Ns_frigid
Mouse
The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">yeah.. I should change the name...</div> <img src='http://www.terminus-discord.com/~mouse/ns_frigid0000.jpg' border='0' alt='user posted image' />
<img src='http://www.terminus-discord.com/~mouse/ns_frigid0001.jpg' border='0' alt='user posted image' />
<img src='http://www.terminus-discord.com/~mouse/ns_frigid0002.jpg' border='0' alt='user posted image' />
These screens are from the left hive.
<img src='http://www.terminus-discord.com/~mouse/frigidlayout.gif' border='0' alt='user posted image' />
<img src='http://www.terminus-discord.com/~mouse/ns_frigid0001.jpg' border='0' alt='user posted image' />
<img src='http://www.terminus-discord.com/~mouse/ns_frigid0002.jpg' border='0' alt='user posted image' />
These screens are from the left hive.
<img src='http://www.terminus-discord.com/~mouse/frigidlayout.gif' border='0' alt='user posted image' />
Comments
Can't wait mouse, I reckon it's going to be awesome.
Call it ns_underground or something similar.
maybe you could say some words regardign the background so we dont have to guess whats up in this map <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Yes and no, it's roughly about 60% of the size of hydrosity. That layout was done in Hammer, the thin corridors are 128 units wide, the wider corridors are 192 units. While this is just a preliminary layout (there are no additional rooms shown), the map will only noticably increase in size if it's shown to be unbalancing.
@Olmy
Yeah, the pit will kill you if you fall in it; although the areas where you can 'easily' fall are limited. Additionally, thanks to the supports, if a jetpacker wants to be continuously attacking the hive, they have a pretty small airspace.
@Depot
Less than half of the map occurs below ground, the rest is in an overhead facility.
May your latest map rock hard
And be official
/me searches though his old archives to find the original ns_frigid.
--Scythe--
that was attrition.
But the rock texture, what it name ? I search it but I don't find... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If you want to keep the current walkway lights, I'd suggest making the railing cast a shadow, or using some other method of making the lights more localized, and then adding another diffuse color curving over the rocks. Maybe a blue or some such, something that compliments orange well.
wall_rock01 ns2.wad
@moultano
I'm not too sure what I'll do as far as the infestation is concerned, unless I have a hard line between the infestation and the rocks, I can't think of any easy way to have them next to each other. I'll probably come back to it when I finish the map.
Barring some random soft light over the rocks, I doubt I'll be changing the lighting much if at all. I'm quite fond of the 'dull' look the current lighting gives the room.
As for the squarish rocks, the main reason for those is so the r_speeds don't get too high, as there are no visblocks within the hive itself, I have to be careful about what I put in it. As it stands I'm thinking of converting the pylons into models.
@Carnage
Actually the hive isn't very open at all; between the pylons and the underside of the walkway, skulks have plenty of hiding spots
<img src='http://www.terminus-discord.com/~mouse/ns_frigid0005.jpg' border='0' alt='user posted image' />
<img src='http://www.terminus-discord.com/~mouse/ns_frigid0006.jpg' border='0' alt='user posted image' />
<img src='http://www.terminus-discord.com/~mouse/ns_frigid0004.jpg' border='0' alt='user posted image' />
[EDIT] two more because the #nsmapping nubs are impossible to please
<img src='http://www.terminus-discord.com/~mouse/ns_frigid0007.jpg' border='0' alt='user posted image' />
<img src='http://www.terminus-discord.com/~mouse/ns_frigid0008.jpg' border='0' alt='user posted image' />
Pulsar
regardless, i will knock something up for you to test it out.
regardless, i will knock something up for you to test it out. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thats where clip brushes come in <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->