Web Based Server Browser Released
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The ModFather Join Date: 2002-11-09 Member: 7956Members
<div class="IPBDescription">Now you know BEFORE you join</div> One of <a href='http://www.modns.org/forums/' target='_blank'>modNS.org's</a> best coders <b>-mE-</b> has developed a script that allows NS players to know everything they could possibly need to know about a server <b>BEFORE</b> joining it.
<a href='http://nssb.psix.info/en/home/main/' target='_blank'>Natural Selection Server Browser or NSSB</a> is a web based comprehensive means of parsing server information. Select "Servers", then click on whichever one you're interested in and it will tell you if blockscripts or friendlyfire is enabled, what plugins are running, if the server is using bots, CVars and server rules, number of players, and anything you could possibly want to know about a server prior to joining it.
Selecting "Plugins" will give you a list of all plugins this script checks for. By selecting any given plugin you will be given stats regarding it, such as how many servers are running it (by number and percent) and what is the most popular version. The plugin's author is also provided.
Selecting "Statistics" will give you server stats such as Total servers listed, Active servers, Active players, Total slots, Last master query.
Selecting "Maps" will give you a listing of all maps currently playing, prioritized by the most popular being at the top. The "Search" and "CVars" functions currently are not activated.
It is hoped this server browser will enable players to easily find a server to suit them <b>BEFORE</b> joining it. This will prevent surprises and unnecessary joins. It queries each server every 60 seconds and the master every 30 minutes.
<a href='http://nssb.psix.info/en/home/main/' target='_blank'>Natural Selection Server Browser or NSSB</a> is a web based comprehensive means of parsing server information. Select "Servers", then click on whichever one you're interested in and it will tell you if blockscripts or friendlyfire is enabled, what plugins are running, if the server is using bots, CVars and server rules, number of players, and anything you could possibly want to know about a server prior to joining it.
Selecting "Plugins" will give you a list of all plugins this script checks for. By selecting any given plugin you will be given stats regarding it, such as how many servers are running it (by number and percent) and what is the most popular version. The plugin's author is also provided.
Selecting "Statistics" will give you server stats such as Total servers listed, Active servers, Active players, Total slots, Last master query.
Selecting "Maps" will give you a listing of all maps currently playing, prioritized by the most popular being at the top. The "Search" and "CVars" functions currently are not activated.
It is hoped this server browser will enable players to easily find a server to suit them <b>BEFORE</b> joining it. This will prevent surprises and unnecessary joins. It queries each server every 60 seconds and the master every 30 minutes.
Comments
This plugin doesn't query servers for my ping, so I don't see me using it much. Could be useful for people with very specific tastes though.
Serverspy and Gametiger also do this, but I like how this is NS only and is updated pretty often so I dont have to flirt between ServerSpy and GT.
gj -mE-
(run my map on your server! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> )
Incorrect. It's still impossible to get the ping because it depends on from where the command was sent. You can't display the client's ip unless the client has a program installed to ping the server itself. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
to the point of use.
i think this is not something what i have must do or what i have not.
its nothing new.
there are many search progs or webbased things what before was.
but all in all, its nice to see.
maybee the coder get some more ideas and implement something what i dont see before.
one with ultra details
serverspy.com
etc.
there are many
one with ultra details
serverspy.com
etc.
there are many <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Game Monitor isn't nearly as detailed, and doesn't provide plugin statistics either. It's also not NS specific, <b>hasn't updated MY server info over 9 minutes</b>, doesn't list the server's correct versions, nor tells you if a server's protocol hasn't been updated. I could go on and on ...
This still stands quite true in europe.
Incorrect. It's still impossible to get the ping because it depends on from where the command was sent. You can't display the client's ip unless the client has a program installed to ping the server itself. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
hmmm...then how bout you direct yourself to the link in my post, check out a server and explain to us all why, since according to you its impossible, it shows a ping (which in my experience in using gametiger over the last 4-5 years or so, has always been about as accurate as the ping readouts on steam). as i said, its not ns specific and doesnt list as many variables, but why bother with a webpage when you can use ASE or serverspy?
i give my compliments to the creators on making something unique and insightful, but i dont think it'll get much use in the long run.
one with ultra details
serverspy.com
etc.
there are many <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Game Monitor isn't nearly as detailed, and doesn't provide plugin statistics either. It's also not NS specific, <b>hasn't updated MY server info over 9 minutes</b>, doesn't list the server's correct versions, nor tells you if a server's protocol hasn't been updated. I could go on and on ... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
djme, I'm afraid you just got perpetually owned.
I was going to say that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Incorrect. It's still impossible to get the ping because it depends on from where the command was sent. You can't display the client's ip unless the client has a program installed to ping the server itself. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
hmmm...then how bout you direct yourself to the link in my post, check out a server and explain to us all why, since according to you its impossible, it shows a ping (which in my experience in using gametiger over the last 4-5 years or so, has always been about as accurate as the ping readouts on steam). as i said, its not ns specific and doesnt list as many variables, but why bother with a webpage when you can use ASE or serverspy?
i give my compliments to the creators on making something unique and insightful, but i dont think it'll get much use in the long run.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I already have Gametiger bookmarked and I'm aware they show a "Bogo Ping", whatever that is. I don't know HOW they arrive at this figure, but I DO know it's very inaccurate when I use it. As to this NSSB getting much use, the scores of users on here who complain about NOT knowing what plugins run on a server or if there's bots love it so far. Also the stat junkies who want to know how many servers are linux or windows, or use amxx or adminmod, like it, etc., etc.
<!--QuoteBegin-Ahnteis Jul 15 2005+ 02:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis Jul 15 2005 @ 02:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
You use java or flash to execute a ping on the local host. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'll pass this on to -mE-, many thanks.
Because there should be no need for a secondary server browser to tell us what kind of game is going on. I start up ns, sort by ping and # of players, then start taking shots in the dark to find a decent server. It usually only takes a few tries to find a server that is tolerable to play on.
Because there should be no need for a secondary server browser to tell us what kind of game is going on. I start up ns, sort by ping and # of players, then start taking shots in the dark to find a decent server. It usually only takes a few tries to find a server that is tolerable to play on.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No need? The Steam Server Browser isn't equipped to show all this information, and most players don't like bouncing around trying to find one. Seems you are the exception.
You use java or flash to execute a ping on the local host. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'll pass this on to -mE-, many thanks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I took a look at flash... and I couldn't find anything that would let it use ICMP (probably for security reasons)... so pinging with flash isn't possible, you'll have to use java (or ActiveX but avoid that ^^).
Every server browser I use has incorrect ping times, steam, hlsw, ASE, all give me pings in the high hundreds to thousands, when I connect ping is fine and ~40. I don't know why, and I don't care aslong as my connection is fine, which it is.
So in my opinion as long as you know where the server is situated, there is no need for a ping time being shown.
Every server browser I use has incorrect ping times, steam, hlsw, ASE, all give me pings in the high hundreds to thousands, when I connect ping is fine and ~40. I don't know why, and I don't care aslong as my connection is fine, which it is.
So in my opinion as long as you know where the server is situated, there is no need for a ping time being shown. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I agree, server location should suffice. Thanks for your input.
webmod has been out for years and does the same thing
<a href='http://djeyl.net' target='_blank'>http://djeyl.net</a>
you just need to know how to write html code, and the webmod internal commands to show the data..
All these affect ping times, more players means more load on the servers line and the servers processing ability, add on top of that any plugins = more load on the server itself.
Anyway it would be great if there was some way to have a "bar code" system of the best server to play on. IE: a small green bar increasing to red for a bad server to play on, solely based on location and preformance (although i dunno how that could be checked.)