Is It Possible To Check A Player's Ip Ingame?

DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
<div class="IPBDescription">Not referring to admin or rcon access.</div> Is it possible to check a player's IP ingame if you do <b>NOT</b> have admin or rcon access? If it is, how do you do this?

Granted there are methods for checking internet user's IPs but I am asking about doing it while playing NS.
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Comments

  • NogamiNogami Join Date: 2002-11-13 Member: 8512Members, Constellation
    As far as I know, there is no way to do that without admin access.

    And there shouldn't be. Back in the bad-old-days, if some jerk found out your IP, they'd start ICMPing you to mess up your ping times and knock you off the server.

    Nobody needs to know a player's IP except an admin.

    N.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Nogami+Jun 19 2005, 05:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nogami @ Jun 19 2005, 05:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As far as I know, there is no way to do that without admin access.

    And there shouldn't be.  Back in the bad-old-days, if some jerk found out your IP, they'd start ICMPing you to mess up your ping times and knock you off the server.

    Nobody needs to know a player's IP except an admin.

    N.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I am in total agreement with you. I just want to confirm it canNOT be checked ingame by anyone other than an admin or someone with rcon access.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    If you use the Cal plugin it has an "iplist" command which lists ips and steamids for all players. You just have to make sure that cal_screenshots is set to 0 or it will randomly take screenshots when people die.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    For the sake of argument, and excluding competitive play, would players object if their IP was displayed publicly, say as part of a plugin?
  • InFlamesInFlames Join Date: 2004-10-22 Member: 32396Members, Constellation
    edited June 2005
    <!--QuoteBegin-Depot+Jun 19 2005, 05:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Jun 19 2005, 05:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For the sake of argument, and excluding competitive play, would players object if their IP was displayed publicly, say as part of a plugin? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Deffinately, to put it politely there is a large asshat player base around that would abuse it regularily.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Thank you, and I agree. I'd like more input from others though.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    I dont trust anyone who incessantly agrees and queries the same issue in a public forum, youre bluffing son show us your cards :s
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    I don't want to see this particular feature implemented, hence my need for feedback.
  • kalimxskalimxs Join Date: 2005-04-30 Member: 50543Members
    giving people who connect access to an ip list is a terrible idea
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    im sure typing status in console would be enough information.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-MrBananaMan+Jun 19 2005, 07:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrBananaMan @ Jun 19 2005, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> im sure typing status in console would be enough information. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Exactly, which only shows a player's SteamID. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    Can't picture a single reason why anyone would need another players IP.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-devicenull+Jun 19 2005, 10:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (devicenull @ Jun 19 2005, 10:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can't picture a single reason why anyone would need another players IP. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh there's reasons ... bad ones. LOL
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    single legit reason <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • FangsFangs Join Date: 2003-02-13 Member: 13506Members
    Does "status" not work anymore in console? Havent used it for years, so i can't remember if it shows ip's or just steam id's.

    /me goes to check status.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    No good reasons for having it, plenty of bad reasons, it seems quite simple to me. Who wants to make this plugin, so we can complain to them directly?
  • kill4thrillskill4thrills Join Date: 2004-06-24 Member: 29506Members, Constellation
    bad idea... giving everyone access to a list of player IP addresses is the same as giving everyone a list of player phone numbers and street addresses, except that there aren't any proggies around that let you phone someone or ring their doorbell like 100+ times per second
  • InFlamesInFlames Join Date: 2004-10-22 Member: 32396Members, Constellation
    <!--QuoteBegin-Depot+Jun 19 2005, 04:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Jun 19 2005, 04:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is it possible to check a player's IP ingame if you do <b>NOT</b> have admin or rcon access? If it is, how do you do this?

    Granted there are methods for checking internet user's IPs but I am asking about doing it while playing NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Your an insatiably dodgy guy, I've got my evil eye on you <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    No, thanks. I don't want anyone having my IP details, whether a back-orifacing hacksaw or some netbot that will give out my gaming info to 3rd parties so that they can increase their marketing leverage.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Crispy+Jun 20 2005, 05:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Jun 20 2005, 05:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, thanks. I don't want anyone having my IP details, whether a back-orifacing hacksaw or some netbot that will give out my gaming info to 3rd parties so that they can increase their marketing leverage. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The operators of any server that takes logs have it, NS forums admins as well as the admins for any other forums you may have joined have it, pretty much anyone who can see you online can get it. Really, it's hard to prevent from getting out, but the last thing we need is for IPs to be openly shared so all the script kiddies can enter pretty IPs into thier downloadahacks.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    But I'm sure there's a big difference between using underhand tactics to directly target someone and gain info on their IP and simply copying down public information. There's an unwritten law (I wouldn't be surprised if the game creators or server owners have it written somewhere in the agreement you approve when you set up a server) that restricts admins from making IPs publically available.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    edited June 2005
    My original question was "is this possible?" because I needed to know for certain BEFORE I acted upon this. The answer was "no it's not possible".

    I'd say it's unanimous to date that <b>NO</b> one feels IPs should be publicly displayed. My oppinion is the server ops have access to this info (via server logs) for obvious reason/s, and it's <b>NOT</b> meant to be shared with the playerbase as the potential exists where it could (and would) be abused.

    <!--QuoteBegin-im lost Jun 20 2005+ 02:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost Jun 20 2005 @ 02:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    No good reasons for having it, plenty of bad reasons, it seems quite simple to me. Who wants to make this plugin, so we can complain to them directly?  <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->The plugin has already been created whereas a player's IP would be publicly displayed. I locked the thread and deleted the sma to prevent it's release.
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    <a href='http://www.modns.org/forums/index.php?showtopic=1826' target='_blank'>Structure Display</a> showed a player's IP along with their SteamID, by default. They'd have to alter a #define in the SMA to change this.

    Apparently, the Extralevels experience has convinced Depot that server admins may not properly configure plugins, especially when it comes to #defines inside the SMA. #defines, as opposed to cvars, can be used to increase performance, but they seem to be too sophisticated for some.
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    Perhaps you can try for example 2.52.300.XXX, replacing the last octet with X's
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Sandstorm+Jun 20 2005, 12:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sandstorm @ Jun 20 2005, 12:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.modns.org/forums/index.php?showtopic=1826' target='_blank'>Structure Display</a> showed a player's IP along with their SteamID, by default. They'd have to alter a #define in the SMA to change this.

    Apparently, the Extralevels experience has convinced Depot that server admins may not properly configure plugins, especially when it comes to #defines inside the SMA. #defines, as opposed to cvars, can be used to increase performance, but they seem to be too sophisticated for some. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The majority of server ops don't even open an sma prior to compiling it - hence the necessity for the plugin's author to set all default cvars/defines responsibly.

    This however is not why the thread was locked and the sma removed, as already explained.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Depot+Jun 19 2005, 05:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Jun 19 2005, 05:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For the sake of argument, and excluding competitive play, would players object if their IP was displayed publicly, say as part of a plugin? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Uh, yeah.
  • InFlamesInFlames Join Date: 2004-10-22 Member: 32396Members, Constellation
    <!--QuoteBegin-Depot+Jun 20 2005, 06:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Jun 20 2005, 06:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My original question was "is this possible?" because I needed to know for certain BEFORE I acted upon this. The answer was "no it's not possible".

    I'd say it's unanimous to date that <b>NO</b> one feels IPs should be publicly displayed. My oppinion is the server ops have access to this info (via server logs) for obvious reason/s, and it's <b>NOT</b> meant to be shared with the playerbase as the potential exists where it could (and would) be abused.

    <!--QuoteBegin-im lost Jun 20 2005+ 02:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost Jun 20 2005 @ 02:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    No good reasons for having it, plenty of bad reasons, it seems quite simple to me. Who wants to make this plugin, so we can complain to them directly?  <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->The plugin has already been created whereas a player's IP would be publicly displayed. I locked the thread and deleted the sma to prevent it's release. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I've reduced the evilness of my eye, its now just pink
  • titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
    edited June 2005
    <!--QuoteBegin-Crispy+Jun 20 2005, 05:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Jun 20 2005, 05:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There's an unwritten law (I wouldn't be surprised if the game creators or server owners have it written somewhere in the agreement you approve when you set up a server) that restricts admins from making IPs publically available. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    hahahahahahahahahahahahahahahahahahahahahahahaha

    no there isn't


    most of you are so grossly misinformed that it's mind-boggling

    people can't do jack with your ip address other than flood you or exploit vulnerabilites on your system

    the first is only possible if they have a large botnet and are dedicated to bringing you down (and guess what? i don't think a single person cares enough about anyone posting in this thread to try to take out their internet connection)

    the second is only possible if you're too dimwitted to update your respective operating systems when service packs and/or patches are released, in which case you deserve to get rooted

    oh no here is my ip address please don't hack me! 24.222.179.143
  • slipknotkthxslipknotkthx Join Date: 2002-12-17 Member: 11016Members, Constellation
    If you aren't smart enough to protect your computer you should be flooded.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Indeed they are coming out of the woodwork now ...

    Point is the server op should be the only person with access to it.
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