<!--QuoteBegin-DC Darkling+Jun 15 2005, 03:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DC Darkling @ Jun 15 2005, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> all the adren gorges will hunt you down, spray you to death and use your body for res to make babblers if you ever forget them again. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I wish we could make babblers still....but nooooooooooooooooo
One little thing that was fun, got removed..NOT FAIR ! :O
SinSpawnHarbinger of SufferingJoin Date: 2002-11-12Member: 8359Members
I personally like large games, but thats not the point, maybe the increased 420 dmg per seige is to accompany for the amount of players. As a 6vs6 2 gorges out of the 6 aliens that would gorge would not be able to stop the force of the seige and still be able to assualt.
for 10 vs 10, I suppose more gorges are expected, or something.
<!--QuoteBegin-Golden+Jun 14 2005, 03:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Golden @ Jun 14 2005, 03:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-im lost+Jun 14 2005, 12:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ Jun 14 2005, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is when offense chambers are actually useful. If you have five of them spread around the hive, it's going to be several siege volleys before the hive starts taking damage. That can easily add 30 seconds or more to the time needed for an an attack. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Not if the comm is actually smart with their pinging. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Er, if the com pings the hive, chances are he's going to ping the chambers all around the hive, and since <u>he</u> doesn't choose targets, the sieges do that...yeah, how exactly can he avoid those chambers?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As a 6vs6 2 gorges out of the 6 aliens that would gorge would not be able to stop the force of the seige and still be able to assualt. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That leaves 4 combat aliens against 5 marines. If the aliens are anywhere half competent, they will have 1 lerk and 1 fade at the very least.
1 lerk, 1 fade, 2 skulks vs 5 marines. Does it seem that impossible?
<!--QuoteBegin-Sky+Jun 16 2005, 12:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jun 16 2005, 12:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Golden+Jun 14 2005, 03:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Golden @ Jun 14 2005, 03:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-im lost+Jun 14 2005, 12:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ Jun 14 2005, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is when offense chambers are actually useful. If you have five of them spread around the hive, it's going to be several siege volleys before the hive starts taking damage. That can easily add 30 seconds or more to the time needed for an an attack. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Not if the comm is actually smart with their pinging. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Er, if the com pings the hive, chances are he's going to ping the chambers all around the hive, and since <u>he</u> doesn't choose targets, the sieges do that...yeah, how exactly can he avoid those chambers? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Play around with it, I'll let you figure it out for yourself.
ok i dont feel that the siege are too strong at all... they dont make it to were aliens are having to wait 1 minute when they have no chance of winning... it also gives an edge in a game where aliens are kickin **** with 3 hives and a loaded up team, 1 rine sneaks in around an oc filled hive, so forget the shoty rush, put about 3 siege, take the ocs down in 10 seconds, take the hive down in 20, and thats 30 secs if things run smoothly, which never happens... really siege should not be changed at all, you never see anyone in the server complaining that the siege took the hive down real fast... if anything i wish siege would blast an onos, i mean they removed the dmg to the other aliens around structures, no more than that should be changed, except for maybe minor dmg changes...
Com core is a good example of a "controled" siege so you target the hive only.
No matter what siege spot you bulid from.. always scan behind the hive. as close as you can to the edge of the map. This means that the scan will catch the hive but not the chambers. unless they are in close proxmity to the hive. But sieges target the first thing that is range and then move outwards so any chambers behind the hive in relation to the sieges won't matter.
Sieges too strong? imo the sieges are really weak now(compared to what they used to be). even just one adren gorge at the hive slows down the process of sieging significantly, and they don't even kill the gorge spraying like they used to.
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
sitting on a chamber gave the same result for the gorge buddy. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
And on the plus side,NS 3.0.4 promises to upgrade seige power from 380 to 400. Yay....unless you're alien. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
with three gorges you can hold out from 3 sieges for a short time, but since thats 3 aliens down taking down the sieges, the Marines just move in and finish the job.
but then again if they do become "nerfed" ns classic will just turn into the "ninja pg and shotgun down every hive" again. And we don't want that again.. ever.. again
ChurchMeatshield grunt-fodder // Has pre-ordered NS2Join Date: 2002-12-31Member: 11646Members, Constellation
Pfft if we re-implement seige damage to lifeforms, marines wouldn't shotty rush every single time. We just gotta make it consistent when aliens take damage.
Comments
I wish we could make babblers still....but nooooooooooooooooo
One little thing that was fun, got removed..NOT FAIR ! :O
for 10 vs 10, I suppose more gorges are expected, or something.
But 420dmg per seige cannon just looks alot :/
Not if the comm is actually smart with their pinging. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Er, if the com pings the hive, chances are he's going to ping the chambers all around the hive, and since <u>he</u> doesn't choose targets, the sieges do that...yeah, how exactly can he avoid those chambers?
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That leaves 4 combat aliens against 5 marines. If the aliens are anywhere half competent, they will have 1 lerk and 1 fade at the very least.
1 lerk, 1 fade, 2 skulks vs 5 marines. Does it seem that impossible?
Not if the comm is actually smart with their pinging. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Er, if the com pings the hive, chances are he's going to ping the chambers all around the hive, and since <u>he</u> doesn't choose targets, the sieges do that...yeah, how exactly can he avoid those chambers? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Play around with it, I'll let you figure it out for yourself.
No matter what siege spot you bulid from.. always scan behind the hive. as close as you can to the edge of the map. This means that the scan will catch the hive but not the chambers. unless they are in close proxmity to the hive. But sieges target the first thing that is range and then move outwards so any chambers behind the hive in relation to the sieges won't matter.
Yay....unless you're alien. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
Yay....unless you're alien. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
3.04 already happened.
but then again if they do become "nerfed" ns classic will just turn into the "ninja pg and shotgun down every hive" again. And we don't want that again..
ever.. again