[wip] Enfield Em-2

BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
edited July 2005 in NS Customization
<div class="IPBDescription">Should I make a compile for ns?</div> <img src='http://hosting.nsagames.com/bashh/enfield_render.jpg' border='0' alt='user posted image' />
It has a new foregrip, that's old.

<a href='http://hosting.nsagames.com/bashh/enfield_draw.html' target='_blank'>http://hosting.nsagames.com/bashh/enfield_draw.html</a>
<a href='http://hosting.nsagames.com/bashh/enfield_reload.html' target='_blank'>http://hosting.nsagames.com/bashh/enfield_reload.html</a>

Animations for cs:s. I can make a compile for NS once the skin is done, if anyone wants. The animations probably won't be nearly as nice but i'll try.

oh almost forgot: 3011 polies.

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    The awound make a nice LMG. [^_^]
  • RedIRedI Join Date: 2004-08-09 Member: 30478Members
    yer it's ace, i think it would make a better hmg as the weapon is longer and it has that deadly look to it.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    it's not that big, just take a look at the animations for css, it would be an lmg.
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    no dont its ugly as hell. the only good thing about it is the skin :o
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-StarStarGrizzly+Jul 5 2005, 05:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StarStarGrizzly @ Jul 5 2005, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no dont its ugly as hell. the only good thing about it is the skin :o <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You're ugly as hell <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    sure,make a compile...but make a compile for CS:S too,and what will it replace in CS:S too?
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Chubi Chan+Jul 5 2005, 06:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chubi Chan @ Jul 5 2005, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sure,make a compile...but make a compile for CS:S too,and what will it replace in CS:S too? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ...

    look at my post.

    "Animations for cs:s." It's for cs:s, I just figured since it's not your ordinary rifle it'd be worth using as an NS lmg. It'll replace either the aug or the sig because of the scope.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Damn good model.

    The handle doesn't look very detailed in particular, but you won't see the handle in a view model, anyways.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Rapier7+Jul 5 2005, 06:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Jul 5 2005, 06:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Damn good model.

    The handle doesn't look very detailed in particular, but you won't see the handle in a view model, anyways. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thanks. Actually it's more detailed than you'd think, the render just doesn't show it well.
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    the model looks pretty good, hope the skin is as good as well(or even better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->)
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    from the photos i see online, isnt the foregrip supposed to be kinda rounded shotgun-like pump thingy
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-rabbity+Jul 6 2005, 06:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rabbity @ Jul 6 2005, 06:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> from the photos i see online, isnt the foregrip supposed to be kinda rounded shotgun-like pump thingy <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I redid the front grip, too lazy to do a new render though, one sec

    <img src='http://hosting.nsagames.com/bashh/enfield_uvw_render.jpg' border='0' alt='user posted image' />
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    IMO you need to move the grip forward about 6-12 inches. It looks like it's too close to the trigger.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-DragonMech+Jul 6 2005, 11:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DragonMech @ Jul 6 2005, 11:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMO you need to move the grip forward about 6-12 inches. It looks like it's too close to the trigger. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not moving it, it's exactly where it is in the photo.
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    it's probably just the rendering,but the handgrip looks a tad TOO fat:

    <img src='http://upload.wikimedia.org/wikipedia/en/0/0a/Enfield_EM-2.png' border='0' alt='user posted image' />
    REFERENCE!

    once again,it's probably the render,but the forward receiver (made of wood) is susposed to gently slope towards the end of the barrel,then stop.I can't see a slope,but it's probably just the render...

    stock looks different from that,the real one's butt pad has a slight hump at the top to help with ergonomics.

    besides a few minute details,you've got it nearly perfect <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    notice the picture is on an angle, and also the stock looks just like its supposed to. Besides its far to late to worry about the model. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    where's my skin? **Grizzly? HUH?!

    /me shoves like a bully
  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members
    Could you remove the scope for low poly magnifances?
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin-Kaine+Jul 6 2005, 03:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kaine @ Jul 6 2005, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> where's my skin? **Grizzly? HUH?!

    /me shoves like a bully <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    some bully stole it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    seriously though...um...maybe after the enfield. Depends on when bashh makes me my sa80 I guess.

    Also for fatal error...we could but it wont look as good. The scope isnt that high poly. The thing is only about 3000, which is fine.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Chubi Chan+Jul 6 2005, 02:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chubi Chan @ Jul 6 2005, 02:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it's probably just the rendering,but the handgrip looks a tad TOO fat:

    once again,it's probably the render,but the forward receiver (made of wood) is susposed to gently slope towards the end of the barrel,then stop.I can't see a slope,but it's probably just the render...

    stock looks different from that,the real one's butt pad has a slight hump at the top to help with ergonomics.

    besides a few minute details,you've got it nearly perfect <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <b>LOOSELY BASED</b>

    It does slope. Look at the render again.

    The foregrip is fine.


    Sure I'll take off the scope for ns.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    In the reload animation, the hands move off of the gun after it moves to the right... I think they should let go of the gun as it moves to the right, so it'll make the reload both quicker and smoother (unless a longer reload is what you wanted, so it'd be good for the HMG).
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Breakthrough+Jul 6 2005, 09:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Breakthrough @ Jul 6 2005, 09:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In the reload animation, the hands move off of the gun after it moves to the right... I think they should let go of the gun as it moves to the right, so it'll make the reload both quicker and smoother (unless a longer reload is what you wanted, so it'd be good for the HMG). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I've since fixxed that, too lazy to rerender though.
  • RhodriRhodri Join Date: 2003-06-21 Member: 17575Members
    Very very nice keep up the good work Sir BAshh! Oh and I also vote for you to work on SA80 after this - I need some nice CS:S models <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • KitkiKitki Join Date: 2004-04-04 Member: 27722Members
    I remember you showing me this a while ago. It being in NS would be damned cool.
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    Its out for css.

    <a href='http://cdg.csnation.net/viewtopic.php?t=24375' target='_blank'>ignore bashh's wierd pictures :o</a>

    I dont hink there is bullpup animations for ns, besides the specops one.
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    His SA80 is going in my SushiFX Source pack. If I can, I'm throwing his enfield in there too. Even though I like future/modern designs more, that thing is just dope.
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin-Thatamos+Jul 19 2005, 05:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thatamos @ Jul 19 2005, 05:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> His SA80 is going in my SushiFX Source pack. If I can, I'm throwing his enfield in there too. Even though I like future/modern designs more, that thing is just dope. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    has he made it yet? He said he would make me it, after his enfield <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Yesyesyesyesyesyesyesyesyesyesyesyesyes. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Enfield!! <3 <3 <3

    Omgomg. >.<
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