Idea for map im goin to make, tell me what you

Scottc1988Scottc1988 Join Date: 2002-03-19 Member: 334Members
<div class="IPBDescription">Think.</div>Ok get this, the marines spaceship has crashed onto the alien planet and was at such a high speed its stuck 2 miles under the ground, they are stuck in a series of alien caverns and must find a way out and get off the icy planet.

Comments

  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Sounds good!  That ship must have had some serious shielding to withstand an impact great enough to plant her 2 miles underground. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • 007007 Join Date: 2002-01-27 Member: 116Members
    I'd make a map but I am using cs retail AND THE STUPID RMF.EXE WON"T ACCEPT IT AS 1108 WHEN I AM USING 1.3 THE MOST CURRENT VERSION OF CS AND THE NS PEOPLE DIDN"T THINK OF PEOPLE LIKE ME THAT WILL HAVE TO GO OUT AND BUY A HL CD!!!!!!...... umm yeah good idea. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    The concept of having a ship buried 2 miles underground -while it doesn't make much sense (not that it really has to)- is a truly awesome idea!

    Keep in mind though, that the main objective for the marines in NS version 1, will be finding the active hives as they come online, and destroying them... not escaping an installation. I think some additional programming would be required for extra scenarios.

    I don't think there is any set rule or anything (or is there?), but creating the basic marine/alien/hive scenario is probably the best thing to do at the current time.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    007, for your problem not owning HL, check with MonsE. I think he has a fake one you can use. Either that, or try copying the CS.EXE and renaming it to HL.EXE.
  • Scottc1988Scottc1988 Join Date: 2002-03-19 Member: 334Members
    Changed version of the story <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->, the marines spaceship has crashed onto the alien planet and was at such a high speed its stuck 2 miles under the ground, they are stuck in a series of alien caverns, and must exterminate any alien threat. The ship is severely damaged(kinda like in 20 pieces lol) im goin to make big pieces of the ship in differant places, and they will contain resources, cool eh ?
  • Scottc1988Scottc1988 Join Date: 2002-03-19 Member: 334Members
    Anyone got any idea's of what the ship should look like?(the main piece lol)
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    I'm thinking Manta Ray-ish. For some reason it's the image that leaps to mind. It seems like it'd pierce the ground.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    yeah, thin and sleek manta style . . . would seem most logical strength/piercing chape.
  • mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
    Yeah manta shaped ship would be good.

    My dropship is like that (pending clarification on that issue)
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    I think 2 miles in the ground is a bit deep, but i like this idea, i think you are the first one to make a map that is in the alien environment instead of the marine (spaceship). I think the marines should be able to see the top of the 'crater', it must not be TOO deep, and they cannot climb towards it, so they have to go into the tunnels, like you said. Just dont make it TOO deep, then the story could be true too...

    I think the spaceship should be large... not just a dropship, but a cargoship, and it should be 90% intact, just heavily burned through the athmosphere, broken at some places. I think if you make the map as i see it in my mind now, it can be a very good map...
  • 007007 Join Date: 2002-01-27 Member: 116Members
    Well... it'd be more realistic.. if u skided along the ground hit a sharp piece *it broke a piece off*  the ground would break and the ship be fully submerged and a cave in accours.. and then you make you're way around...  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • Scottc1988Scottc1988 Join Date: 2002-03-19 Member: 334Members
    Thanks, i dont draw too good but ill draw a few sketches of what the ship will look like
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    I think the planet must be made out of vanilla ice cream or something... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    Seriously, maybe the (strongly-shielded) ship hit ground just above some cave system of some sorts so it naturally just continued through the very thing layer of 'earth' filling the main cave. Hmm, if you let the marines go outside of the ship you could let them wonder of in large cavesystems. Yeah, put the hive(s) outside of the ship. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Something that would be very cool, but maybe not good to map is to tilt the whole ship, maybe only just slightly, but enough to make it feel like it has crashed.

    *** Kassinger thinks back to some very fun Jedi Knight gameplay in a level where a spaceship was about to crash into a planet, and everything was tilted heavily.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    if they crashed into a DEEP swamp it works. But not if it's an ice planet. Why does it have to be an ice planet?

    Did the aliens prepare a command center for the tunnels if marines would crash there?

    btw make a piece of the ship go straight down from one tunnel, thru the floor and into another. that could look awsome. all the everyday-ship-life-stuff in there lying in the cockpit. (if thats censured i must have misspelled)
    And a small window to crawl out of.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    I think you misunderstood me...

    I was just joking when I said it had to be made of ice <b>cream</b> (glas or summin' in swedish, right?) so the ship would have a soft landing. And you might have noticed I wrote <i>seriously</i> after that. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    The commanders console would be in the ship, and with some elite scanning devices it would be able to see all the caves. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Kassinger+Mar. 22 2002,09:29--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Kassinger @ Mar. 22 2002,09:29)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I think the planet must be made out of vanilla ice cream or something...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Hmm... now there's an idea... Hehe <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    I really like your idea of having caves to move through, and parts of the ship here and there with the resource nozzles in them. Sweetness.

    I imagine this could get a bit tricky to build though... making it look good in the commander mode and everything...
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    I actually have a map like this in progress..

    The Marines can see the sky, but the bulk of the ship prevents them from going out that way..

    The resource node is in a spot where the marines would have to swim under water for a Looong time, getting through with (in my case) about 15 hp.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Jedisar, make the water texture to a vanilla ice cream texture, I could make one for you if you'd like. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> <- just kidding, in case of more misunderstandings.

    Hmm, forcing people to lose health points to reach a resource node seems drastic, though I guess you can do it. *shrugs*

    I would really like to see such a map with caves + ship parts if done well. And Flarya probably wouldn't have anything against it if it doesn't have outdoor areas, and if the caves sorta gave you the same feeling as walking in the hallways of other (official) ns maps.

    Though I guess the mapper would have to solve some commanders issues, like commander console placement, a way to explain how the commander can see into the caves (scanning device?) and stuff.

    I imagine that such a level would remind you of going in a ant farm, seeing lots of alien stuff. A challenge would be to detail the caves so they are just as exiting to walk through as actual hallways. You wouldn't want to end up going through lots of tunnels with just a single texture and little variation.
  • Scottc1988Scottc1988 Join Date: 2002-03-19 Member: 334Members
    Ok now put your bets down for who thinks im goin to make this map or not
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Umm, in most maps there are a few good pinch points. How can you have pinch points in a random series of tunnels?  And if you have the pinch points up on the top of the ground then once the marines die they have to go '2 miles' through tunnels just to get back into action.  Not to mention if one tard just wants to stop moving in a tunnel then he blocks that tunnel.  I just dont see how a commmander would do his job when his men are in tunnels.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Why would it be any different then concrete or metal hallways when dealing with the commander??

    They don't have to be 3 foot by 4 foot tunnels... Just think along the lines of natural and rocky/bumpy hallways...

    I really don't see why this would cause a problem for the commander, as opposed to the standard fare.
  • Scottc1988Scottc1988 Join Date: 2002-03-19 Member: 334Members
    Well, there are going to be big rooms with cool formations <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Damn vertexes are making this hard
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    must be a pretty big planet too :x 2 miles is getting on for molten rock~~~
  • MonkeygetMonkeyget Join Date: 2002-02-27 Member: 254Members
    I made a background for a map too but i am at the third page!(wroten on paper) and it's half finished... is that too much?
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Hehe, no there is no set rule on how long your map's backstory has to be or if you even have to write one. Absolutely nothing wrong with a long backstory.



    <!--EDIT|ken20banks|Mar. 26 2002,13:46-->
  • LazarusLazarus Join Date: 2002-01-28 Member: 122Members, Constellation, Reinforced - Gold
    I have an idea for a map:
    so this is on some rocky planet (stones and stuff) and therre is the alien base wich is a crashed spaceship, all infested and dirty. then there is the marine base in the other end wich is the resque spacecraft to find out what happened. between the spaceships  there is a large cavernsystem that is easy to get lost in. in the middle of the cavesystem there is a tiny supply-depode with a rescorse point. there would be also a rescorse points near the spaceships. so most of the action is in those dark wet caves, fighting for the extra resc-point. just an idea, maybe a bad 1, dont know cause i dont have any about mapping
  • The_ArtistThe_Artist Join Date: 2002-03-11 Member: 305Members
    if you guys every played timesplitters on the ps2 (the game sux btw) there is a level on there that sounds alot like the tunnels that would or might be made for this map.

    If you ever get the chance play it, i get alot of inspiration from that game.

    May help some people who are stuck for ideas for a map just pick up a sci-fi game and play away and get some ideas from it. e.g AvP 2 , timesplitters, serious sam, system shock 2 etc.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    <!--QuoteBegin--Kassinger+Mar. 22 2002,14:09--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Kassinger @ Mar. 22 2002,14:09)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I think you misunderstood me...

    I was just joking when I said it had to be made of ice <b>cream</b> (glas or summin' in swedish, right?) so the ship would have a soft landing. And you might have noticed I wrote <i>seriously</i> after that. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    my god! what do u think i think of u as someone who doesn't think at all? <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    the mapper said it was supposed to b an iceplanet
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    If your serious about making this tunnel map, you should get the rock texture which is used in ns_jungle, its pretty and very detailed, check it out
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