Bloom Effect

SinAngstSinAngst Join Date: 2005-03-05 Member: 43460Members
edited June 2005 in Tech Support
<div class="IPBDescription">how to enable?</div> I was just messing around in Science and Industry, and I noticed a great bloom effect that they had going. It immensly changes the experience of the game, it give it so much more depth and glow, it's just great. Here's some screens to show you what I'm talking about.

Mit oust bloom
<img src='http://ee.1asphost.com/Whham/si_wonderland0003.JPG' border='0' alt='user posted image' />

Mit bloom
<img src='http://ee.1asphost.com/Whham/si_wonderland0000.JPG' border='0' alt='user posted image' />

Mit oust Bloom
<img src='http://ee.1asphost.com/Whham/si_wonderland0004.JPG' border='0' alt='user posted image' />

Mit Bloom
<img src='http://ee.1asphost.com/Whham/si_wonderland0002.JPG' border='0' alt='user posted image' />

Ns has sooo many little textures that are just begging to give off light.
Is this feature enabled in NS? Are there any plans to enable this feature?


edit: After posting the pics, I realised how little justice the effect recieves in photo form <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

Comments

  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    if I mis out anything sorry, been a while.

    in worldcraft/hammer there is a file called lights.rad. WC/hammer will use this file with compiling maps. The file contains the name of textures which emit lights, on what density and what color.

    So this is indeed pretty easy to do, for mappers. They simply hop in the file, add a few textures, change it to bright values, recompile maps, bring out patch, done.

    That is, IF it is done by texture lights.. doubtfull since some textures are lit partially.. or they do it by texture but only the sky texture, which must be insane bright then.
  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members
    Wow, I wish this was in NS, post this in the I&S forum. OR THE <b>S&I</b> FORUM! EH? EH? EH?
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    after much running through every map with a pixel and vertex shader mod, the only map that benifits from this in the slightest, is hera, and thats only this room.
  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members
    Woah. The hologram room looks frickin awesome.
  • SinAngstSinAngst Join Date: 2005-03-05 Member: 43460Members
    I will post this in the I&S forum, Where did you find that mod Darkfrost? Is it tweakable by the end user, or is it distributed as-is?
  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members
    Oh, and Dark, the comp screens look kick ****. Look closer, its awesome.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    <!--QuoteBegin-DarkFrost+Jun 22 2005, 11:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Jun 22 2005, 11:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> after much running through every map with a pixel and vertex shader mod, the only map that benifits from this in the slightest, is hera, and thats only this room. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    How do you enable it? I have an nVidia card... I have NS running with 4x AA and AF, looks pretty good...

    I'd love to play with the pixel and vertex shaders you speak of though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    You cant enable it, it has to be coded in.

    And I cant attach it here, its far to big. Sorry.
  • SinAngstSinAngst Join Date: 2005-03-05 Member: 43460Members
    Sor are you part of the dev team then?
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited June 2005
    No, I'm not an NS developer.

    I just played about with C++ and Cg, tryed some tutorials, and made a motion blur, vertex and pixel shader mod for HL. Its not optimised, and kills FPS, but it makes single player half-life look nicer.
Sign In or Register to comment.