Early freon readyroom shots

nrbynrby Join Date: 2002-03-05 Member: 270Members
I'll add a few more control panel etc, to break it up a little.

<img src="http://csnation.counter-strike.net/barney/personal/freon_readyroom0003.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon_readyroom0006.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon_readyroom0005.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon_readyroom0004.jpg" border="0">

Comments

  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    nice...but where's airlock 1?
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    great light diversity!  i like this.  looks a little small though...
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    1 is behind you, off the route you take into the room. A nother room connects further down where you spawn in, and contains the spectator door
  • mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
    Man you've GOT to have that blue thing in the middle scrolling upwards. Like a big tube of some sort of energy gel (or something).
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    That looks really cool, I got no complaints.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    it does look a bit small, but its beautiful. it seems every mod but counterstrike has wonderful looking maps.
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    Looks very nice! Theres a few texture mis alignments on the hazard stripes around the bottom (i think) and maybe put some infestation by the alien join?
    Maybe some height variation too, such as making the floor slope downwards the moment you walk through the doors.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Not so sure I like those bright yellow and black caution stripes on the airlocks, but otherwise it looks great!

    Nice and simple... Is there enough room for 32 player starts though? I think there is supposed to be 128 units of space seperating each one.
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    As i said, the spawn is in another room, this is just part of it
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Right, just thought I'd mention it though... I have no idea what the other room looks like... This room was small so I assumed maybe the other one was... Guess not.

    How about some shots of the spawning room... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    -Edit- I was actually imagining a room identical in shape and size as this one for some reason...



    <!--EDIT|ken20banks|Mar. 26 2002,11:48-->
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    Dang nice.  That cylinder in the middle looks so round.
    Only complaint, at the bottom of the cylinder, with the yellow stripes, your texture is off a smidge on the bottom
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    i like that rr, i just has a single little itty bitty complaint, its the warning trim texture

    u use it a lot in those shots... but as u say, its an early version

    i really like the mainframe/supercomputer thingie in the middle, looks way cool!
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    very nice indeed I like the way that blue stands out of the rest of the map <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    You've taken one of the few WAD textures that I thought was useless (the blue light strip), turned it into a feature, and it works well.  I like it, but i'm not sure about having a seperate spawn room.
  • chalupamonkchalupamonk sky h4x0r Join Date: 2002-02-19 Member: 227Members, NS1 Playtester
    I dig the architecture, and I agree that the blue strip should move for maximum w00tness effect, but I sense a problem.  There are red lights surrounding the area, and presumably illuminating it, but the area itself is light with a white-ish light.  

    And if you had blue-toned light peeking from the cool blue thing AND harsh reds from the emergency-looking-lighting above, I think that might create some ugly contrasts.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    plus, maybe you could infectorise the aliens door a bit, make it easier to see which door leads to where (as I read somewhere, maybe the mapping guidelines, things like spectators climbing a ladder to show they have to have height, etc.
  • The_ArtistThe_Artist Join Date: 2002-03-11 Member: 305Members
    hehe nice idea...infest the door that leads to the alien room......thats nice i like that ( i steal that idea mwhahahaha).

    I like the blue thingy in the middle of the room looks sweet.

    Can 32 players really fit into that room?
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    *twitch*      *twitch*                         *twitch*
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    lol! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    SNAPOUTOFIT! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    dont worry it probably happens to him all the time.
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    Narby, post some screens of the spawning room...then they won't keep asking "Can that many people really fit in there!?!?". It's Either that or you buy a gun and go postal. Your choice.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    dont encourage him. and the spawning room should be the last thing you figure out.
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    I'll post some more screens soon
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
Sign In or Register to comment.