Onos Belly

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  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    personally, I want a little pop up menu that reads: "You are being digested. Would you like to play pacman?"
  • dhakbardhakbar Join Date: 2004-08-01 Member: 30305Members
    <!--QuoteBegin-Kwil+Jun 11 2005, 02:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kwil @ Jun 11 2005, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-LittleLerk+Jun 10 2005, 10:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LittleLerk @ Jun 10 2005, 10:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> when a marine gets eaten and other marines start shooting wont it penatrate the onos and into the marine in the belly?? (only talking about how realistic it is) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Because of the way marine bullets work.

    You see, unlike bullets we're used to, marine bullets are comprised entirely of a highly concentrated pack of bacterium affecting nanites.

    Any time *any* nanite comes in contact with a bacterium, it attempts to kill it, and vice versa. However, generally, the bacterium is concentrated much more in the Kharaa 'form', so ambient nanites don't have a chance of overwhelming it to kill it.

    So, what happens when a super-dense package of nanites (bullet) hits a fairly dense clump of bacterium (kharaa)? Why the nanites, being in much higher numbers in the small space, are able to spread inward and attack the cohesion of the bacterium clump. If enough do this in a short enough time, the bacterium clump loses, in order,: mobility, information processing, and finally cohesion as the ambient nanites are able to take over and tear apart the now very loose bacterium clump. This also explains why aliens disappear, and to some extent why RfK exists, depending on the energy processing ability of the nanites in dissolving the bacterium, they are able to "refund" some energy back to the com.

    As for why it's red inside but green "blood" tends to spatter? Like any mold or fungus, the bacterium comes in a number of colors depending on the specific strain. Each strain has a specific function. Green seems to be involved in movement, as you see very little of it on a gorge, a fair amount on a skulk, the fade has streaks of almost pure green, and the onos tends to have some around the legs and body. So, knowing this, we can realize that the green stuff coming out isn't "blood", it's actually a defense mechanism of the Kharaa organism. Fast moving "green" bacterium attempts to surround the nanite clump of the bullet, and pull it out of the body of the Kharaa. Of course, since the nanite bullet is dissolving as it hits so as to do maximum damage to the bacterium clump, the end result is that this comes out of the Kharaa in "spatters", much like blood. This also explains why marines don't get hit by the "bullets". As soon as the super dense pack of nanites hits the bacterium, it gets torn apart (and spreads apart) attempting to combat the bacterium's cohesion.

    Obviously the bacterium inside the onos belly is red and tends to glow (like many types of fungus do) Probably this bacterium is much better at absorbing the materials of the human form and converting it to other types of bacterium used to heal the organism.

    Now when you stop thinking in terms of acid and poison and instead think in terms of bacterium concentrations, spores are easy. They increase the concentration of bacterium in the area so much so that it overwhelms the personal nanite field of the marines around it, and the bacterium proceeds as always, attempting to take apart anything foreign and use it for expanding its own growth. Heavy Armor, with its much denser nanite concentration and power supply, is invulnerable to this attack. (This is also why weapons will survive a marines death for a while - the higher concentration of nanites - but eventually succumb and vanish due to a lack of a connection to power as is supplied by a marine holding it)

    In fact, the color gives us a further clue. Spores being green, these are the "fast moving" type of bacterium, that is typically used to tear apart nanite clumps as fast as possible. Umbra being yellow demonstrates to us how it works, it's the main Kharaa body matter (except for the fade.. which has a blinking ability that seems to require something entirely different, which is why we get so much of the otherwise rare black bacterium) probably because it's easier for the hives to produce in quanitity. Anyway, when a nanite bullet "hits" the spores, if it reaches a heavy enough concentration, the bullet makes the mistake of thinking it's reached its target and so starts its breakup and deploy sequence. Of course, since it's actually in mid-air, it does no damage to the Kharaa within the cloud.

    Happy now? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm happy there are people out there like you that enjoy wasting their time in such embarrassingly hilarious fashion.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    Love you too, Mr. Troll.
  • t3hIwUnt3hIwUn Join Date: 2005-04-03 Member: 47443Members
    This topic has been brought up before. The dev team has already nixed the idea of adding mini-games and stuff in an onos belly. Its not a realistic game, so don't worry about that...

    You're being digested by enzymes and the stomach muscles are turning you around, so no, you can't ****, plus the enzymes in his stomach render ur guns useless anyways! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    Kwil, there's really no need to try to justifty NS's very hokey "nanite" and "bacterium" backstory.

    It's decidedly silly and makes very little sense. It was only invented to confuse newbies back in 1.04 when they turned to the manual for answers to actual game mechanics.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    <!--QuoteBegin-typical skeleton+Jun 14 2005, 07:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (typical skeleton @ Jun 14 2005, 07:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Kwil, there's really no need to try to justifty NS's very hokey "nanite" and "bacterium" backstory.

    It's decidedly silly and makes very little sense. It was only invented to confuse newbies back in 1.04 when they turned to the manual for answers to actual game mechanics. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nor is there any need to play NS, it's just entertainment. Your point?

    Hey, I find designing plausible fictional worlds fun, and to some degree, profitable. If you don't have that particular spark in your life, I feel bad for you, but don't bother trying to tell me what I need to do.

    Now when those newbies ask you, you can give them more detail than they ever wanted to know. Personally, I think it adds a little something to the NS world. If you don't, well, nobody made you read it.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    edited June 2005
    Er, well... most humans have a degree of "need" when it comes to entertainment. Doses of entertainment are arguably healthy for humans.

    That is the point of NS.

    You may be entertained by writing out overwrought explanations on a stupid idea about a fictional game, which is fine... maybe you feel a "need" for this form of entertainment. In which case, I suppose I'm wrong.

    Nevertheless, it only comes across as damage control and seems unneccesary. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ThorStrykerThorStryker Join Date: 2003-01-08 Member: 12025Members
    I thought the whole idea from spores was the fact that marines inhale it, causing bacterium damage from inside. Thats why heavies arent damaged, because they have breathing tubes.

    Healspray is more of an acid, a cloud wouldnt make much sense unless it was denser than mist.
  • KarrdKarrd Join Date: 2005-02-26 Member: 42555Members
    I can't remember which manual or whatever I read it in, but one of them explained gorge healspray. Gorges have the ability to produce this strange type of bacterium that they use to quickly build buildings, and it is by modifying that bacterium that they healspray.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    OFF TOPIC:
    The extra-levels plugin that has 'static field' makes the onos have less health while he's eating you! BAIT FTW <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    ON-TOPIC:
    Its fine the way it is.
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