Dev Corner Week 5 (highlights)

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Comments

  • ZunniZunni The best thing to happen to I&S in a long while Join Date: 2002-11-26 Member: 10016Members
    You figured me out, and by allowing me to reply to you, I'm now 1 post closer!!!!

    MUHAHAHHAHAHAHA
  • TalTal Join Date: 2005-02-23 Member: 42223Members
    alright zunni lets make a deal, everytime you post ill post a legitimate question for you to answer, than once you get 5000 posts (because of me of course) you can award me with playtester.
  • Joe2Joe2 Join Date: 2004-09-03 Member: 31268Members
    Changing the readyroom button from "F4" to "pause" is better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    @Zunni: What's about the "Readyroom" in the Steam menu ?
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    @Zunni: What's about the "Readyroom" in the Steam menu ?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Not sure what you mean....
  • Joe2Joe2 Join Date: 2004-09-03 Member: 31268Members
    The steam menu is the one when you press "Esc".

    I talk about the "Ready room" button under the "Resume game" button.
    Since the two buttons are near, you can click on the "Ready room" instead of the "resume"
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    That was not part of our change....
  • joeejoee Join Date: 2005-06-18 Member: 54113Members
    edited June 2005
    i hope there's better changes then "armory does not randomize medpacks" for actual balance / gameplay
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    Well, let's see, we went through at least 11 different implementations of cloaking during the B6 tests before we announced any of those changes.

    3.1 is the same way, we need to be sure that the implementation is "correct" before we release the details...

    There are a bunch of other changes.....
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin-Zunni+Jun 24 2005, 09:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Jun 24 2005, 09:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, let's see, we went through at least <b>11</b> different implementations of cloaking during the B6 tests before we announced any of those changes <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ow.

    Well at least that double tapping will fix an issue I have with my cats. They somehow tend to step on my F4 key when they jump up.
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Double-Tapping F4 is now required to return you to the Ready Room, people were having issues where they had a nice Heavy or had just Faded, and accidently hit F4, and lost the equipment, double-tapping f4 prevents this.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    ...Thats a highlight? I'm a bit confused. If thats one of the best things being changed, maybe I should stick to 3.0
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Sigh, people need to understand a bit better:

    This is <b>just</b> the finished and fully confirmed changes he is releasing. There is alot more to come, but all the balancing tweaks and new features have not been finalized so they aren't being publicized as they will likely change before release. Trust me, there is alot more than F4 button tweaks.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    yeah double tapping f4 is a great idea, ok i've only accidently hit it once or twice, and yeah I have dyspraxcia (sp (dyslexic aswell <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->)) (poor co-ordination) but still nicely done.

    oh my how many brackets can i get into one post.
  • Electrical_TapeElectrical_Tape Join Date: 2003-07-18 Member: 18257Members
    Double tap is a good idea, I guess. But after thinking about it for a while, Im betting they could have done more usefull programing with the time it took to program the double tap.

    I accidently hit F4 once, trying to take a picture with F5... so I changed RR to F12. Ive never had a problem since.
  • TalTal Join Date: 2005-02-23 Member: 42223Members
    I doubt they spent much time programming that..... obviously one person had time to do something while others were working on more important balancing features
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