Bloom Effect
SinAngst
Join Date: 2005-03-05 Member: 43460Members
<div class="IPBDescription">how to enable?</div> I was just messing around in Science and Industry, and I noticed a great bloom effect that they had going. It immensly changes the experience of the game, it give it so much more depth and glow, it's just great. Here's some screens to show you what I'm talking about.
Mit oust bloom
<img src='http://ee.1asphost.com/Whham/si_wonderland0003.JPG' border='0' alt='user posted image' />
Mit bloom
<img src='http://ee.1asphost.com/Whham/si_wonderland0000.JPG' border='0' alt='user posted image' />
Mit oust Bloom
<img src='http://ee.1asphost.com/Whham/si_wonderland0004.JPG' border='0' alt='user posted image' />
Mit Bloom
<img src='http://ee.1asphost.com/Whham/si_wonderland0002.JPG' border='0' alt='user posted image' />
Ns has sooo many little textures that are just begging to give off light.
Is this feature enabled in NS? Are there any plans to enable this feature?
edit: After posting the pics, I realised how little justice the effect recieves in photo form <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Mit oust bloom
<img src='http://ee.1asphost.com/Whham/si_wonderland0003.JPG' border='0' alt='user posted image' />
Mit bloom
<img src='http://ee.1asphost.com/Whham/si_wonderland0000.JPG' border='0' alt='user posted image' />
Mit oust Bloom
<img src='http://ee.1asphost.com/Whham/si_wonderland0004.JPG' border='0' alt='user posted image' />
Mit Bloom
<img src='http://ee.1asphost.com/Whham/si_wonderland0002.JPG' border='0' alt='user posted image' />
Ns has sooo many little textures that are just begging to give off light.
Is this feature enabled in NS? Are there any plans to enable this feature?
edit: After posting the pics, I realised how little justice the effect recieves in photo form <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Comments
in worldcraft/hammer there is a file called lights.rad. WC/hammer will use this file with compiling maps. The file contains the name of textures which emit lights, on what density and what color.
So this is indeed pretty easy to do, for mappers. They simply hop in the file, add a few textures, change it to bright values, recompile maps, bring out patch, done.
That is, IF it is done by texture lights.. doubtfull since some textures are lit partially.. or they do it by texture but only the sky texture, which must be insane bright then.
How do you enable it? I have an nVidia card... I have NS running with 4x AA and AF, looks pretty good...
I'd love to play with the pixel and vertex shaders you speak of though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
And I cant attach it here, its far to big. Sorry.
I just played about with C++ and Cg, tryed some tutorials, and made a motion blur, vertex and pixel shader mod for HL. Its not optimised, and kills FPS, but it makes single player half-life look nicer.