Its pretty easy to get away with from an animation viewpoint, means the GL animations will all fit regardless of how many rounds have to go in the chamber, and gives you an excuse to play with the explosion sprites.
<!--QuoteBegin-Necrosis+Apr 2 2005, 06:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Apr 2 2005, 06:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its pretty easy to get away with from an animation viewpoint, means the GL animations will all fit regardless of how many rounds have to go in the chamber, and gives you an excuse to play with the explosion sprites. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> lol. truth. i'll think about it in the meantime i'll work on the other models
Replace knife model by an empty one and make the animation slash. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
the knife model is already like that rover... btw bash replace the peewees of knife with nothing, so the won't be swiping a knife in thirdperson instead of claws
<!--QuoteBegin-nogoodnickname+Apr 3 2005, 09:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nogoodnickname @ Apr 3 2005, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its kinda silly when a fade shoots with gl or sumtin, it will show the head flinch animation and it looks dumb <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> it shouldn't. maybe you're thinking of when the marine crouches.
either way i haven't reanimated it yet that's why.
No, I've been too busy with caliber and other extensive work to finish the hacked pack. Anyone who wants to finish and include my work has my blessings, however please moderators close this since i won't be finishing it.
<!--QuoteBegin-BAshh+Jun 27 2005, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jun 27 2005, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, I've been too busy with caliber and other extensive work to finish the hacked pack. Anyone who wants to finish and include my work has my blessings, however please moderators close this since i won't be finishing it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> redneck bronco buster :O
Can somebody finish this pack??I would do it but i cant model <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> .... I can make the fade sounds for the marine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I HIGHLY doubt that anyone will finish this. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Comments
<img src='http://www.nsarmslab.com/forums/uploads/post-7-1112384791.jpg' border='0' alt='user posted image' />
w_lerkpack for the win.
Change gl textures and sprites to match acid rocket.
GG.
lol. truth. i'll think about it in the meantime i'll work on the other models
btw bash replace the peewees of knife with nothing, so the won't be swiping a knife in thirdperson instead of claws
it shouldn't. maybe you're thinking of when the marine crouches.
either way i haven't reanimated it yet that's why.
Nice models <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
redneck bronco buster :O