Some inspiration:

Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
I debated whether or not this should go in off-topic or general discussion, but it seemed more appropriate for the people who will are mapping.

Take a look at some of the screenshots this Serious Sam mod has.  The first group are mostly outdoor area, but if you keep hitting "next", you will get into some neat futuristic indoor sets.

The artwork section has some interesting design pictures as well, although one of the guns looks suspiciously like our heavy machine gun.  (I really doubt it's an intentional copy - just happy coincidence).

<a href="http://www.livingsword.com/" target="_blank">http://www.livingsword.com/</a>



<!--EDIT|Relic25|Mar. 15 2002,16:59-->

Comments

  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Wow. A damn shame I can't take any of that inspiration and put it into ns_veil at this stage in development...

    I'm definitely starting another NS map after Veil... Ideas are running wild at this point. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Thanks for the link, Relic.
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    Thats awesome ... wow.

    And the Serious Sam engine actually looks good when its not used for generic desert after generic temple after generic desert after generic temple etc etc
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    One of those shots looks a lot like my HL mod Thats now Pending...But I mean...wow....(Note...that half-life map that I was talking about had lovely r_speeds of over 1500, But I also got a r_speed lowerer from the mod I'm working on now...)
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Two words: WOW.  Really beautiful stuff.  My nation for a new engine...

    Some of the most impressive work I've seen, in OR out of the mod scene.

    <img src="http://www.natural-selection.org/iB_html/uploads/cgc-ingame_02.jpg" border="0">

    <img src="http://www.natural-selection.org/iB_html/uploads/cgc-ingame_13.jpg" border="0">

    <img src="http://www.natural-selection.org/iB_html/uploads/cgc-ingame_17.jpg" border="0">

    <img src="http://www.natural-selection.org/iB_html/uploads/cgc-ingame_18.jpg" border="0">

    <img src="http://www.natural-selection.org/iB_html/uploads/cgc-ingame_19.jpg" border="0">

    <img src="http://www.natural-selection.org/iB_html/uploads/cgc-ingame_21.jpg" border="0">

    <img src="http://www.natural-selection.org/iB_html/uploads/cgc-ingame_23.jpg" border="0">

    <img src="http://www.natural-selection.org/iB_html/uploads/cgc-ingame_26.jpg" border="0">



    <!--EDIT|Flayra|Mar. 15 2002,18:59-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Total Sweetness...

    /is inspired
  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Oh man.  A new lease on life.  hehe.  Those are <b><i>INCREDIBLE.</b></i> shots.
  • JaciusJacius Join Date: 2002-01-25 Member: 43Members
    I wouldn't mind NS for Serious Sam. After all, it's cheaper than HL ever was, and it's got a nice engine and editor. Plus I already have it.

    Not to mention how much bigger the maps could be, in total size and how much you can see at one time (not that big open areas are good for aliens... they aren't. A gliding level 3 could have some fun tho&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> And purdy maps too.

    Bob's wall walking would also be a sinch to code I imagine, since its already possible to walk on walls in Serious Sam using weird gravity.

    Come on.. you know you want to <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> I actually tried pathetically to import the marine model into the serious modeler, but apparently Serious Sams idea of a ".mdl" is different than HL's. Oh well

    -Jacius

    [EDIT: those shots are tight, and you'll probably see some inspiration off of that in my map when its done. heh]
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    I think after this next generation of mods, NS, DOD 2.0, HLRally, and Polyfighter, come out, I may be migrating to Serious Sam.  It just looks too sweet.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I just need to pop out and buy serious sam so I can play that mod...
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    *drool*

    the only reason i can see that ppl dont build maps for hl that looks like that is...r_speeds, tex limit and textures... the textures are very very very good
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    thanks for showing that relic.  it does give me a few ideas.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Ok, here some more info regarding the so called mod. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    ### Here the reply I got from sending them an email.

    Hi Kassinger,

    the screenshots are taken from what will be a commercial game, not a modification. It started out that way, but things have changed <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Creating mods for the SS engine has definite advantages, not in the least the high quality of the engine and the open-ness of the SDK etc. will enable you to go a lot further than you'd might expect at first glance.

    Take a look at <a href="http://www.croteam.com" target="_blank">http://www.croteam.com</a> and click through to the serious sam engine forum. Look under ShowCase and read LiquidMorphine's post(s). It will explain what we are trying to achieve more thoroughly and also has some more in-depth details about the process.

    Cheers,
    Erik 'PainBringer'
    Engineer
  • LazysamLazysam Join Date: 2002-01-26 Member: 101Members
    I feel sic <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Livingsword isn't a MOD, it's a game using the Serious Engine. (As far as I'm aware.)
  • chalupamonkchalupamonk sky h4x0r Join Date: 2002-02-19 Member: 227Members, NS1 Playtester
    Either way, it looks incredible.  Too bad I can't pick stuff out of it for use in my maps, as I'm not a mapper.  But I can definitely pick this off the shelves when it's released.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Easy, people.  I was just repeating what I saw on planetserious.  It doesn't matter if it's a mod or a commercial project.  Just let the art wash over you. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Oh no doubt about it, I am in awe of those screenshots. They are impressive even for a retail game.

    I was inspired the other day by a picture of a city somewhere Eastern which was completely submerged in a dust cloud. Visibility was about 200 ft, and everything was tinted with a dark musty sand colour making it look extremely dark and industrial. I've noted down the effect of it and I intend to apply the same effect to a future level <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> (Not necesarrily for NS though)
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    If we had the technology to create high-detail areas like that, I'm confident all the mappers here could do work that nice.  Our poly limits are probably 1/4 of those shots.

    /me cannot wait for the TF2 engine...
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I am hoping that the TF2 engine will not only be able to handle far more polys and detail, but will also feature a spiffy new next-gen lighting engine.  Something similar to D00M3's or Kr33d's lighting engines. I want to play with those lights soo <i>bad.</i>



    <!--EDIT|ken20banks|Mar. 26 2002,00:51-->
  • The_ArtistThe_Artist Join Date: 2002-03-11 Member: 305Members
    My mom told me never to mess around with electrical stuff...
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    I've been watching Living Sword for a little while. They still look to be a very promising team making a very promising mod. And that architecture.....*drools*.....
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