatever edge makes it look best. Looking through this thing, it seriously looks like every brush was created specifically for the texture that's applied to it.

    I don't even know where to begin to add to a map like this. Its phenomenal. The one thing I worry about is the width of some of the hallways. I think competitive players might **** about them a bit, but I haven't compiled the map and walked through it, so I'm not sure.

    What is the source of the textures for this? They are awesome! (with the exception of the green signs, which suck.)

    I'm also worried at the possibility of keeping a map like this within the limits of the engine. You've got a ton of detail brushwork that might be better of done through models, although it looks sweet like this. (Individual wires and strings of infestation? holy hell.) I'm also worried about the possibility of creating an entire hiveroom keeping up the level of detail that you have put in to the infestation so far.

    All that said, this is flipping unbelievable. Touching this brushwork makes me feel like a big clumsy oaf handling a fragile ivory carving.
  • kawakkawak Join Date: 2003-01-11 Member: 12160Members, Constellation Posts: 90
    Well, Thanks Moultano :)

    QUOTE
    The one thing I worry about is the width of some of the hallways. I think competitive players might **** about them a bit, but I haven't compiled the map and walked through it, so I'm not sure.


    Yes i also think that competitive players will **** about it ??? , that was also why i've stopped the develpoment of this map...I think it's far too much cramped for this "competitive play"...
    That's sad because it was started from a good intention as theses guys said that ns_agora was too wide open...so logically i've made this one more cramped, but it's TOO MUCH cramped i guess...(damn it's hard to find the perfect "balance").
    So well, the Offices was 1 of the room that I had planned to redo to break up the Crampiness of the map..(eek my english).

    QUOTE
    I'm also worried at the possibility of keeping a map like this within the limits of the engine.

    Yea the clipnodes's limit will be reached for sure...(but it can be resolved with the clip brushes..so i wasnt too worried about it).
    As for the planes, well maybe yes, maybe no :p (with ns_agora i was like at 70% of the planes limit, so i've decided to put much more details for ns-leïa as it's a much more smaller map).

    QUOTE
    What is the source of the textures for this

    2 or 3 textures are From Aliens4 (the movie), i've made theses textures myself so they are "exclusive" ;) (but, well there is maybe a copyright problem with them.. if you finish the map, you'd better ask the dev Team to know how Relic25 has been able to use texture from Alien 1).
    I've inlcuded a TXT in the Zip to explain where are the textures from.

    Well good luck if you are planning to Rework on this map :)


    And for Naigel, yes that's what i was trying to explain (and getting a bit confused), but well it's too late now as the link is already posted ;)
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Posts: 4,219 Advanced user
    edited July 2005
    A few more things, the silver pipe texture isn't loading for me. What wad is it in?

    Would you be interested in leading a project to finish this, or would you rather somebody else just pick it up?

    Do you have higher res versions of your textures that could be adapted if we wanted to port this to source?

    Also, you probably ought to just not mention the inspiration for the textures. I think copyright might allow sampling of sections that small, but it's a shady fair use area and will come down to precedents if it ever gets that far. You'd be better off just not stating it explicitly. The suits won't know any better, and the creative people will consider it a tribute.
    Post edited by Unknown User on
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members Posts: 1,594
    finish it.

    no matter what.

    thats an order.

    seriously, this map looks to amazing to just "waste" it. a lot of people had to change areas of their maps completely to improve gameplay. some people (including myself) even spend months to get the best possible result, had been annoyed by a never ending list of errors, cursed the hl engine limitations...

    nobody said it would be easy smile-fix.gif

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    Give custom maps a chance!
  • kawakkawak Join Date: 2003-01-11 Member: 12160Members, Constellation Posts: 90
    QUOTE
    A few more things, the silver pipe texture isn't loading for me. What wad is it in?

    It's the V.wad no?

    QUOTE
    Would you be interested in leading a project to finish this, or would you rather somebody else just pick it up?

    Somebody else just pick it up..


    QUOTE
    Do you have higher res versions of your textures that could be adapted if we wanted to port this to source?

    No they were done for 256*256..
  • DullgarianDullgarian Join Date: 2002-11-02 Member: 4236Members Posts: 31
    reminds me the old days of NS with bast ! looks awesome! asrifle.gif
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation Posts: 2,395 mod
    edited July 2005
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members Posts: 1,119
    edited July 2005
    Give it to me, I'm 100% reliable, never said i'll do something and not done it.

    On a more serious note though, i feel this map suffers from mineshaft syndrome and whilst very, very pretty would need a large change to make gameplay less... hindersome and that may very well mean deleting the visual details that make the map stand out. Very good addition to any portfolio though. Worth finishing to make official? The map would need gutting unfortunately, is there any mapper out there willing to do that? I should hope not.
    nL-Benjamin - Periodic map contributor, forum troll, retired arrogant clanner and commanding guru.

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  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation Posts: 6,132
    QUOTE (MrBen @ Jul 28 2005, 01:09 AM)
    The map would need gutting unfortunately, is there any mapper out there willing to do that? I should hope not.

    I'm evil, if it needs gutting I'd do it. I mean when has anyone not wanted to moan at me? tounge.gif
    blah blah blah
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Posts: 4,219 Advanced user
    edited July 2005
    I just went and ran around it a bit. Before I had only looked at the source.

    Ye Gods man, its awesome.

    I don't know how much the architecture really lends itself to ns's gameplay, but holy hell, you should do this professionally. I think with the current reliance of the game on fades, people are going to get frustrated with it, because it isn't easy to blink around.

    This map makes me almost embarassed to have released ns_shiva publically.
    (Granted, its my first map, but still.)

    I'd take this up, but I'm so burned out on mapping from working on ns_shiva constantly for like the last month in every bit of my free time . . .
    That's compiling now. If every thing is ok tomorrow, I'm going to release it and go flipping swimming.
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members Posts: 740 Fully active user
    edited July 2005
    finish that map!! that's an order!!! =)


    if you need any souds (ambience etc.) message me wink-fix.gif

    oh and correct me if I'm wrong but isn't it "Quarters" ? you called it "Quarter"


    -edit-
    lmao Gravy!! I just recognised that you wrote "That's an order" too I actually didn't read your post completely, I just skipped yours biggrin-fix.gif ....geeh we're not soulrelatives for no reason biggrin-fix.gif
    85.236.98.56:27015 #yo-clan | www.yoclan.com [Classic Only]
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