CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester Posts: 586 Advanced user
edited June 2005 in Mapping Forum
Alpha realese playtestsName: Co_Bluebay
Update date: 28.06.2005
Status: 100% ( Alpha playtests )
Realise Version: alpha
To do list:
- fix bugs/balance changes found by playtesters
- marine start not intuitive enough (dont know which way to go when spawn becosue of isometric room, have to add some arrow, objects or break the isometric look).
- better texture alignment.
- work on lights in some areas
- more schudeled playtests
The map is currently in its early test stages. Bug fixing and balance changes are both being discussed with my playtesters and once they give me the thumbs up Ill release the map for public testing. The map is small with three rooms joint by corridors (Marine start -> War Room <- Hive) Initial tests have proven that it plays very well in three on three games though its yet to be tested on a larger scale (however Im quite confident it will play just as well in larger games).
The plot is simple but twists away from the usuall "Aliens invade marine ship/space station/ect... concept".
I think that its about time the marines bite back. This time its the alien ship thats being invaded. The marines have already established an outpost and brought in supplies (such as the armoury, crates, ect...) and now begin their investigation of the strange vessal. To make the map look more alien I created some custom textures such as the hieroglyphs (which are the maps main theme) and more....
Special Thanks to:
Maxx!!, Waxx!!, Zamma, Legian, Lobo (For urging me to start mapping)
Post edited by Unknown User on