Combat: Good Or Bad For Ns.
Zombies_and_Robots
Join Date: 2005-06-16 Member: 53992Members
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I am begining to think it has been VERY bad for the game. Combat is already more popular than regular NS, which is awful IMO. NS was a game where you were required to work as a team. Now a brain-dead CS clone with levels has taken over.
Originaly I was excited abou tcombat, because it would give me a chance to practice the game, but now it is so far removed from normal NS mode that there is NO point what-so-ever in even trying to practice on it. Ugh.
I am begining to think it has been VERY bad for the game. Combat is already more popular than regular NS, which is awful IMO. NS was a game where you were required to work as a team. Now a brain-dead CS clone with levels has taken over.
Originaly I was excited abou tcombat, because it would give me a chance to practice the game, but now it is so far removed from normal NS mode that there is NO point what-so-ever in even trying to practice on it. Ugh.
Comments
ok...lets try this in a polite way
Dear
Zombies and Robots
In the last weeks we ve had several threads discussing combat and classic. Most of the time (nearly everytime) this ended in a flamewar. There was NO result. What these people above mean is that you shouldnt start this all over again. rather try to find a thread that isnt locked yet (because yours will be locked very soon) and post in there.
This will save you and us time and nerves, and you wont get flamed out of this forum. See? Everyone will be happy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Combat's become the more enjoyable gametype. Teamwork is still important, but not mandatory; the game is more accessible; no-one is forced into dull roles. If the second aim is what the dev team wanted, then spending the time used to make Combat probably should have gone into refining Classic, but that's hindsight for you. I'm sure you could argue that it wouldn't have made a difference, since Classic's flaws are in the design.
Pros<ul><li>Brought more people to the game</li><li>Is fun when played within its intentions</li><li>Great for accumstoming new players</li></ul>
Cons<ul><li>Detrimental to real competetive play</li><li>Mods like 50 levels, marine vs marine, etc, flying invisible HA turn combat into an abominaiton</li><li>Quickly replaced NS as the popular half of the game</li><li>Never played as intended. Combat was meant to awkward situations like 4v4 people on a server, to give them something to do while the server filled up for normal ns</li><li>Combat along with mods has turned NS into counter-strike with aliens</li></ul>
Don't you get bored of seeing them or making them <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Each mode can be fun, but combat relies more on what YOU make of it. Classic makes you rely heavily on TEAMWORK(omghax).
Play which one you like and don't just concede to the opinions of anti-combat-high-post-count forum ****.
Don't you get bored of seeing them or making them <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Don't you love the <span style='color:white'>Report</span> button? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
If all the 'CS n00bs' who 'ruin classic' just play combat, I really don't see how they're ruining what they don't even play.
Go join a Classic only server and your problem is magically sloved.
Combat is a good way to keep the name "Natural Selection" alive. Without Combat, NS would hardly be as popular as it is now.
If all the 'CS n00bs' who 'ruin classic' just play combat, I really don't see how they're ruining what they don't even play.
Go join a Classic only server and your problem is magically sloved.
Combat is a good way to keep the name "Natural Selection" alive. Without Combat, NS would hardly be as popular as it is now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The man's got a point. However, topics like these should be locked up before another flame war erupts.
Thanks, but I'm a girl irl.
It's a great gameplay to ADD to Natural-Selection, but since so many new players refuse to dedicate themselves for a little while to NS, they stay in combat ONLY.
Combat was made to enhance ns, to asdd a little sweet spot of pure action in between lengthy ns games, but now that Classic is 30 mins long, and combat is what -- 15-20, newbie players just don't care which one, as long as they have fun.
If they differentiate Classic and Combat a lot more, I think new players would see them truly as two game types and enjoy them a lot more, but until them, combat is a mini-classic, or is it classic is now turning into a mini-combat with its pathetic 30minute games.
Pros<ul><li>Brought more people to the game</li><li>Is fun when played within its intentions</li><li>Great for accumstoming new players</li></ul>Cons<ul><li>Detrimental to real competetive play</li><li>Mods like 50 levels, marine vs marine, etc, flying invisible HA turn combat into an abominaiton</li><li>Quickly replaced NS as the popular half of the game</li><li>Never played as intended. Combat was meant to awkward situations like 4v4 people on a server, to give them something to do while the server filled up for normal ns</li><li>Combat along with mods has turned NS into counter-strike with aliens</li></ul> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
QFT!
Pros<ul>
</li><li>Brought more people to the game
</li><li>Is fun when played within its intentions
</li><li>Great for accumstoming new players
</li></ul>
Cons<ul>
</li><li>Detrimental to real competetive play
</li><li>Mods like 50 levels, marine vs marine, etc, flying invisible HA turn combat into an abominaiton
</li><li>Quickly replaced NS as the popular half of the game
</li><li>Never played as intended. Combat was meant to awkward situations like 4v4 people on a server, to give them something to do while the server filled up for normal ns
</li><li>Combat along with mods has turned NS into counter-strike with aliens
</li></ul><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Combat in a nutshell
True
True
True
Plus it's damn good training for sharpening your skills IF you dont get multipleupgrades.
Is fun when played competitively.
Cons
False
Classic has mods also which alter gameplay
False, NOT teh con
Totally and unequivocaly false.
ROFLMGDAO - not.
Pros<ul>
</li><li>Brought more people to the game
</li><li>Is fun when played within its intentions
</li><li>Great for accumstoming new players
</li></ul>
Cons<ul>
</li><li>Detrimental to real competetive play
</li><li>Mods like 50 levels, marine vs marine, etc, flying invisible HA turn combat into an abominaiton
</li><li>Quickly replaced NS as the popular half of the game
</li><li>Never played as intended. Combat was meant to awkward situations like 4v4 people on a server, to give them something to do while the server filled up for normal ns
</li><li>Combat along with mods has turned NS into counter-strike with aliens
</li></ul><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Combat in a nutshell
True
True
True
Plus it's damn good training for sharpening your skills IF you dont get multipleupgrades.
Is fun when played competitively.
Cons
False
Classic has mods also which alter gameplay
False, NOT teh con
Totally and unequivocaly false.
ROFLMGDAO - not. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Right thats why we see co_de_dust, gg.
co ruined the teamwork side of the game. thats why we get all these little nub retards that dont listen to thier comm.
Don't you get bored of seeing them or making them <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Don't you love the <span style='color:white'>Report</span> button? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Report button?
Call me blind but i dunno where it is otherwise i would of by now <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Pros<ul>
</li><li>Brought more people to the game
</li><li>Is fun when played within its intentions
</li><li>Great for accumstoming new players
</li></ul>
Cons<ul>
</li><li>Detrimental to real competetive play
</li><li>Mods like 50 levels, marine vs marine, etc, flying invisible HA turn combat into an abominaiton
</li><li>Quickly replaced NS as the popular half of the game
</li><li>Never played as intended. Combat was meant to awkward situations like 4v4 people on a server, to give them something to do while the server filled up for normal ns
</li><li>Combat along with mods has turned NS into counter-strike with aliens
</li></ul><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Combat in a nutshell
True
True
True
Plus it's damn good training for sharpening your skills IF you dont get multipleupgrades.
Is fun when played competitively.
Cons
False
Classic has mods also which alter gameplay
False, NOT teh con
Totally and unequivocaly false.
ROFLMGDAO - not. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Right thats why we see co_de_dust, gg. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Why mention co_de_dust alone? There are as many converted TFC and DoD maps, duh.
To Devs: YES. brings in more players. which means more player and more $
To CSers: Who cares? they are new.
To the old community: Supposed to be yes. However, the outcome was extremely unacceptable. Luckily the dev still willing to update the system. BUT, when extra-level comes out. GG.
False
Classic has mods also which alter gameplay
False, NOT teh con
Totally and unequivocaly false.
ROFLMGDAO - not. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
care to elaborate, or are you just going to say "uh, LOL, YOU'RE WRONG, BUT I WON'T CARE TO EXPLAIN MYSELF BECAUSE I DON'T NEED TO"
Consider yourself "pushed". <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
False
Classic has mods also which alter gameplay
False, NOT teh con
Totally and unequivocaly false.
ROFLMGDAO - not. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
care to elaborate, or are you just going to say "uh, LOL, YOU'RE WRONG, BUT I WON'T CARE TO EXPLAIN MYSELF BECAUSE I DON'T NEED TO" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Where it was needed I did elaborate. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
If you need more information on how I feel about all of this, feel free to view any one of the many recent identical arguments. Unless you suffer from ADD or a severe case of the lazies fell free to search - no need for me to elaborate again.
False
Classic has mods also which alter gameplay
False, NOT teh con
Totally and unequivocaly false.
ROFLMGDAO - not. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
care to elaborate, or are you just going to say "uh, LOL, YOU'RE WRONG, BUT I WON'T CARE TO EXPLAIN MYSELF BECAUSE I DON'T NEED TO" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
These are not false. They are your opinions. Don't show them as facts.
False
Classic has mods also which alter gameplay
False, NOT teh con
Totally and unequivocaly false.
ROFLMGDAO - not. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
care to elaborate, or are you just going to say "uh, LOL, YOU'RE WRONG, BUT I WON'T CARE TO EXPLAIN MYSELF BECAUSE I DON'T NEED TO" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
These are not false. They are your opinions. Don't show them as facts. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
My oppinions are as good as anyone else who posts here. Hence the major discrepencies from CWAG's. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Thanks, but I'm a girl irl. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
When I mean "man", I mean person. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
False
Classic has mods also which alter gameplay
False, NOT teh con
Totally and unequivocaly false.
ROFLMGDAO - not. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
care to elaborate, or are you just going to say "uh, LOL, YOU'RE WRONG, BUT I WON'T CARE TO EXPLAIN MYSELF BECAUSE I DON'T NEED TO" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
These are not false. They are your opinions. Don't show them as facts. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol ^
You are 100% correct. Since you were around in beta 1, I'm sure, you are well aware that every single marine always listened to their commander. It was with the advent of Combat that the aspect of teamwork all of a sudden went down the tubes. It's too bad that Combat was released, thereby instantly changing the playerbase - it is clearly the root problem for every one of NS classics (many) flaws.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When I mean "man", I mean person. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah, but since this is the internet and I am striving for attention i must remind you every oppourtinity possible that i am infact a girl.
the timelimit should be hardcoded to 10-15 minutes, it ceases to be fun as the number of non-skulks approaches the number of marines