Itt We Post Our Userconfig

13

Comments

  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <b>userconfig.cfg</b>
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// client side lastinv -- romano
    // replace 1,2,3,4 with your binds for slot1,2,3,4 respectively
    // repace q with your bind for lastinv

    alias kk1 "kk1a"
    alias kk2 "kk2a"
    alias kk3 "kk3a"
    alias kk4 "kk4a"
    alias kklastinv "kk1a"

    alias kk1a "kkslot1"
    alias kk1b "kkslot1; alias kklastinv kk2a"
    alias kk1c "kkslot1; alias kklastinv kk3a"
    alias kk1d "kkslot1; alias kklastinv kk4a"
    alias kkslot1 "slot1; alias kk1 kk1a; alias kk2 kk2a; alias kk3 kk3a; alias kk4 kk4a"

    alias kk2a "kkslot2; alias kklastinv kk1b"
    alias kk2b "kkslot2"
    alias kk2c "kkslot2; alias kklastinv kk3b"
    alias kk2d "kkslot2; alias kklastinv kk4b"
    alias kkslot2 "slot2; alias kk1 kk1b; alias kk2 kk2b; alias kk3 kk3b; alias kk4 kk4b"

    alias kk3a "kkslot3; alias kklastinv kk1c"
    alias kk3b "kkslot3; alias kklastinv kk2c"
    alias kk3c "kkslot3"
    alias kk3d "kkslot3; alias kklastinv kk4c"
    alias kkslot3 "slot3; alias kk1 kk1c; alias kk2 kk2c; alias kk3 kk3c; alias kk4 kk4c"

    alias kk4a "kkslot4; alias kklastinv kk1d"
    alias kk4b "kkslot4; alias kklastinv kk2d"
    alias kk4c "kkslot4; alias kklastinv kk3d"
    alias kk4d "kkslot4"
    alias kkslot4 "slot4; alias kk1 kk1d; alias kk2 kk2d; alias kk3 kk3d; alias kk4 kk4d"

    //replace 1,2,3,4 and q here
    bind 1 "kk1"
    bind 2 "kk2"
    bind 3 "kk3"
    bind 4 "kk4"

    bind "KP_HOME" "impulse 109"
    bind "KP_UPARROW" "impulse 107"
    bind "KP_PGUP" "impulse 108"
    bind "KP_LEFTARROW" "impulse 112"
    bind "KP_5" "impulse 111"
    bind "KP_RIGHTARROW" "impulse 110"
    bind "KP_END" "impulse 103"
    bind "KP_DOWNARROW" "impulse 102"
    bind "KP_PGDN" "impulse 101"

    alias playlighting "brightness 1;gamma 6 ;texgamma 1;lightgamma 0 ;bind F9 maplighting"
    alias maplighting " brightness 1;gamma 2.5;texgamma 2;lightgamma 2.5;bind F9 playlighting"
    bind "F9" "playlighting"

    alias xon "crosshair 1;bind b xoff"
    alias xoff "crosshair 0;bind b xon"
    bind b xoff

    name "-/AUS/- PS_Mouse"

    //de-wank
    name "-/AUS/- PS_Mouse"
    bind "MWHEELDOWN" "+jump"
    bind "MWHEELUP" "+jump"
    bind "MOUSE1" "+attack"
    bind "MOUSE2" "kklastinv"
    bind "MOUSE3" "+popupmenu"
    bind "MOUSE4" "+speed"
    bind "MOUSE5" "+showmap"
    bind ""F8" "exec wank.cfg"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    <b>wank.cfg</b>
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->bind "F8" "exec userconfig.cfg"
    name "-/AUS/- PS_Mouse|AFK"
    bind "MWHEELDOWN" "+jump"
    bind "MWHEELUP" "+jump"
    bind "MOUSE1" "+attack"
    bind "MOUSE2" "kklastinv"
    bind "MOUSE3" "+popupmenu"
    bind "MOUSE4" "+forward"
    bind "MOUSE5" "+voicerecord"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members
    ROFL...

    <!--QuoteBegin-UserConfig+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UserConfig)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->bind "\" "sporemine"
    gl_max_size "512"
    fs_lazy_precache "1"
    bind "/" "slot3;wait;+attack;wait;wait;-attack;slot1"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • QwertyQwerty Join Date: 2003-06-30 Member: 17817Members
    edited July 2005
    bind "TAB" "+showscores"
    bind "ENTER" "messagemode"
    bind "ESCAPE" "cancelselect"
    bind "+" "sizeup"
    bind "," "impulse 123"
    bind "-" "sizedown"
    bind "." "impulse 124"
    bind "0" "slot10"
    bind "1" "slot1"
    bind "2" "slot2"
    bind "3" "slot3"
    bind "4" "slot4"
    bind "5" "slot5"
    bind "6" "slot6"
    bind "7" "slot7"
    bind "8" "slot8"
    bind "9" "slot9"
    bind ";" "+mlook"
    bind "=" "sizeup"
    bind "[" "jointeamone"
    bind "]" "jointeamtwo"
    bind "`" "toggleconsole"
    bind "a" "+jump"
    bind "c" "+showmap"
    bind "d" "+voicerecord"
    bind "e" "+use"
    bind "f" "impulse 100"
    bind "g" "impulse 3"
    bind "h" "impulse 114"
    bind "i" "messagemode amx_say"
    bind "l" "impulse 105"
    bind "m" "impulse 11"
    bind "n" "impulse 10"
    bind "p" "spectate"
    bind "q" "+moveleft"
    bind "r" "+reload"
    bind "t" "impulse 201"
    bind "u" "messagemode2"
    bind "v" "impulse 9"
    bind "w" "+moveright"
    bind "x" "+popupmenu"
    bind "y" "messagemode"
    bind "z" "+duck"
    bind "~" "toggleconsole"
    bind "LEFTARROW" "+left"
    bind "RIGHTARROW" "+right"
    bind "ALT" "+voicerecord"
    bind "CTRL" "+attack"
    bind "SHIFT" "+speed"
    bind "F4" "readyroom"
    bind "F6" "impulse 90"
    bind "F7" "impulse 91"
    bind "F8" "impulse 92"
    bind "F9" "impulse 93"
    bind "F10" "impulse 94"
    bind "PGDN" "+lookdown"
    bind "PGUP" "+lookup"
    bind "MWHEELDOWN" "+jump"
    bind "MOUSE1" "+forward"
    bind "MOUSE2" "+back"
    bind "PAUSE" "pause"

    My Lovely Config, removed some cmds i have
    Mouse1 Movement Style FTW!!!! I've used this style of config forever and never used default, was mainly stuck onto this config since first time i played an fps i used it.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    Qwerty, you sure have a crazy config. I couldn't even get a 1/1 score with that. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-Diablo fx+Jul 3 2005, 05:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo fx @ Jul 3 2005, 05:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Qwerty, you sure have a crazy config. I couldn't even get a 1/1 score with that. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You wouldnt get one anyway B<
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Userconfig.cfg
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->//CWAG CONFIG LOL

    //Cvars

    cl_musicenabled 0
    cl_autohelp 0
    gamma 3
    brightness 1000
    texgamma 0
    lightgamma 0
    fps_max 101
    net_graph 3
    hud_fastswitch 1
    alias texgamma
    alias lightgamma
    +mlook

    //Name goes here
    name "()) CommunistWithAGun ))>"

    //Alias - Add any custom aliases here
    //Add each new alias on a new line

    alias "medpack" "impulse 10;" //bind a key to "medpack" to request a medpack
    alias "ammo" "impulse 11;" //bind a key to "ammo" to request an ammo pack
    alias marine "jointeamone; exec marine.cfg"
    alias alien "jointeamtwo; exec alien.cfg"
    alias scriptless "exec scriptless.cfg"
    //Binds - PLACE BINDS HERE FOR ALIASES ABOVE
    //Example: I want to press Z to request a medpack, I write this:
    //bind "z" "medpack"
    //But without the two slashes seen in front of every row here
    //Now Z is bound to request a medpack
    //Also, I would suggest adding all of your keyboard binds here (bind space +jump/mouse1 +attack etc)
    bind "f3" "scriptless"
    bind "z" "medpack"
    bind "x" "ammo"
    bind "f1" "marine"
    bind "f2" "alien"
    //It is recommended that you use mousewheel to bunnyhop as it makes timing jumps much easier


    //Rate Settings

    ex_interp 0.05
    rate 25000
    cl_updaterate 40
    cl_cmdrate 50
    ex_entrapmax 6<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->



    Marine.cfg

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->sensitivity 10

    name "()) CommunistWithAGun ))>"

    alias +pscript "+attack;"
    alias -pscript "-attack; wait; +attack; wait; -attack;"

    bind mouse1 "+pscript"

    bind mouse2 "lastinv"

    bind f3 "exec scriptless.cfg"

    unbind space
    bind space "+jump"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Alien.cfg
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->sensitivity 10

    name "()) CommunistWithAGun ))>"

    alias b "+jump;wait;-jump;wait"
    alias +hop "+moveup;b;b;b;+jump"
    alias -hop "-moveup;-jump"

    bind space +hop

    unbind mouse1

    bind mouse1 "+attack"

    bind mouse2 "lastinv"

    bind F3 "exec scriptless.cfg"
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    Scriptless.cfg
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->unbind mouse1
    unbind space

    bind mouse1 "+attack"
    bind space "+jump"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • ColeCole Join Date: 2002-11-13 Member: 8392Members
    use default interp you clownshoes. leaves one less thing for you to cry about when you get owned. interp was developed by 11 year old counter-strike players who were served on a regular basis <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Cole+Jul 4 2005, 09:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cole @ Jul 4 2005, 09:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> use default interp you clownshoes. leaves one less thing for you to cry about when you get owned. interp was developed by 11 year old counter-strike players who were served on a regular basis <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Interps never caused me problems except for some mild chopping models because my cmdrate was too high, fixed that and updaterate and most my stuff regs unless im on "NS ZIMBABWE"
  • ColeCole Join Date: 2002-11-13 Member: 8392Members
    its a really scary command that shouldn't really be allowed to be goofed with too much. its already been shown to severely mess things up in the half life engine. there are lots of demo's of people manipulating interp in cs, check em out. pretty silly stuff <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    They fixed interp and now using default does what using .01 used to do (lets you hit behind models and get a hit). So... use .04 or whatever the lowest you can use without stuff getting choppy.
  • joeejoee Join Date: 2005-06-18 Member: 54113Members
    <!--QuoteBegin-Nadagast+Jul 4 2005, 07:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nadagast @ Jul 4 2005, 07:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They fixed interp and now using default does what using .01 used to do (lets you hit behind models and get a hit). So... use .04 or whatever the lowest you can use without stuff getting choppy. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that really doesn't sound "fixed" if you can still land hits by purposely lagging the hitbox behind the model
  • ColeCole Join Date: 2002-11-13 Member: 8392Members
    nothing like adding a couple extra seconds for those who cant keep a bead on a skulk. these days you see more aliens die around corners than <insert witty and relevant comparison comment here>
  • AnbuAnbu Join Date: 2005-01-06 Member: 33008Members
    cole, you also see skulks dying from LMGs a second after you ran outa ammo and already fried a couple rounds from pistol.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Yeah but cole hates me this way he can subtlely insult me at the same time
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin-Cole+Jul 5 2005, 01:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cole @ Jul 5 2005, 01:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->nothing like adding a couple extra seconds for those who cant keep a bead on a skulk. these days you see more aliens die around corners than <insert witty and relevant comparison comment here><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ex_interp cannot be set higher than 0.1 seconds (the default).
  • ColeCole Join Date: 2002-11-13 Member: 8392Members
    the only person or persons I hate = valve for leaving way too much open to change. half life is the only game that lets you change almost <b>every part</b> of the net code. gotta be a reason the rest of them decided it was a bad idea right?

    the rest of you are just victims of circumstance..

    not to give props to console gaming, because I hate online console gaming, and I hate the xbox, and I hate halo, but never once have I seen someone drop down the console on halo and adjust a few rates here and a few commands there to help out their game and its probably the most successful online console shooter.
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    The delete option cares not for HALO. Cole, chill. Joee, chill.
  • ColeCole Join Date: 2002-11-13 Member: 8392Members
    play some ns with us squeek =(
  • nInnIn Join Date: 2004-09-20 Member: 31826Members
    ya didn't you use to be in a clan called slot1? oh ya you were my favorite <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> and one of my best <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> now i remember you.
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> RL = NS play on hold <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    But of course I allways have time to be your favorite forum facist.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--QuoteBegin-Cole+Jul 5 2005, 11:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cole @ Jul 5 2005, 11:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the only person or persons I hate = valve for leaving way too much open to change. half life is the only game that lets you change almost <b>every part</b> of the net code. gotta be a reason the rest of them decided it was a bad idea right?

    the rest of you are just victims of circumstance..

    not to give props to console gaming, because I hate online console gaming, and I hate the xbox, and I hate halo, but never once have I seen someone drop down the console on halo and adjust a few rates here and a few commands there to help out their game and its probably the most successful online console shooter. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    a) After browsing through BF2's .con files, they have almost hte exact same netcode variables as HL, albeit not as flagrantly adjustable but still there nonetheless:
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->SettingsManager.floatSet GSDefaultLatencyCompensation 0.100000
    SettingsManager.boolSet GSExtrapolateFrame 0
    SettingsManager.U32Set GSExtrapolationTime 1200
    SettingsManager.U32Set GSInterpolationTime 100
    SettingsManager.U32Set GSPerfLogAtPlayerCount 30
    SettingsManager.stringSet GSPlayerName "|2enegade"
    SettingsManager.boolSet GSShowNetGraph 0
    SettingsManager.boolSet GSUseObjectCache 1
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    b) Have you every tried pistol sniping or just shooting in general in Halo online play whilst enduring a ping of anything over 25+? The higher you go, the further you have to predict, and the less likely it is of you having an enjoyable multiplayer experience.
    I used to play Quake 3 over 56K and I can honestly say I rather have lag compensation and endure the BS than have to predict/lead constantly dependant on your ping.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    Dude I played Quake for years on a 33.6k and I'd way rather have to predict my shots then have high pingers shooting me 2 rooms away and dead on hits not registering.
  • DoL_NeODoL_NeO Join Date: 2003-11-12 Member: 22717Members, NS1 Playtester
    rate 25000

    stop using this setting, HL max is 20000.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Doesn't interp just move the model in relation to its hitbox? So you'll see it either trailling infront or behind or it depending on which way you tweak it. ie you see people before they come round corners and can start firing. I don't believe a tweaked interp value is responsible for latency issues. :|
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--QuoteBegin-MrGunner+Jul 6 2005, 12:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrGunner @ Jul 6 2005, 12:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dude I played Quake for years on a 33.6k and I'd way rather have to predict my shots then have high pingers shooting me 2 rooms away and dead on hits not registering. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So what you are infact saying is that multiplayer skill should NOT be dependant on your ability to aim and track what you see, but rather aim and track what you assume you will see in 5 seconds?
    I should hope not. Sure getting shot around 2 corners sucks, but its a more puritan form of multiplayer skill checking rather than have varying amounts of lead time with varying pings. We are ultimately rewarding the player for good aiming and tracking, not for good negotiation of his ping time.
    The true indicator that this is the logic maintained by good games is that any good game on the market has a netcode that incorperates this logic(HL, HL2, BF2, etc).
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    edited July 2005
    Getting killed around corners can happen because of the netcode (you see yourself as around the corner, but the server sees you as not around yet, the enemy sees what the server sees so he can still hit you). I think it's mostly due to your connection than anyone else's.
  • LigerXT5LigerXT5 Join Date: 2005-01-09 Member: 34114Members
    i have seen this in all the configs here and on mine but what is gl_flipmatrix "0"
    and what does this do?

    by the way, my config is pretty much the basic, only diff is few binds to keys here and there and updaterates so one change.
    not much in mine but basics <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--QuoteBegin-LigerXT5+Jul 7 2005, 11:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LigerXT5 @ Jul 7 2005, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i have seen this in all the configs here and on mine but what is gl_flipmatrix "0"
    and what does this do? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Its an old graphics variable that changes the way your card renders things. It used to be a tweak for jittery graphics on Voodoo3's, but anything later than that should have it remain default (0).
  • titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
    autoexec.cfg
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    //name "` #nspug gamesurge.net"
    //name "[t]titanium"
    //name "snake oil salesman"
    //name "I AM THE MILKMAN"
    name "[t]titanium <#evilns>"

    cl_cmdrate 80
    cl_updaterate 25
    ex_interp 0.05
    cl_cmdbackup 10
    cl_rate "20000"
    rate "20000"

    m_filter 0

    sensitivity 5

    alias wmarine "bind mwheelup ammoreq"
    alias walien "bind mwheelup +jump"
    alias ammoreq "impulse 11"
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    config.cfg
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    unbindall

    bind "TAB" "+showscores"
    bind "ESCAPE" "cancelselect"
    bind "SPACE" "+jump"
    bind "BACKSPACE" "stopcommandermode"
    bind "*" "impulse 201"
    bind "`" "toggleconsole"
    bind "~" "toggleconsole"
    bind "1" "slot1"
    bind "2" "slot2"
    bind "3" "slot3"
    bind "4" "slot4"
    bind "5" "slot5"
    bind "6" "slot6"
    bind ";" "exec config.cfg"
    bind "'" "auth"
    bind "8" "readyroom"
    bind "9" "spectate"
    bind "0" "screenshot"
    bind "-" "jointeamone"
    bind "=" "jointeamtwo"
    bind "\" "impulse 100"
    bind "/" "say_team /stuck"
    bind "[" "stopsound"
    bind "]" "+commandmenu"

    bind "UPARROW" "+forward"
    bind "DOWNARROW" "+back"
    bind "LEFTARROW" "+moveleft"
    bind "RIGHTARROW" "+moveright"
    bind "ENTER" "+use"
    bind "CTRL" "+duck"
    bind "SHIFT" "+speed"

    bind "INS" "+showmap"
    bind "HOME" "impulse 3"
    bind "PGUP" "slot4"
    bind "DEL" "slot1"
    bind "END" "slot2"
    bind "PGDN" "slot3"

    bind "KP_HOME" "impulse 101"  //Carapace
    bind "KP_UPARROW" "impulse 102" //Regen
    bind "KP_PGUP" "impulse 103"  //Redempt
    bind "KP_LEFTARROW" "impulse 107" //Celerity
    bind "KP_5" "impulse 108"  //Adrenaline
    bind "KP_RIGHTARROW" "impulse 109"  //Silence
    bind "KP_END" "impulse 110"  //Cloaking
    bind "KP_DOWNARROW" "impulse 111" //Focus
    bind "KP_PGDN" "impulse 112"  //Scent of fear

    //bind "KP_INS" "+voicerecord"

    bind "F1" "impulse 113"  //skulk
    bind "F2" "impulse 114"  //gorge
    bind "F3" "impulse 115"  //lerk
    bind "F4" "impulse 116"  //fade
    bind "F5" "impulse 91"  //offense
    bind "F6" "impulse 92"  //defense
    bind "F7" "impulse 93"  //sensory
    bind "F8" "impulse 94"  //movement
    bind "F11" "impulse 90"  //resnode
    bind "F12" "impulse 95"  //hive

    bind "MWHEELDOWN" "impulse 10"
    bind "MWHEELUP" "impulse 11"
    bind "MOUSE1" "+attack"
    bind "MOUSE2" "+jump"
    bind "MOUSE3" "+popupmenu"
    bind "MOUSE4" "+reload"
    bind "MOUSE5" "+reload"
    +mlook

    bind "," "wmarine"
    bind "." "walien"

    brightness "5"
    gamma "5"
    lightgamma "2"
    texgamma "2"
    fps_max "100"
    net_graph "3"
    cl_centerentityid "0"
    cl_autohelp "0"
    cl_quickselecttime "0"
    cl_bob "0"
    cl_allowdownload "1"
    cl_allowupload "0"
    hud_capturemouse "1"
    hud_centerid "0"
    hud_classautokill "1"
    hud_draw "1"
    hud_fastswitch "1"
    hud_saytext_time 1
    console 1
    crosshair 1
    cl_musicenabled 0
    cl_musicvolume 0
    room_off 1
    voice_scale 0.5

    alias voicet "voiceoff"
    alias voiceoff "voice_scale 0; stopsound; alias voicet voiceon"
    alias voiceon "voice_scale 0.5; stopsound; alias voicet voiceoff"
    bind o voicet

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  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    thats a cool voice script.
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