Source Mapping

Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
<div class="IPBDescription">Problem with lighting</div> Sorry this isn't ns related but this is the only forum I frequent with a mapping section.

I've recently started learning to map, so far mainly by trial and error using valves hammer editor (obviously for the source engine). I've made a basic room/corridor with some terrain, cave walls and wooden walkways. Its only supposed to be a learning exercise while I learn what I need to make bigger maps. Anyway i'm having a huge problem with the lighting, i place a light entitiy in the map and well it produces light at the right colour and brightness, however I get diagonal lines of varied lighting across some of the ramps and walkways, when i fire my gun the whole walkway lights up with the dynamic flash, oh and the join between blocks of my terrain displacement are really obvious as the block which the player is looking at but not standing on appears substainally darker than the side the player is on.

What have i done wrong? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

If screenshots are needed please ask.

Thanks for any help.

Comments

  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    More info needed but it sounds like it could be something to do with max view distance. Do they sort themselves out as you get closer to them? Or it could just be weird shadow effects within the source engine.
  • BlooDWireBlooDWire Join Date: 2004-08-28 Member: 30977Members
    edited June 2005
    Try to set out some env_cubemaps, it often helps. And anyway, you should always have them in your map so the light gets compiled in the right way.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-BlooDWire+Jun 16 2005, 12:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlooDWire @ Jun 16 2005, 12:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try to set out some env_cubemaps, it often helps. And anyway, you should always have them in your map so the light gets compiled in the right way. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Don't forget to build them in-game (buildcubemaps in console).
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    edited June 2005
    Ok thanks a lot for your suggestions guys, I've just tried the cube maps and it still didnt work <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    I've uploaded screenshots of what I've got...

    <a href='http://www.clear-carbon.com/mapimgs/terrain1.jpg' target='_blank'>Terrain1.jpg</a>
    <a href='http://www.clear-carbon.com/mapimgs/terrain2.jpg' target='_blank'>Terrain2.jpg</a>
    <a href='http://www.clear-carbon.com/mapimgs/walkway1.jpg' target='_blank'>Walkway1.jpg</a>

    Hope that sheds some more light (pardon the phun) on whats wrong?
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    AFAICT those are just shadows from the lighting. The first one where there is a torch shining down, the change of colour is due to a change of gradient. The second one is dark, just no lighting. The third one is ok too, you just need more lights in your map.
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