Megaman

mr_raymr_ray Join Date: 2004-08-28 Member: 30984Members
My current wip.
<a href='http://i7.photobucket.com/albums/y280/MrRay2/megaman/zero3.jpg' target='_blank'><img src='http://i7.photobucket.com/albums/y280/MrRay2/megaman/th_zero3.jpg' border='0' alt='user posted image' /></a>
<a href='http://i7.photobucket.com/albums/y280/MrRay2/megaman/zero2.jpg' target='_blank'><img src='http://i7.photobucket.com/albums/y280/MrRay2/megaman/th_zero2.jpg' border='0' alt='user posted image' /></a>

Comments

  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    from what it looks like, there isnt much texture on the metal. Post maps please <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • xxxacexxxxxxacexxx Join Date: 2004-11-13 Member: 32765Members, Constellation
    haha the green one looks like cell from dragon ball Z
  • mr_raymr_ray Join Date: 2004-08-28 Member: 30984Members
    there isnt really, i just started and this is bacically the base for it. The edges for example, they are gonna get toned down when i got more done. I've only added like one scratch mark or summit <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • worghowlworghowl Join Date: 2005-06-02 Member: 52993Members
    It reminds of a female hip and thighs, other than that its a nice model, and I've always liked megaman. Will you model his handcannon too? <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    ZOMG DO ZERO! HE WAS L33T
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    antialiasing is your friend D:
  • mr_raymr_ray Join Date: 2004-08-28 Member: 30984Members
    <!--QuoteBegin-Thatamos+Jul 13 2005, 03:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thatamos @ Jul 13 2005, 03:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ZOMG DO ZERO! HE WAS L33T <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Arent i modeling Zero? lol.


    It's just a print screen from my model viewer, couldnt be arsed to open up max and make a new render <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RedIRedI Join Date: 2004-08-09 Member: 30478Members
    <!--QuoteBegin-xxxacexxx+Jul 13 2005, 02:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xxxacexxx @ Jul 13 2005, 02:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> haha the green one looks like cell from dragon ball Z <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    man i was just reading ur post asking for xhairs, n that guy was right u r imature..... the model looks good, just needs a nice texture to polish it up for action..
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    nice work, but c'mon, do old school megaman, not this **** <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    bleh.. i hated the olde megamans tights... looks better in the megaman x games...
  • AnbuAnbu Join Date: 2005-01-06 Member: 33008Members
    omg, if you finish this I'll give you SEX for a Zsaber D:
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    WOW!If you do compile for NS,would it be too much to ask for a possible HL:DM or TFC compile as well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • mr_raymr_ray Join Date: 2004-08-28 Member: 30984Members
    dont mind the wierd areas in the texture, they obviously arent done. Next update will probally be the finished model.
    <a href='http://i7.photobucket.com/albums/y280/MrRay2/megaman/zero4.jpg' target='_blank'><img src='http://i7.photobucket.com/albums/y280/MrRay2/megaman/th_zero4.jpg' border='0' alt='user posted image' /></a>
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    looks awesome ray. Keep on going! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    old megaman > new.
  • mr_raymr_ray Join Date: 2004-08-28 Member: 30984Members
    I'm not really familiar with the megaman characters, just made em for a forum comp. Heres the finished model, al add a sdk or summit later when i have time, gonna be quite busy this wkend.
    <a href='http://i7.photobucket.com/albums/y280/MrRay2/megaman/zerof3.jpg' target='_blank'><img src='http://i7.photobucket.com/albums/y280/MrRay2/megaman/th_zerof3.jpg' border='0' alt='user posted image' /></a>
    <a href='http://i7.photobucket.com/albums/y280/MrRay2/megaman/zero5.jpg' target='_blank'><img src='http://i7.photobucket.com/albums/y280/MrRay2/megaman/th_zero5.jpg' border='0' alt='user posted image' /></a>
    <a href='http://i7.photobucket.com/albums/y280/MrRay2/megaman/zero7.jpg' target='_blank'><img src='http://i7.photobucket.com/albums/y280/MrRay2/megaman/th_zero7.jpg' border='0' alt='user posted image' /></a>
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    If u made that bigger...i'd use it as wallpaper...that rocks.

    Seriously, where did u learn character modelling? Its something i need to look into!
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    god
    Damn
    Your good ray

    I really want to learn Char modelling because i want to move on from being able to sort of doing guns. Mechs is another thing i want to do, should i look into it on the ESF forums?
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    err...WTH. Why are you all talking like that model is mega man? Thats Zero from mega man zero 1/2/3 on the GBA...

    best megaman game is still the X series...well...the ones on snes. mmx4+...ugh *shudder*
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    It's good for what it is. But I'd rather see some old school megaman or zero.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    edited July 2005
    <!--QuoteBegin-Cheez!+Jul 15 2005, 04:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheez! @ Jul 15 2005, 04:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> err...WTH. Why are you all talking like that model is mega man? Thats Zero from mega man zero 1/2/3 on the GBA...

    best megaman game is still the X series...well...the ones on snes. mmx4+...ugh *shudder* <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    because he just recently added the hair.. you couldnt tell the difference without it..

    and i didnt see the part that said "zero" in the bottom left... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    and color schemes are hard to tell apart...
  • mr_raymr_ray Join Date: 2004-08-28 Member: 30984Members
    edited July 2005
    <!--QuoteBegin-TheUdderOne+Jul 15 2005, 10:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheUdderOne @ Jul 15 2005, 10:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If u made that bigger...i'd use it as wallpaper...that rocks.

    Seriously, where did u learn character modelling? Its something i need to look into!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Al make a bigger render for u if u tell me ur screen res. I've been modeling for about a year now, started with milkshape and the csgirl tut then moved to max. Its not really hard to model characters, get some ref's and try it out. Just gotta focus on the deformation of the joints.
    <a href='http://www.poopinmymouth.com/process/tips/limb_deformations.gif' target='_blank'>http://www.poopinmymouth.com/process/tips/...eformations.gif</a>

    <!--QuoteBegin-Demiguise+Jul 15 2005, 02:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Demiguise @ Jul 15 2005, 02:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->god
    Damn
    Your good ray

    I really want to learn Char modelling because i want to move on from being able to sort of doing guns. Mechs is another thing i want to do, should i look into it on the ESF forums?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yea, theres a few good modelers on that forum. Heres a good tut to start u guys off.
    <a href='http://forum.esforces.com/showthread.php?t=51111' target='_blank'>http://forum.esforces.com/showthread.php?t=51111</a>


    Edit: Oh yea, poopinmymouth has some good tuts on his site too.
    <a href='http://www.poopinmymouth.com/tutorial/tutorial.htm' target='_blank'>http://www.poopinmymouth.com/tutorial/tutorial.htm</a>
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    :/
    That tutorial isnt that good as he kind of moves on without telling you what has happened to it.
    When he has set up the cylinder, gotten the basic shape of it. Then moving onto giving it more shape. Then he kind of misses a step as the pecks seem to get hugely better with lots of verties. Now did he mesh-smooth? Did he connect the edges loads and then decide to just move them out a bit?
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    Cheers for the tuts ray <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    My screen res is 1280x1024 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • mr_raymr_ray Join Date: 2004-08-28 Member: 30984Members
    Demi, while in edit poly mode, you can use the cut tool while your in edge selection. This will let you add a extra row of poly's by cutting it in. You can then just move the vertices too suit your ref more.

    heres ya render Udder
    <a href='http://i7.photobucket.com/albums/y280/MrRay2/zero.jpg' target='_blank'><img src='http://i7.photobucket.com/albums/y280/MrRay2/th_zero.jpg' border='0' alt='user posted image' /></a>
  • CatCopCatCop Join Date: 2003-08-28 Member: 20296Members, Constellation
    Yeah good job. I actauly like the MMZ series, just because you can chop people in half and its the most hardcore compared to recent MMX series.

    However... Zero > Mega Man Zero

    ;D,
    -Dan
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited August 2005
    The original Zero looks manlier, yes. But MMZ generally moves a lot faster, and looks appropriately sleeker. I think it fits.
    <img src='http://xs40.xs.to/pics/05316/MMZero.JPG' border='0' alt='user posted image' />
    I'd say that the face of the model is a bit childish - is there some way for you to make it less smooth and stuff?
    And the... bootsoles or whatever seem a bit heavy when they're thick like that.
  • MetalcatMetalcat Join Date: 2004-08-11 Member: 30528Members
    hes legs are huge compared to his body, it looks really weird
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    tbh, the model is dope. Great work!
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