Ns_frigid

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Comments

  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Well, it seems my site is down, so I'll only post one pic.
  • NoArms_NoCookiesNoArms_NoCookies Join Date: 2005-01-10 Member: 34547Members
    looks nice :> depressive atmosphere. Well done in my eyes ^^
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Whee, my site's back up.

    <img src='http://www.terminus-discord.com/~mouse/ns_frigid0018.jpg' border='0' alt='user posted image' />

    <img src='http://www.terminus-discord.com/~mouse/ns_frigid0019.jpg' border='0' alt='user posted image' />

    <img src='http://www.terminus-discord.com/~mouse/ns_frigid0020.jpg' border='0' alt='user posted image' />
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Looks like that hidey-hole bit above the Hive is big enough for ninja PGs. Is that what you want?
  • Scolly_the_bush_antScolly_the_bush_ant Join Date: 2004-08-29 Member: 30992Members
    too pro, way too pro, the 2 tone lighting room that u made looks awesome, the rest are good too


    dont worry aobut what other people said, if you want a blue/orange room then so be it



    the drops might be an issue, but only time will tell




    one thing i have noticed from your minimap, and i am probably wrong, is the lack of siege sopts, i.e a room next to the hives

    secondly, fading around those curvy halls will prove to abe a **** for all but the pro fades



    however i might be wrong, need to test it to find out, when do we get a version to start testing on <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited July 2005
    <!--QuoteBegin-Crispy+Jul 13 2005, 08:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Jul 13 2005, 08:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks like that hidey-hole bit above the Hive is big enough for ninja PGs. Is that what you want? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes and no. It's inaccessable from the ground (an oversized vent of sorts) so it's main purpose is as a safe spot to spawn and for skulks to drop out of.

    [EDIT] after this compile I'm going to stick an ingame overview of the map over the layout, show you how it relates.
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    The new screens are looking really good, nice and dark
    can´t await to try that map out
  • ReptileauReptileau Join Date: 2003-11-15 Member: 22898Members
    Looks excellent, keep up the good work Mouse.
    Only thing I'm partially worried about is the early-game balanced. The marines start off with higher ground (hives are all on a lower level than the marine start) this meens the skulks will get owned going up ramps and whatnot. So make sure there are plenty of good ambush spots <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Other than that, good job.
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