Rebinding Lastinv
todd1Ok
Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
<div class="IPBDescription">The curse of the Q.</div> quite simply, rebind your lastinv key.
if you use the standard wasd imput config, rebind it to something else. capslock is a nice alternative. why? most people know this, not much of a discussion really, but rebinding it free's up your left hand ring finger to strafe left (helpful for obvious reasons.)
personally, i use mouse4.
ive played hl based games for a good 5 years now. wish someone had told me. only figured this out 2 weeks ago.
if you use the standard wasd imput config, rebind it to something else. capslock is a nice alternative. why? most people know this, not much of a discussion really, but rebinding it free's up your left hand ring finger to strafe left (helpful for obvious reasons.)
personally, i use mouse4.
ive played hl based games for a good 5 years now. wish someone had told me. only figured this out 2 weeks ago.
Comments
what does hud_fastswitch got to do with lastinv? i have it on, and i have lastinv in q
what does hud_fastswitch got to do with lastinv? i have it on, and i have lastinv in q <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thing is, hud_fastswitch 1 being on implies that you're using slot keys directly to select weapons. That's what I think...
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->bind mouse4 "toggle_1"
alias toggle_1 "slot1; wait; bind mouse4 toggle_2"
alias toggle_2 "slot2; wait; bind mouse4 toggle_1"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
slot1 and 3 switch
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->bind mouse4 "toggle_1"
alias toggle_1 "slot1; wait; bind mouse4 toggle_2"
alias toggle_2 "slot3; wait; bind mouse4 toggle_1"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
my alternative to lasinv, works in bs 1 servers too.
(q on a wasd config means that while hitting lastinv you cannot strafe left at the same time... trivial, but evil nonetheless)
what does hud_fastswitch got to do with lastinv? i have it on, and i have lastinv in q <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thing is, hud_fastswitch 1 being on implies that you're using slot keys directly to select weapons. That's what I think... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
well duh but you can use both lastinv and hud_fastswitch 1
(q on a wasd config means that while hitting lastinv you cannot strafe left at the same time... trivial, but evil nonetheless) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No, it means switch up fingers when you press it, I have to do this all the time as any class except commander. Left handed + arrow keys FTW.
Also note that those of us that are left handed have to use lastinv for the most part, you run out of buttons to bind stuff to on 4 button mice. I manage to have 3 slots bound as any given alien except lerk, which I use 2 + lastinv to get.
Also note that those of us that are left handed have to use lastinv for the most part, you run out of buttons to bind stuff to on 4 button mice. I manage to have 3 slots bound as any given alien except lerk, which I use 2 + lastinv to get. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If it was not obvious, that was pertaining to the majority (right handed) of gamers. In any event, it is less effective... even with a left-handed configuration.
On a wasd layout, the ring finger falls over 'a'. If you have to continually shift your middle finger to cover left strafe/backpedal, then you lack effeciency. Though it may work after being accustomed to it, it is not as effecient as using a unique finger for each movement key, since either your forward key 'w', lacks coverage or your right strafe key 'd' (depending on how you compensate) when strafing.
Though number keys are a fail-safe way of switching weapons, they have three distinct disadvantages:
1) they do not fall naturally under a finger in a wasd configuration, and thus require some reaching to get to.
2) lastinv is a single key, whereas selecting by slot number can be up to 4 keys. This may prove fatal especially if, in the heat of a battle, slot1 is accidently hit instead of slot2 (to blink away as fade). Though hitting the wrong key is always a possibility, even with a lastinv key, this possibility is increased four-fold (4x) in slot number selecting since there are 4 slots.
3) in congruence with #1, if and when you do reach for a slot key, no matter how quickly, in that period of time you have lost coverage of either the wa,s, or d keys and have disabled your ability to move forward/strafe depending on which slot you are selecting and/or whichfinger you use to select it with.