A Partial Cure To Hmg And Ha!11 Syndrome.
Canadianmonk3y
Join Date: 2002-11-13 Member: 8465Members
<div class="IPBDescription">Works better than nothing :/</div> One thing I do NOT do almost EVER:
Upgrade armory, and make base structures in your original start position.
Why?
Make a phase gate ASAP between there and your occupied hive.
Now create all your vital structures there.
You then hear "HMG HMG HMG HMG!!!!!1111"
You tell them to take the phase gate.
Wow, now they are near some place where they are not as useless as a marine running off out of the main base in a random direction, and closer to the fighting.
Another thing:
NEVER give out HA without welders.
STUPID STUPID STUPID
If you are short on funds, skipping the HMG in preferance to the welder is MUCH more beneficial.
Once armor is gone, HA gets useless, and a marine in HA fully repaired is nigh invincible. Welders give marines the staying power to do pretty much anything. Having HMGs instead of welders lets you go back and spend more money on HA even faster!
Also, never give a marine a HMG if he does not have HA when you have it researched. You have to give the guys that can live past a poke the guns and welders. Outfit marines one at a time, and drop items directly on the marine by having them stand still so you can get a set of fodder marines (nothing on them), and a set of killing machine marines (everything), and that is a hell of a lot more effective than randomized spread of stuff through a squad.
Upgrade armory, and make base structures in your original start position.
Why?
Make a phase gate ASAP between there and your occupied hive.
Now create all your vital structures there.
You then hear "HMG HMG HMG HMG!!!!!1111"
You tell them to take the phase gate.
Wow, now they are near some place where they are not as useless as a marine running off out of the main base in a random direction, and closer to the fighting.
Another thing:
NEVER give out HA without welders.
STUPID STUPID STUPID
If you are short on funds, skipping the HMG in preferance to the welder is MUCH more beneficial.
Once armor is gone, HA gets useless, and a marine in HA fully repaired is nigh invincible. Welders give marines the staying power to do pretty much anything. Having HMGs instead of welders lets you go back and spend more money on HA even faster!
Also, never give a marine a HMG if he does not have HA when you have it researched. You have to give the guys that can live past a poke the guns and welders. Outfit marines one at a time, and drop items directly on the marine by having them stand still so you can get a set of fodder marines (nothing on them), and a set of killing machine marines (everything), and that is a hell of a lot more effective than randomized spread of stuff through a squad.
Comments
Ah yes...and the phase gates...unless you want a more forward alternate base...you should build them anyways. When you can have marines move halfway across the map in an instant instead of say...15 seconds...that makes a big difference...just...remember...aliens can use them to...make sure you have a decent ring of turrets back at base...just in case.
I'd also suggest giving out the shiny new toys to marines as a group. Then tell them you have assigned them as welding buddies.
Yes the aliens can use phase gates too but this can be a disadvantage too. Once I was standing behind a phase gate when a skulk leaped at me, I closed my IG eyes expecting certain death (40H) Instead he Phased to our main base and got ripped apart by the turrets there.
Of course having Onos suddenly appear in your gate bypassing all the defences you spend so much time building is a downside <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> *boom*
I've found that hmgs are not worth it. The pistol-lmg combo is great, and if you want more firepower, invest in some shotguns. Grenades are of course great for taking down buildings or camping fades.
Yes the aliens can use phase gates too but this can be a disadvantage too. Once I was standing behind a phase gate when a skulk leaped at me, I closed my IG eyes expecting certain death (40H) Instead he Phased to our main base and got ripped apart by the turrets there.
Of course having Onos suddenly appear in your gate bypassing all the defences you spend so much time building is a downside <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> *boom*<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Aliens using phase gates is pointless. The only thing that would be bad using a gate would be an onos. To let the aliens get onii, A: The commander sucks, or B: The marines suck.