Anyone Got Co_de_westwood?

EquilbiriumEquilbirium Join Date: 2005-03-04 Member: 43192Members
Morning

went on an us server with **** lags and played co_de_westwood.

its like marine-vs-marine, team 1 with halo skins as rines, team 2 with ****-red marines.

this map was in an old western city... and it was funny <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

reinstalled windows and now iam missing it... nevor found on servers yet and also not in google...

does anyone has this outstanding map?

Comments

  • Mad_ManMad_Man Join Date: 2003-06-13 Member: 17359Members, Constellation
    its a cs map converted to combat for mvm
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    I just googled it to, with no results. If I could find the cs version I could convert it to mvm.
  • EquilbiriumEquilbirium Join Date: 2005-03-04 Member: 43192Members
    ok i had had a backup of ns, dunno why but i had on hdd 2...

    my ns is making 2 versions in my steamapps folder


    one ns and one ns_german

    so i got everything from this map and 2 or 4 other maps plus all stuff in a rar archive and uploaded it to my webspace...

    <a href='http://www.phenomer.com/nsmaps/westwood.rar' target='_blank'>co_de_westwood</a>

    if anyone is interested
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    edited May 2005
    Many thanks Eq, off to test it.

    FYI: this version is client side and will not work on a server.
  • EquilbiriumEquilbirium Join Date: 2005-03-04 Member: 43192Members
    depot

    i forgot the wad file

    its on the same webspace

    <a href='http://www.phenomer.com/nsmaps/' target='_blank'>NS WAD</a>

    the rar archive is called ns_german

    we uploaded it to our server

    62.75.178.145:27099 arTeria - NS Server by www.nidosta.net | Gameserver & More

    but when we start, the map is normal combat... do we have to switch anything in the options for m v m?
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    I already had the itsitaly.wad as co_cs_italy runs on my server. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    I spent a couple of hours working on this, and now have it set up for MvM. Haven't playtested it yet, but it should be a sniper's / jetpacker's heaven.

    Btw, what triggers "The Good The Bad and The Ugly".wav?
  • EquilbiriumEquilbirium Join Date: 2005-03-04 Member: 43192Members
    i really dont know <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    by the way if youre interested in other great maps like volcano fall or spacefall just post here <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • J_D_WJ_D_W Join Date: 2003-05-22 Member: 16598Members
    <!--QuoteBegin-Depot+May 30 2005, 02:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ May 30 2005, 02:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Btw, what triggers "The Good The Bad and The Ugly".wav? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Spawning. If it is westwood by NIPPER.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    I don't recall the mapmaker's name. I couldn't find any entities to trigger it so I deleted the wav.

    This is a kickass MvM map is all I know ... w00h00. Btw, I just converted co_de_walmart to MvM too.
  • ZavaroZavaro Tucson, Arizona Join Date: 2005-02-14 Member: 41174Members, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    ZTolerance #1

    ...

    It's rip-ent-ed, so you can't replay it (unless you make net .ent files)
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    That's cool, all my custom map conversions are server protected too. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • EquilbiriumEquilbirium Join Date: 2005-03-04 Member: 43192Members
    how do you have to configure a server running mvm maps?
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Equilbirium+Jun 3 2005, 10:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Equilbirium @ Jun 3 2005, 10:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how do you have to configure a server running mvm maps? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.amxmodx.org/forums/viewtopic.php?t=7015&highlight=' target='_blank'>mvm_allinone (v1.3.3)</a> on the AMX Mod X Forums.

    Be sure to grab the red and blue colored models while you're there.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--QuoteBegin-Zavaro+May 31 2005, 08:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zavaro @ May 31 2005, 08:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ZTolerance #1

    ...

    It's rip-ent-ed, so you can't replay it (unless you make net .ent files) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    if it was ripented, everyone can play it anywhere besides that server. unless they just added the ccs and hives with ripent and used stripper2 for everything else. its not really that hard to ripent or use stripper2 to hack a maps entities to run on other mods. so i really dont see the point in protecting a map like that.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-GiGaBiTe+Jun 4 2005, 08:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jun 4 2005, 08:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zavaro+May 31 2005, 08:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zavaro @ May 31 2005, 08:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ZTolerance #1

    ...

    It's rip-ent-ed, so you can't replay it (unless you make net .ent files) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    if it was ripented, everyone can play it anywhere besides that server. unless they just added the ccs and hives with ripent and used stripper2 for everything else. its not really that hard to ripent or use stripper2 to hack a maps entities to run on other mods. so i really dont see the point in protecting a map like that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A server protected map is not playable AS A SERVER VERSION but can be used client-side only. CCs, hives and info_player_start and info_team_start are all missing, making the downloadable version worthless for server use.
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