A Partial Cure To Hmg And Ha!11 Syndrome.

Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
<div class="IPBDescription">Works better than nothing :/</div> One thing I do NOT do almost EVER:
Upgrade armory, and make base structures in your original start position.
Why?
Make a phase gate ASAP between there and your occupied hive.
Now create all your vital structures there.
You then hear "HMG HMG HMG HMG!!!!!1111"
You tell them to take the phase gate.
Wow, now they are near some place where they are not as useless as a marine running off out of the main base in a random direction, and closer to the fighting.

Another thing:
NEVER give out HA without welders.
STUPID STUPID STUPID
If you are short on funds, skipping the HMG in preferance to the welder is MUCH more beneficial.
Once armor is gone, HA gets useless, and a marine in HA fully repaired is nigh invincible. Welders give marines the staying power to do pretty much anything. Having HMGs instead of welders lets you go back and spend more money on HA even faster!
Also, never give a marine a HMG if he does not have HA when you have it researched. You have to give the guys that can live past a poke the guns and welders. Outfit marines one at a time, and drop items directly on the marine by having them stand still so you can get a set of fodder marines (nothing on them), and a set of killing machine marines (everything), and that is a hell of a lot more effective than randomized spread of stuff through a squad.

Comments

  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    Excellent point monkey...I find if I drop HA before anything else my marines last longer at times. They need guns yes...but they can do well without guns if they can just live a bit with HA...as long as one or two guys has a wielder they are walking tanks. Drop guns after the armor...

    Ah yes...and the phase gates...unless you want a more forward alternate base...you should build them anyways. When you can have marines move halfway across the map in an instant instead of say...15 seconds...that makes a big difference...just...remember...aliens can use them to...make sure you have a decent ring of turrets back at base...just in case.
  • LeusugiLeusugi Join Date: 2002-11-03 Member: 6576Members
    Nice post Canadianmonk3y

    I'd also suggest giving out the shiny new toys to marines as a group. Then tell them you have assigned them as welding buddies.
  • DemiseDemise Join Date: 2002-11-16 Member: 8897Members
    Kinda of topic but hell,
    Yes the aliens can use phase gates too but this can be a disadvantage too. Once I was standing behind a phase gate when a skulk leaped at me, I closed my IG eyes expecting certain death (40H) Instead he Phased to our main base and got ripped apart by the turrets there.
    Of course having Onos suddenly appear in your gate bypassing all the defences you spend so much time building is a downside <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> *boom*
  • FoggyFoggy Join Date: 2002-11-22 Member: 9620Members
    And remember folks, there is nothing wrong with lmgs. They just seem sort of lame..

    I've found that hmgs are not worth it. The pistol-lmg combo is great, and if you want more firepower, invest in some shotguns. Grenades are of course great for taking down buildings or camping fades.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    <!--QuoteBegin--Demise+Nov 22 2002, 05:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Demise @ Nov 22 2002, 05:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Kinda of topic but hell,
    Yes the aliens can use phase gates too but this can be a disadvantage too. Once I was standing behind a phase gate when a skulk leaped at me, I closed my IG eyes expecting certain death (40H) Instead he Phased to our main base and got ripped apart by the turrets there.
    Of course having Onos suddenly appear in your gate bypassing all the defences you spend so much time building is a downside <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> *boom*<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Aliens using phase gates is pointless. The only thing that would be bad using a gate would be an onos. To let the aliens get onii, A: The commander sucks, or B: The marines suck.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    edited November 2002
    Argh! That is a somewhat sweeping generalisation Canadian. Why does the commander or the marines have to suck for the aliens to get three hives ? Maybe the Aliens were just better.
  • tlengtleng Join Date: 2002-11-21 Member: 9503Members
    I find out that HA with shotty is awful especially against fades since you can't get in close to them with your slow speed. GL on the other hand is awful at close range. Maybe if you pair them up, they can make up for each others' weaknesses.
  • AlarikAlarik Join Date: 2002-11-19 Member: 9326Members
    well regardless of whether the aliens got 3 hives because they are better or because you are worse, if they have <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> you are equally screwed whether they come in through the phasegate or the front door <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • MadcaptnMadcaptn Join Date: 2002-11-22 Member: 9636Members
    When you think about it, HA & HMG would be more usefull if you could get to see Marine's score.. I mean you are working hard as a comm and the game is tight and now you just got the money for your first HMG of the game and you got 3 guys at your spawn, 1 called NSPlayer, 2nd called NS-Player & the 3rd called NS-Playa. Now you'll probably just throw the HMG on the floor or give it to 1 of the 3 guys randomly, it just happened that you gave it to NS-Player that had a 2-15 score. Now if you could look at the scoreboard and see marine's score, you could've seen that NSPlayer was 5-17, NS-Player was 2-15 & NS-Playa was 13-4. You probably would've gave your HMG to NS-Playa seeing that he was way better compared to the 2 other n00bs. So seeing the marine's score would be a good thing.. by the time you started typing Status in the console and finding the name of the guys that are near you and see what score they had, you already have money for 3 HMG to give it to your 3 guys. I want to see the marine's score, not just alien.
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