Skulks And Dodging.

HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
<div class="IPBDescription">Large amounts of me getting shot.</div> I read some of the webbed documents, one of which said that skulks are not tanks. Go figure.

But aside from that, I'm really curious of the precise specifics of how skulks can most effectively dodge in combat. I can kill stuff ok but it doesn't feel substantial or stable, it feels like there's a lot of luck involved and I hate that.

Can anyone help?

Thanks.

Comments

  • CaptainHarassmentCaptainHarassment Join Date: 2005-04-18 Member: 48827Members
    Learn to bunnyhop. It makes you go much faster and fast targets are always hard to hit. Also, skulks rely on ambushing more than straight rushing; and always try to have other skulks or lifeforms around you to distract/bait the enemy.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    If possible, avoid long and narrow halls. Strafe side to side. Try to ambush your target. If they don't have Armour 1 upgraded yet, always parasite first - makes them not only be killed in 2 bites, but if you fail, your other teammates will bite his **** off for you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    <!--QuoteBegin-Harrower+Jul 22 2005, 08:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Harrower @ Jul 22 2005, 08:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I read some of the webbed documents, one of which said that skulks are not tanks. Go figure.

    But aside from that, I'm really curious of the precise specifics of how skulks can most effectively dodge in combat. I can kill stuff ok but it doesn't feel substantial or stable, it feels like there's a lot of luck involved and I hate that.

    Can anyone help?

    Thanks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Haven't read any other posts, but i'm guessing the all say BUNNYHOP, i'm sure you've seen it done half-assed-style on publics, it's basicly jumping up and down... I'm sure there's demos around, and there's some websites i've saw which include the mouse movements.
    To test if you're bunnyhoping right once you think you've mastered it, create your own listen server, type; sv_cheats 1 and cl_showspeed 1, that was you'll see if the top left how fast you're going aim to have that at around 500+ once you can keep that steady, you've learnt hwo to bunny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • meepmeep Join Date: 2004-02-04 Member: 26034Members
    <!--QuoteBegin-Harrower+Jul 22 2005, 03:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Harrower @ Jul 22 2005, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I read some of the webbed documents, one of which said that skulks are not tanks. Go figure.

    But aside from that, I'm really curious of the precise specifics of how skulks can most effectively dodge in combat. I can kill stuff ok but it doesn't feel substantial or stable, it feels like there's a lot of luck involved and I hate that.

    Can anyone help?

    Thanks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This doesn't answer your question, but I'm willing to bet that when you get into close range with an enemy you hold down your attack button and swing the mouse around wildly, hoping to connect. A good marine will simply jumpstrafe backwards and giggle while you bite air -- killing you easily. Don't be too hard on yourself; bitespamming is a frequent bad habit even for people that have played the game for a long time.

    I don't know if you've played lots of FPSes or not, but here's a better way to think about it. The skulk bite is an automatic rifle that kills in 4 shots tops. Watch good CS players and you will see that holding down attack is the fastest way to get yourself killed. Instead, spend your time aiming at the marine and only bite when he crosses the center of your screen. If you bother to <i>try</i> aiming you'll get quickly better just for paying attention.

    Ok, so if you can kill marines when you get in close (three bites per marine being preferable and excellent), actually getting to the marine is a trivial excercise, not at all something I would put on the same level of "skill" as aiming (in that, with aiming, there's no way to "reason" or "think" your ability higher). As said above, skulks rely on ambushing. Good skulks can usually bunnyhop, of course, but good marines can easily kill bunnyhopping skulks, so bunnyhopping doesn't make you a good skulk.
  • HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
    edited July 2005
    Thank you all four.

    meep, in your post (which I think is very appropriate to what I'm doing right and wrong) you said that you can't get better at aiming by reasoning or 'thinking your ability higher'.

    I tend to overthink things on occasion.. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> Could you elaborate on what you mean?


    PS: Waller, in regard to bunnyhopping, do you mean 500 with or without celerity? I'm also curious as to what a reasonable amount of hops to shoot for (to accel to 500) would be?
  • meepmeep Join Date: 2004-02-04 Member: 26034Members
    edited July 2005
    <!--QuoteBegin-Harrower+Jul 22 2005, 11:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Harrower @ Jul 22 2005, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thank you all four.

    meep, in your post (which I think is very appropriate to what I'm doing right and wrong) you said that you can't get better at aiming by reasoning or 'thinking your ability higher'.

    I tend to overthink things on occasion..  <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> Could you elaborate on what you mean?


    PS: Waller, in regard to bunnyhopping, do you mean 500 with or without celerity?  I'm also curious as to what a reasonable amount of hops to shoot for (to accel to 500) would be? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Aiming, especially in NS, is a split-second affair. A skulk bites twice a second and you can shoot 6 pistol bullets or around 8 lmg bullets in a second, therefore it stands to reason that one v one battles in NS are usually over in a couple of seconds (and this is seen to be true in game). And conscious thought is on the order of whole seconds. So that's what I mean when I say you can't really "think your ability higher." The only way to improve your skill is to rely on reflex.
  • haymohaymo Join Date: 2005-01-09 Member: 34040Members, NS1 Playtester
    edited July 2005
    A BunnyHopping skulk is easier to kill than a pub jumping one.
    The most effective thing i have come across is to wait till the marine is near a wall then bite the marine once, run up the wall holding back and bite him while running up. No one predicts this and if you can aim they will die very fast.

    Meep, you can never stop improving in NS. NS is about aim and reflex to some extent but is mostly about knowledge of the game, experience, and being smarter than your opposition.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Harrower+Jul 22 2005, 11:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Harrower @ Jul 22 2005, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    PS: Waller, in regard to bunnyhopping, do you mean 500 with or without celerity? I'm also curious as to what a reasonable amount of hops to shoot for (to accel to 500) would be? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    without

    the amount of hops is between 2 and 5 i guess depending on how much youve practiced it
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    when in range try strafing, pressing forward and strafe (as far as Im aware) results in you moving very slowly = sitting duck.
  • meepmeep Join Date: 2004-02-04 Member: 26034Members
    <!--QuoteBegin-haymo+Jul 23 2005, 02:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (haymo @ Jul 23 2005, 02:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Meep, you can never stop improving in NS. NS is about aim and reflex to some extent but is mostly about knowledge of the game, experience, and being smarter than your opposition. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Where did I say otherwise?
  • HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
    edited July 2005
    meep, one last thing, since you struck a chord - you're saying you can't intellectualize aiming. I think I understand, but is there a way to improve my skill for those reaction-time-and-aiming-skill-dependant-moments besides just practice, repetition, and memory?

    Thanks to you all again, you've been a lot of help.
  • meepmeep Join Date: 2004-02-04 Member: 26034Members
    <!--QuoteBegin-Harrower+Jul 23 2005, 11:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Harrower @ Jul 23 2005, 11:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> meep, one last thing, since you struck a chord - you're saying you can't intellectualize aiming. I think I understand, but is there a way to improve my skill for those reaction-time-and-aiming-skill-dependant-moments besides just practice, repetition, and memory?

    Thanks to you all again, you've been a lot of help. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If there is, I don't know it. The method that has worked for me has been simply paying attention to how I'm doing. The simple fact is that since I like NS, I played it, and since I played it I got better at it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    The basic fact is marine > skulk if you run at it down a coridoor. You want to ambush when possible or run in with other skulks and do all dodgey stuff like running up walls, bhopping, strafing etc.
  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    You could try demoing some of your games, this can show you what you're doing wrong when you die.
  • CaptainHarassmentCaptainHarassment Join Date: 2005-04-18 Member: 48827Members
    Also, view some demos of skilled players in the delta conference of CAL-NS. Ask yourself why these players are doing this, and why they are doing that. Keep asking yourself "why" to get answers on how to become like them. Then, you can try them out for yourself and start to become a better player yourself.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    edited July 2005
    Grab a few demo files from the best clans in world exigent and terror to name the best. <a href='http://www.ampednews.com' target='_blank'>Amped news</a> Has lot of videos And demos make sure to get them all seen or at least the cal-finals and those real videos. If you have the nerve to concentrate on the skulking on those demos and get to use it in practice very well done, and very bad for rines <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • minscusminscus Join Date: 2005-07-24 Member: 56647Members
    edited July 2005
    <!--QuoteBegin-waller+Jul 22 2005, 04:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (waller @ Jul 22 2005, 04:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm sure there's demos around, and there's some websites i've saw which include the mouse movements.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Can you direct me to any of those demos/sites? I Couldnt find much about bunny hopping on my own.
  • CaptainHarassmentCaptainHarassment Join Date: 2005-04-18 Member: 48827Members
    Search these forums and I'm sure you'll find plenty of threads about bhopping or links to websites about it. Or you could use Google
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