Ns: Quake

NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
<div class="IPBDescription">as in earth quake</div> Ok, some of ya's may know me, have seen my recent questions in the mapping forums.

Anyway ill throw it out there, lets yas pick at it what ever yas do, how yas case it and go about sorting out who does what but i would like sevral of yas to put ya heads togthers and give it a soild shot/attempt

i currently have a huge head cold just got it last night, so pls dont bomb bard me with questions tomorrow : ) keep em simple

ok back ground/story

a relatively new tsa vespian research lab was constructed, on a huge chunck of space bebrie, the debrie was clarifed to have no life forms but partial bacrirum residents

the base smash landed was mech constructed and the mineing and rez reseach had began, 84 years into the project, after circling 2 random planets, the mineing hit a fault line if you will, the debrif shifted, weather its was from charges, mechs, lazer drilling or the shortning distance to a plantets atmosphere something shifted, the internal structure of the was ment to be well built research labs, became unstable several colapses occaered lives were lost, with the ever in creaseing unstableness and the report of a non man made tunneling system, the workers were asked to leave abruptly and not to, retrive the dead,

during a swift cool off time, the backterium manifested in the dead, exselrated by escapeing uncaped rez flow the cool damp CO2 mingled air,
life forms, were found on the perlimanry scan, for retrival of tsa mineing equipment

the standard protocal was followed, was this dire needed rez, what would there number be like, the plan was a go ahead, mining ships were ordered out of that space sector

the rines made the mad and hastie jump ,and proceded to scan, the count of life forms was minimal, but hte life forms were digging, digging for what more rez?

they have to land take back the multi billion dollar mechs, and elimante the karaa backterium strain

apon landing and takeing liveing quatars with out a threat, they gaiend access to to the computer and investiagted, back terium in the xeno tunnels, bacterium in lazer drilling back terium in mech labs, structural scan, pointed in hte right direction showed, a huge pocket, to which the karaa were digging for

all tho over looked by the miners scans, this important poket holds ancient karaa backterium, a far more advance strain, with many limbs

if consumed by this karaa the space debrie will have to be vaperised, along with all the gear, as this hunk, of debrie is heading for, colanised planet

the reason for the ever increaseing quakes

----------------------------------------------------------------------------------------

ok

to put it simple ya got marien start here two ways out one leads to a fork, which leads to the west hive, and to the south hive (ms start is north), the second path leads to the east hive

now the east hive connects to the shouth hive via tunnels, and the west hive connects to ms via tunnels, so if south hive wants to get to west hive they must go thro the fork

got it, this is basicaly what it looks liek with out all the crap

Comments

  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Horrible pic, draw it in paint.

    ~ DarkATi
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    so lets go from here with a more detaield top-o hey


    basicaly rine start is two lvls, and hte ready room is behind on the other side of the out side ish wall on the lower lvl of rine start

    basicaly the top floor is a observasion deck, has remote to most any thing in the base (cough cc goes here some were)

    the second floor right below it, has ms rez node, and is more lie a lounge, as i said the the fake doors lead to RR in ther are bunks and so on

    PIC 1the pic is off the steel stairs and the res node opposite them, on the bottom lvl of MS
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    edited July 2005
    theres a security roomsituated between the two paths out of ms, one pat heading east, ends abruptly and drops rapidly into a huge serive elevator opposite a huge ram door the same size ram doors as on the mech bays, yep, they take the mechs out fo the mech bay take them down this service elevator and set them digging

    heres a pick of teh base of the service elevator

    from there, theres a node off to one side and the tunnel contiunes down,i got ideas here, but ill get to them latter days
  • rottenapplerottenapple Join Date: 2005-06-20 Member: 54266Banned
    Please leave <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    thats sdies pritty simple pritty strait forwards, theres a hive down there sevral allien only type tunnels unless riens get jp's also a lazer drilling deice

    ok back to SM, of so ya head south out hte secodn door out of rine start, ad you hit this sexy cross road, lok at this
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    edited July 2005
    MS is north west on this map, north east leads to a reasearch door which would lead to 4 rez nodes all encased in there own rooms for exsperiments and so on, but structuar damage has tunred this place int oa maze, so these are weld doors, to another access onto the south east, part of this X road, the south east part, leads to the rine asscess to south hive/Core, it also tunrs off and heads back around to a janitor closet, and three rez labs, the doors opposed to the weld doors on this side of the factorys 4 nodes, leads to one node in this slight mase of round abouts

    hers a pick of the trashed wall in the opposed courner leadign into thie rez reseach lab
  • KardoffelKardoffel Join Date: 2004-04-03 Member: 27711Members, Constellation
    in the time u posted and cut the pic u could have drawn it twice in paint ...
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    ok back to the cross road were wer headign south west, the moment ya come down there you see a structual breatch i nthe celing un accressable to climb bar boosting, but is a easy escape as this connects to the xeno tunnesl leadign into core,

    the coridor i nthe pic vers right heads down to the change locker rooms, which head on to another lot of doors on the opposed side to cross roads, and the first collem of rez banks, which are a mirror to the other lot of rez banks i have talked about, only diffrenace is the structural damage differs, makeing another mase to a node, as well as vent access to a poket and then vent access to rine start
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    pencil feels better in my opinion, ill redo some in paint for ya's, but my paint skills larnt leet
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    ok mech labs three huge rooms, one humanoid structural door, hug fake ram doors, the mechs are ther epowered down, and have like a horazontal lift/skaf holding, if you have ever played metal gear, and know the stucturea skafhodling around rex, you will know what i mean, this thigns encased in two parts, for maintance reasons, one of hte mech labs has no structural damage, one has a lurk hole, no human doora accress and ahuge wall breach that leads into the third one, which is a hive
  • rottenapplerottenapple Join Date: 2005-06-20 Member: 54266Banned
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    the last pick i would liek to show you is of core, basical ythe very first pick the simple top-o has a side veiw of core, the aliens spawn belwo the hive i na hole, that has no way out for rines otehr than Jp, the hive is situated around liek a leap frog of platforms, btu ries can shoot it from up top, this core whole thos has two vent access out the resons for the leap frog like platforms so rines can climb down and in there

    core leads out oen main door to a node, whice was exsplored and emergency caped as the rez flow from it was to volatie, this coridor urun north hits a t section the pat hthe leads to the left, joins on to on of the alien core tunnels as well as the south west celing breatch, the tunnel that leads right heads off to the rine access to xeno tunnels and rez research


    and way heres the two story top-o's


    top story
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    edited July 2005
    well heres the bottom lvls, you can see like xeno tunnels doign hte half way thigns here and matchign up on the other lvls
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    well thats un fair he didnt even give a reason, any way


    i know ya going to say a few things, wide open mech bays arnt good for aliens, well thats why the skafholding in there its multi lvl skaf filling up enough of the room to provide cover, as well as leave open for some nie nade rebounds *wicked grin


    your also going to say mand thats huge open mine, well yeah ill agree with you, but what i was consitering was, rines get to wled crap, i say give aliens random events to aid tehm but apraently this woudl be hard to code or woudl reqire a triger after trigger method, i dotn know i coul draw in a intricate tunnel system, but eh

    i would prefere a lot of faling debire cutting off areas to the map and ,being random at random intervules would make for a interresting match, alien and rine world frags

    the tunnles are in a new tsa interier, they have a lot of rez pipeing running every were thesr 8 banks that hte pipeing needs to house and conenct and join with steam vales and so on and so fourht i would love a few ruptures, on trigger sor what ever, but would just take a basic lay out for now

    the rez research labs, look liek acctuly sience labs but are trashed from the rickter scale going A-wall

    so 8 rez nodes in total and not all are in the rez banks, 5 of the rez bnanks are colapsed in on therm selfs and have debrie blocking nthere doors and so on, the rez IMO is spread evenly

    the distance between point A and point B seam relativly fair, and fro mthe top-o you can already make out wer eth huge battles will take place

    jsut to clarafy a few things there are sevral breakable ares in this map be the yglass or strucutrual, no there not all marked as such but most are, eg the xx at SW breatch, and the glass windows around rine start, won window over looks the main access to X roads, one window has a side veiw onto this tunnel and is a security booth

    ok guys and girls i gotta go to bed, i have hits huge head cold and need sleep and lots of liquids


    cheers, ill try t oanswer all the questiosn i can, and pls carm down on harassing my spelling and gramma, as well as my lubed paper
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Please reduce the size of your cave paintings.









    [RANT]Sorry if I come across rude, but I've just had an argument with some slag who thought that I didn't have the right to complain about extortionate internet prices. Me being the customer, I supposedly have no consumer rights. Jeez I just wanna punch her in the face.[/RANT]
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    there rez or there size, cso there size is like under 40 kb man

    cave paints, well a "UBGA BUBOOGA" to you to
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited July 2005
    Ah I apologise, but having to read lines that are as long as my arm after my 'disagreement' with that wench in the internet café and another member of the public who felt like sticking her nose (which I was thinking about picking her up by with my index and middle fingers) into my business, telling me I was completely wrong when she obviously knows sweet FA about anything IT-based and is quite happy to be sat down and arse****ed for 60 minutes while someone rifles through her wallet for every last penny they can pump her for (I know for a fact the stupid morons who run this place know **** all because they haven't restricted access to their internet settings and they have left the Tmp internet files on *** setting, meaning I'm having a whale of a time with the Forums right now -cretinous nubsacks)

    ...had brought me to the end of my tether.

    The last two top-down views are much easier to follow, and yes, I meant the size of the picture, as in its dimensions.

    P.S. Aah I feel better now <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
    P.S.S. <span style='color:red'>Disclaimer: the first four asterisks are 'nick', so the meaning is quite obviously supposed to be 'poisened'. The second set of *s mean 'nothing at'. The final three cover up a word that doesn't exist in the English language, but <a href='http://dictionary.reference.com/search?q=ghettoize' target='_blank'>this</a> would be it's nearest alphabetical neighbour.</span>
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    ill read the mapping guidlines over the next few days and systematicly make this thing workable


    the mines an the xeno, tunnels really are non exsistant at the present compared to what they could be, obiously the walls will be relatively thick and waffer thin, some area's can be pulled out and streatched a little, was thinking about adding another access to mine one rine accessable between, core and rez research labs
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited July 2005
    OK, I'm calm now.

    My suggestions would be to label your map <b>in paint</b>.

    Trust me Paint isn't that difficult to use, just select the box tool or the line tool to make the top down view and use the <b>A</b> tool for labelling your areas. Use the Fill function to fill in an area in your chosen colour. Remember that there is one colour assigned to your left mouse button, and another to the right mouse button. You can change these by clicking with the L/R mouse button on the colours of your choice in the palette at the bottom-left of the screen.

    Most mappers do these kinds of drawings, but they don't post them on the internet because they're not clear enough. I have a whole notebook full of stuff like this, but I only use it for personal reference because I understand what my squiggles mean, and nobody else on this earth would recognise it as a map layout/corridor concept/lighting diagram/etc.

    Please try to at least use full-stops/periods in your writing. I really don't think that's too much to ask. A sentence could be described as <i>a description of one element of a concept</i>. Think about this and then please follow the tips below:

    - Start a sentence
    - Finish a sentence
    - <b>Add a full-stop (period)</b>
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    Lol, Crispy, as per your directions to useing MS paint, i am a god compared to the new your telling how to use the program.

    As per the spelling thing and gramma thing, it will never happen.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--QuoteBegin-NEX9+Jul 5 2005, 09:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEX9 @ Jul 5 2005, 09:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lol, Crispy, as per your directions to useing MS paint, i am a god compared to the new your telling how to use the program.

    As per the spelling thing and gramma thing, it will never happen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Lol. Obviously you're not otherwise you wouldn't be posting 99999999999999999999*9999999999999999999999999 images that look really bad. Just start making it in hammer, jeez.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Crispy+Jul 5 2005, 05:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Jul 5 2005, 05:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most mappers do these kinds of drawings, but they don't post them on the internet because they're not clear enough. I have a whole notebook full of stuff like this, but I only use it for personal reference because I understand what my squiggles mean, and nobody else on this earth would recognise it as a map layout/corridor concept/lighting diagram/etc <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    just did one at the weekend and it got really good. but its hard for people to tell what is what.

    my sketches end up in the trash can after Im done with the location. thats why ma place is allways tidied up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ThrillhouseThrillhouse Join Date: 2002-11-01 Member: 3178Members, Constellation
    It is unbelievably difficult to comprehend your posts man.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    The only reason I suggest paint is because I can't tell what anything is on those scans.

    ~ DarkATi
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Nex, you don't have to make your posts gramatically perfect but please put SOME effort into them. Very few people are actually going to bother reading a post by someone who spells words differently every other sentence (bebrie?) or pay heed to layouts that only YOU can understand.

    Please try and make things easy for other people to understand, the impression I get from this thread is a bunch of randomly placed ideas written badly and it's very hard to get a clear idea of what it is you are trying to achieve without attempting to decipher your writing/drawing. I know you can do it, just put in the effort will ya? Noone will respect a lazy writer.

    Back on topic some, I hope you're not intending to submit this as an official map because I don't think NS is the place for Mechs. They just don't suit the style of the game.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    edited July 2005
    man some people get really hostile on here when they have no right ot and should keep there negative opinions to there selfves

    yeah ill clean up the thread, yes ill redo the picks in MS paint, no they werent scans they were from a digital camera


    due to the feed back, i think, people are genuinly interested, unless there being big note know it all **** - no offence to those who genral are and arnt being in this situation, or never are and arnt in this situation, so ill make a genuine effort to fix this mess up


    hum there not mechs as in huge combat things, in fact they will just be a world entite no entrance to c0ck pit or any thing, just something to build a frame of skafe holding around and to fit with the storyline, there just ragther large up right greadgers, but with legs instead of wheels or tracks


    EDIT: Started ms paint top-o, will do more tomorrow, in the rine start area, cheack first page for edited pic
  • KradKrad Join Date: 2004-08-26 Member: 30914Members
    Pencil's all well and good (well, not in your case, but still), but I'd like to see you try to do it in Hammer before you show off your map.
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