Evasion Techniques

afratnikovafratnikov Join Date: 2003-08-05 Member: 18931Members
<div class="IPBDescription">How to learn avoiding getting hit</div> The best marine players know how to move around in close combat to avoid getting hit. They can strafe-bunnyhop, move right-left very rapidly, jump, crouch and so on. I remember it had gotten so bad that a single marine with a shotgun could kill my fade, because he had enough time to reload.

Comments

  • meepmeep Join Date: 2004-02-04 Member: 26034Members
    edited July 2005
    You shouldn't feel bad about running away as a fade. Here's a post I made a while ago that accrued some good infos
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=67945' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=67945</a>
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Marine gameplay is almost entirely about movement. Aim plays a comparatively tiny role.

    Best way to improve these core skills is to watch clanners in action. Grab yourself some demos.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    Bunnyhopping as a Marine is technically possible but it's generally much more efficient to wigglewalk or sidle unless you're bouncing up stairs or onto low boxes. Knowing when to (and probably more importantly, when not to) crouch is another good skill you should develop. You want to be down on the ground when Skulks are bounding across the floor at you, but once they get in bite range.. crouch = bad knockback = unmissable you = a trip to Marine Start on the IP Express. Wedging yourself into structures can give Fades and Onos a hard time A) Getting to you, B) damaging you, C) getting away from you. Fades can't Blink up and over sieges from a standing position next to them (they get stuck on air, oddly enough) and most will end up smacking a turret to their side instead of you, as most people don't realize exactly how great the horizontal attack range is.

    Grab some demos or hop around spectating some of the better players and soon enough you'll find some little trick to help. Not every player jumps around like a fiend and relies more on never missing to stay alive, but whatever works for you is what's important.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    I believe that the quick jumping back away/over an Alien player is called 'crackhopping'...
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    <!--QuoteBegin-Router Box+Jul 11 2005, 10:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Jul 11 2005, 10:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> watch nsjumped <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    and nsj2
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    i use the strafe-jump to evade the fades and the onoses. It's very easy to counter tho, you just move away from the marine and go back in.
  • overwateroverwater Join Date: 2005-07-12 Member: 55814Members
    my favourite thing is getting cat packs on a co_ map and bhop'ing away from the skulks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-overwater+Jul 12 2005, 06:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (overwater @ Jul 12 2005, 06:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> my favourite thing is getting cat packs on a co_ map and bhop'ing away from the skulks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    and then if the skulk is just a little smart, he/she will bunny hop after you.

    Skulk bhop > marine bhop
  • CrazySteveCrazySteve Join Date: 2005-05-20 Member: 52045Members
    yes evading hits is very important, but unless theres protection nearby your trying to get to your better of staying in close to the skulk with your jumps then trying to out run him
  • FlounderFlounder Join Date: 2004-09-12 Member: 31656Members
    I'm not sure how forum discussion is going to improve your reflexes...
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    <!--QuoteBegin-Flounder+Jul 15 2005, 10:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flounder @ Jul 15 2005, 10:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not sure how forum discussion is going to improve your reflexes... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Uhh what are you talking about? Reflexes have little to do with movement tricks used to get away from aliens...
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • overwateroverwater Join Date: 2005-07-12 Member: 55814Members
    <!--QuoteBegin-Diablo fx+Jul 12 2005, 02:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo fx @ Jul 12 2005, 02:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-overwater+Jul 12 2005, 06:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (overwater @ Jul 12 2005, 06:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> my favourite thing is getting cat packs on a co_ map and bhop'ing away from the skulks  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    and then if the skulk is just a little smart, he/she will bunny hop after you.

    Skulk bhop > marine bhop <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah but on co_ maps on pubs I rarely see any bhop'ing skulks, a good number just run in a straight line towards me. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
  • ReptileauReptileau Join Date: 2003-11-15 Member: 22898Members
    I consider myself to be a good marine, not because of my aim (good anyway) but because of my knowledge of the maps.
    A good marine will use his surroundings to his advantage, by this I meen a good marine will usually bhop ~5 hops by using first the ground then maybe a rail and then a box or two.

    Easy stuff, that is only useful against fades though, against skulks you just stand and shoot 9-10 bullets into the skulk, huge.
  • ReptileauReptileau Join Date: 2003-11-15 Member: 22898Members
    edited July 2005
    Sorry for the triple post, my IE screwed up <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • ReptileauReptileau Join Date: 2003-11-15 Member: 22898Members
    edited July 2005
    Sorry for the triple post, my IE screwed up <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Reptiles new vinnar!
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    The simple mechanics of a dodging marine aren't very hard, it's the timing. You have to know WHEN to duck, WHEN to jump, WHEN to weave. Duck and weave, jump, strafe away......it's all a matter of when you use what.
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