Sweet Merciful Christ, The Hitboxes Rock!

moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
edited July 2005 in NS General Discussion
<div class="IPBDescription">thank you!!!</div> For the first time in a really long time, my weapons feel effective. I point at an alien, I shoot, he dies. I can feel my shots connecting.

I can't even express how much more enjoyable this makes the game. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

Thank you soooo much devs!!! <span style='color:red'><b><3</b></span>
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Comments

  • QwertyMcDunkinQwertyMcDunkin Join Date: 2002-10-06 Member: 1443Members
    No, I just installed buzzhook on your computer as a prank.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    now what has been changed?

    hit reg or that the hitboxes align more to the models?


    cause if the second is the case i guess it got better but still is far from perfect
    cant comment on first though
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I have always played on 3.05 testing servers so I won't really notice the changes so much <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    Much easier to nail skulks that are mincing on and off walls.
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    I havent noticed anything new.
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    i agree, the new hitboxes are fabulicious
    we won 2 marine rounds yesterday in our war, straight ^^
  • SuitePeeSuitePee Join Date: 2004-11-18 Member: 32857Members
    And slowly but surely the games will consist of 10 marines vs 2 aliens.......
    Marines will rule the world,then turn on each other.
    Marine v marine maps will become NS' next step.
    World ends.
    Or maybe I'm being overdramatic. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Social_OutcastSocial_Outcast Join Date: 2005-01-07 Member: 33510Members
    I really don't like the new hitboxes........ well only for skulks everthing else seems fine. I Couldn't kill a thing with my lmg, use to take about 15 bullets to kill a skulk now it takes about 30 to 40 at medium range. The shotgun works well now but I find it hard to get one shot kills with it now. When I played Aliens on the server that I regularly play on, I noticed something intresting about the skulk hitboxes. If I tried strafing side to side and jumping towards a marine I took more damage than if I was to run at him in straight line. Is the hitbox smaller in the front end of the skulk and the side hitbox is bigger allowing more hits to register? Well I have been playing since 1.04 and I remember when NS went steam and I had to get use to the new hitboxes in the new NS version that was only for steam. Might just be me and my setting with my rates or something I don't know only time will tell I guess.......
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited July 2005
    It's likely that some of you who got used to 'trailing' your fire will need some time to adapt. Our hitreg essentially takes care that the zones of hitreg and the model's mesh are at the same place, at least according to the server.
    There are still plentiful reasons for lagged hitreg, many of which are outside our control, but we like to think that this is a quite big step in the right direction.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    I think thats my problem. I track them perfectly and wonder why they dont die. Turns out im aiming just behid them all the time. Which in old versions = a kill.
  • CrotalusCrotalus Join Date: 2003-12-02 Member: 23871Members
    I spray the LMG wildly all over the friggin' place and hope to god that it dies, and if it doesn't I have to then use my pistol and aim perfectly or die
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I think that makes us brothers in spirit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    Yes, it is T3H. What a huge dramatic difference. From the changelog it seemed like it would just be hitbox orientation and alignment to the model, but it is CLEARLY better with trailing boxes as well. It will take some getting used to, aiming directly at the alien instead of behind it, but it's safe to say this update rocks. Once people adapt, no alien shall escape unharmed.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Shame im on festivals and can`t check it out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • EPcreepEPcreep Join Date: 2004-04-28 Member: 28289Members, Constellation
    is there still a celerity problem with hit boxes
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-Social Outcast+Jul 9 2005, 01:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Social Outcast @ Jul 9 2005, 01:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I really don't like the new hitboxes........ well only for skulks everthing else seems fine. I Couldn't kill a thing with my lmg, use to take about 15 bullets to kill a skulk now it takes about 30 to 40 at medium range. The shotgun works well now but I find it hard to get one shot kills with it now. When I played Aliens on the server that I regularly play on, I noticed something intresting about the skulk hitboxes. If I tried strafing side to side and jumping towards a marine I took more damage than if I was to run at him in straight line. Is the hitbox smaller in the front end of the skulk and the side hitbox is bigger allowing more hits to register? Well I have been playing since 1.04 and I remember when NS went steam and I had to get use to the new hitboxes in the new NS version that was only for steam. Might just be me and my setting with my rates or something I don't know only time will tell I guess....... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Maybe that has something about the model turning too, and your side is wider than your front.
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Crotalus+Jul 9 2005, 10:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crotalus @ Jul 9 2005, 10:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I spray the LMG wildly all over the friggin' place and hope to god that it dies, and if it doesn't I have to then use my pistol and aim perfectly or die <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Spray n Pray FTW!
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited July 2005
    <!--QuoteBegin-EPcreep+Jul 9 2005, 03:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EPcreep @ Jul 9 2005, 03:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is there still a celerity problem with hit boxes <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    There'll be problems with extreme movement speeds and hit reg for as long as we use the HL netcode, but it should've improved a bit.
  • Social_OutcastSocial_Outcast Join Date: 2005-01-07 Member: 33510Members
    yes, celerity skulks are much harder to bag.....but I still wonder why I can't a kill a skulk with my lvl 3 sg with a well placed shot when its about 2 feet from me like in the last version before 3.05....
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    yea there were a few times where i killed skulks where i was like "man, i would have been dead by now with the old hitboxes"
  • daidalosdaidalos Join Date: 2004-05-23 Member: 28854Members, Constellation
    <!--QuoteBegin-Ots+Jul 9 2005, 01:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ots @ Jul 9 2005, 01:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I havent noticed anything new. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    aggreed, I haven't noticed anything either, but time will show.
  • Splinter_SteveSplinter_Steve Join Date: 2005-03-20 Member: 45881Members
    Sure it isn't just the placebo effect? I want to see an overly-technical break down of how registration was fixed that leaves me in awe and wonderring what half the words mean, THEN I'll be somewhat satisfied <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    We included ascii art in the code, and the hitreg started working. Honestly!

    Anyway, why you -should- experience a better hitreg this version:
    - The hitboxes now acurately rotate when models rotate
    - The server performance has increased, leaving you with more server FPS, which equals a much better hitregistration

    By the way, the placebo effect is a falsely induced effect, not a false observation of the effect. So placebo is just as real as the "real" thing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <!--QuoteBegin-tankefugl+Jul 9 2005, 03:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Jul 9 2005, 03:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We included ascii art in the code, and the hitreg started working. Honestly!

    Anyway, why you -should- experience a better hitreg this version:
    - The hitboxes now acurately rotate when models rotate
    - The server performance has increased, leaving you with more server FPS, which equals a much better hitregistration

    By the way, the placebo effect is a falsely induced effect, not a false observation of the effect. So placebo is just as real as the "real" thing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    only as long as you dont know its placebo
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    edited July 2005
    <!--QuoteBegin-NEO Phyte+Jul 9 2005, 10:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO Phyte @ Jul 9 2005, 10:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-tankefugl+Jul 9 2005, 03:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Jul 9 2005, 03:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We included ascii art in the code, and the hitreg started working. Honestly!

    Anyway, why you -should- experience a better hitreg this version:
    - The hitboxes now acurately rotate when models rotate
    - The server performance has increased, leaving you with more server FPS, which equals a much better hitregistration

    By the way, the placebo effect is a falsely induced effect, not a false observation of the effect. So placebo is just as real as the "real" thing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    only as long as you dont know its placebo <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    But I just said the sugar pills were real pills there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <!--QuoteBegin-tankefugl+Jul 9 2005, 03:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Jul 9 2005, 03:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NEO Phyte+Jul 9 2005, 10:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO Phyte @ Jul 9 2005, 10:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-tankefugl+Jul 9 2005, 03:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Jul 9 2005, 03:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We included ascii art in the code, and the hitreg started working. Honestly!

    Anyway, why you -should- experience a better hitreg this version:
    - The hitboxes now acurately rotate when models rotate
    - The server performance has increased, leaving you with more server FPS, which equals a much better hitregistration

    By the way, the placebo effect is a falsely induced effect, not a false observation of the effect. So placebo is just as real as the "real" thing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    only as long as you dont know its placebo <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    But I just said the sugar pills were real pills there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    but if you know its nothing but sugar, you wont get the same effect as if you were under the impression that the pill could cure all known diseases
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-NEO Phyte+Jul 9 2005, 10:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO Phyte @ Jul 9 2005, 10:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but if you know its nothing but sugar, you wont get the same effect as if you were under the impression that the pill could cure all known diseases <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Unless you're on hyperglycemic shock.
    --

    New hitboxes seem to make little difference here, but time will tell. GJ all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <!--QuoteBegin-BlueNovember+Jul 9 2005, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Jul 9 2005, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NEO Phyte+Jul 9 2005, 10:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO Phyte @ Jul 9 2005, 10:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but if you know its nothing but sugar, you wont get the same effect as if you were under the impression that the pill could cure all known diseases <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Unless you're on hyperglycemic shock.
    --

    New hitboxes seem to make little difference here, but time will tell. GJ all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i think you mean hypoglycemic [/nitpick]
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited July 2005
    Nvm...

    [EDIT] After checking dictionary.com, my first guess was right. Taking sugar pills would make you hyperglycemic. Hypoglycemic would be a lack of sugar in your bloodstream.
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    edited July 2005
    bah, you edited your post, bad dragonmech
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