Ns_ostro
Lotis
Join Date: 2002-01-25 Member: 77Members
I few new pics of its progress, give me feedback. These are just the hallways that lead from the marine spawn to the other areas.
Comments
/me dreams of dynamic texture lighting.
--Scythe--
the_only_scythe@yahoo.co.uk
--Scythe--
the_only_scythe@yahoo.co.uk<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Me too... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Nice pictures anyway. Especially the cold lightning is well done!
But they don't look naturally stacked.
If I have to Ill move that hive father away to the east and make it a longer trip to the command center. Eithor that ill make the door into the command center on the east side borken so they have to go around.
And can you really determine the order of hive spawns? I thought it was completely random, and that it would choose between the various different possible hive locations. It wouldn't be as interesting a map if players always knew where the first hive spawned.
Everything seems to be well spaced out, thr only major point is the Comm Stations looks a little far away, and since some aliens can travel faster than marines, they may ruhs it. Also the one vent just up right from the marine spawn is sorta silly, it just turns back into the samm hallway 2 feet away <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Finally, maybe add some rooms between each area, not just all hallways (maybe there is some, just not represented on the drawing). I like this version alot more now!