Feature Poll For NS:Source

11314161819

Comments

  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    edited May 2005
    "leap/bite and blink/swipe scripts do not hold an advantage unless you play the game with one hand. You see, since it switches a weapon for you, it offers less control over your skulk/fade! Less control is bad. It gets you killed! In the long run, you will kill marines slower because you are inneffecient with these scripts than if you were to play without."

    Gets you killed int he long run huh.. so thats why people spend so much time on making and using scripts wow that makes so much sense. Most the best fades/skulks I've seen used scripts hmmmmm strange.
  • kalimxskalimxs Join Date: 2005-04-30 Member: 50543Members
    this thread is tl;dr but you idiots can turn anything into a discussion of scripting can't you

    lets try to derail it onto libritarianism, i'll start

    Ayn Rand is an ugly ****.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-TheGivingTree+May 23 2005, 07:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGivingTree @ May 23 2005, 07:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Gets you killed int he long run huh.. so thats why people spend so much time on making and using scripts wow that makes so much sense. Most the best fades/skulks I've seen used scripts hmmmmm strange. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, maybe you ought to stop thinking that whatever pub you play on happens to be the pinnicle of NS, and realize that anyone who uses a blink/swipe or leap/bite script is not going to be better than any decent player who doesn't use one. Of course, it wouldn't surprise me if you happen to think that these good players are using a script, because you seem unable to accept the fact that a player will honestly just be better than you. Scripts take so much time to make? They take 20 seconds to write, tops. They were written in the first place to see if they'd provide some sort've advantage, but when push comes to shove they were proven worthless a long time ago. They're useless amongst anyone who knows what they're doing, or compared to the same people.

    What's "hmmmmm strange" is how you seem to think that scripts will play the game for you when in fact the only ones you mentioned are absolutly terrible.
  • PvtBonesPvtBones Join Date: 2004-04-25 Member: 28187Members
    I think there should be a new rule for the forums.

    anyone would talks about scripting in the incorrect thread should be banned period. (double period?)

    ok now on topic:

    what type of new alien attacks could we have? (assuming we have new aliens) I mean we could use a couple more ranged attacks (not many since that would infringe on 'Rine turf) but what else?
  • Axel_StoneAxel_Stone Join Date: 2003-08-05 Member: 18993Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i cant think of any other kind of chamber the aliens really need, except maybe the possibility to put ocs on the cieling and walls.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    That alone, would rock.
  • QwertyMcDunkinQwertyMcDunkin Join Date: 2002-10-06 Member: 1443Members
    <!--QuoteBegin-Axel Stone+May 23 2005, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Axel Stone @ May 23 2005, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i cant think of any other kind of chamber the aliens really need, except maybe the possibility to put ocs on the cieling and walls.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    That alone, would rock. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I've seen it done with a plug-in a while back, it was so so at best.
  • Fire_EelFire_Eel Join Date: 2003-08-19 Member: 19950Members
    New alien? New alien abilities? New alien chamber?

    Let's first take a look at what we got, and what we need.

    Aliens first.

    1) Skulk - Skirmisher, scout, general-all purpose

    2) Gorge - Builder, healer, long-range support, building-killer artillary support

    3) Lerk - Hit-and-run, solo killer, marine-annoyer, alien support

    4) Fade - Hit-and-run, solo killer, spearhead assault leader

    5) Onos - Tank, meatshield, destroyer of everything

    If we were to get a new alien, what might it be? Now that I think of it, we don't really need a new alien do we? Unless you are talking about an alien which specialises in long-range sniping of marine. Maybe that will work, afterall, I miss the old spike-Lerk.

    Now we look at alien abilities.

    Skulk

    Bite - Most widely used. Sneak up on marine, bite away.

    Parasite - Tag a marine or a building, used also to "soften" up marine, and to give a humilating death

    Leap - Movement only, and to get close to marine

    Xenocide - Explode, own all

    NEW

    Grapple - Jump on a marine, wrestle him down, take down his life at 10/sec. Marine cannot move, only can be removed by knifing by other marines? Doesn't work on HA.

    Use - Encourage marines to move in a team.

    Gorge

    Spit - Long range low-dmg move

    Healspray - Heal teammates, annoys marines, scores humilating kills

    Bilebomb - Artillary anti-building bomb

    Web - Owns jetpackers, owns marine-spawner

    NEW

    Disable - Move to a marine building such as an RT. Disable takes up 1/2 of the building build time. Once disabled, building no longer works, but can still be destroyed. Player have to rebuild it, but no res required. Consumes all of gorge energy.

    Use - Lets the gorge have some fun if it can sneak into marine spawn alone

    Lerk

    Bite - Same as skulk

    Spore - Annoy marines, tenderize them a little for the bigger ones to munch

    Umbra - Protects fellow aliens

    Primal Scream - Screams, and all nearby alien will be more powerful

    NEW

    Toxic Chomp - Flies down to a marine, give him a bite, fly away. He takes normal bite damage, + spore damage for 10 seconds

    Use - Allows the Lerk to do its job better

    Fade

    Swipe - Same as bite

    Blink - In the blink of an eye, Fadey is goney

    Metabolise - Heals self

    Acid Rocket - Low damage high speed missle

    NEW

    Crosscuter - Kills marine from behind in a hit

    Use - Helps the Fade fulfills its ninja role

    Onos

    Gore - Same as bite

    Devour - Eats marines for health

    Storm - Marines cannot move when hit by shockwave

    Charge - Useless

    NEW

    Smash - Same as charge, only, double damage, and all marines hit will fly away and be stunned

    Use - Replace charge

    Finally, we look at new alien chamber, what do they need?

    Actually, perhaps only improved OCs, that's all.
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    Mabe an alien in between of an onos and a fade? something that isn't so much hit and run...
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    Like I said... a water unit.
  • PvtBonesPvtBones Join Date: 2004-04-25 Member: 28187Members
    maybe a turtle like alien? although slow it would be a tough to crack and would move faster in water (along with most of it attacks being usable underwater) and now we solved both problems <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    The aliens need Toxic Avenger on their side.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-FreakEightyThree+May 24 2005, 06:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FreakEightyThree @ May 24 2005, 06:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Like I said... a water unit. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There's very little water in NS...
  • ShotInTheHeadShotInTheHead Join Date: 2005-04-29 Member: 50469Members
    this game needs a single player campaign.

    think about it, have more weapons for single palyer only (because most kinds of fairness can go right out of the window) such as a sniper rifle, lightning gun, shock nades, concussion nades, firebombs, shotguns that shoot phosphorus shells (burn the hell outa whatever gets hit), a rocket launcher, portable siege cannon, SMG (make it shoot faster than lmg but have smaller clip), acid rocket launcher (yea, ripped fresh off of a fade), babblers, and yes, the nuke.

    i know this would be a lot of work, and take a long time, but it would own if done right with NS's atmosphere (and have an excuse to have water aliens and something tahts bigger than a onos but walks like a fade)
  • J_the_battlegorgeJ_the_battlegorge Join Date: 2005-05-07 Member: 51101Members
    <!--QuoteBegin-ShotInTheHead+May 24 2005, 11:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShotInTheHead @ May 24 2005, 11:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this game needs a single player campaign.

    think about it, have more weapons for single palyer only (because most kinds of fairness can go right out of the window) such as a sniper rifle, lightning gun, shock nades, concussion nades, firebombs, shotguns that shoot phosphorus shells (burn the hell outa whatever gets hit), a rocket launcher, portable siege cannon, SMG (make it shoot faster than lmg but have smaller clip), acid rocket launcher (yea, ripped fresh off of a fade), babblers, and yes, the nuke.

    i know this would be a lot of work, and take a long time, but it would own if done right with NS's atmosphere (and have an excuse to have water aliens and something tahts bigger than a onos but walks like a fade) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nah..I somehow dislike singleplayer campaign..

    Wasnt NS supposto be a team game?

    and those 'new' weapons..Sniper rifle would be useless.
    doubt shock nades & concussion nades would even affect on aliens..
    We got GL already, thats good enough.
    LMG shoots fast enough.

    Only thing i agree on this post is...
    babblers.
    That is something what we need.
  • The_FuryThe_Fury Join Date: 2005-04-22 Member: 49134Members
    edited May 2005
    1.) outside would suck, fades and lerks = never die.

    2.) a new alien life form would be cool, such as like a snake themed thing

    3.) clan integration would be cool, but im curious as to how it would work.

    4.) rankings, make it too hard to get in a good game

    5.) alternate resource type would be cool

    6.) if you do marine techs, you gotta add something on aliens aswell to keep it somewhat balanced, you could even do multiple things such as new lifeform, extra marine tech and new buildings... Alien building idea: Venus fly trap (eats marines if they step in it) or something like HL 1 that hangs on the celing and eats things that walk under it. spore tower? biotech for marines, makes them shoot more accuratly or more power er somethin? whatever

    7.) alternate weapon modes, maybe, burst on lmg make it accurate or build in a 2 shot pscript on pistol that makes it harder to reload? i dunno how this would work, but flayra = smart so im sure he will figgure it out.

    I'm sure you guys will figgure it out and hopefully make some great changes that will boost the community and get more players hooked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    For the love of god...

    <span style='font-size:12pt;line-height:100%'>No Outdoor Maps!</span>

    What is NS? Infestion in Indoor areas. Jetpacks, Lerks, and Fades would dominate, and on top of that it would make the game completely different then what it is going for. NS thrived off indoor areas with spooky environments.

    Screw outdoor maps.
  • ShotInTheHeadShotInTheHead Join Date: 2005-04-29 Member: 50469Members
    no outdoor EVAR!!!one1 seriosuly, fades would become immortal (good ones at least) and pistol snipers would own skulks. and gorges would be like snipers, spittign WAAAY across the map and onos woudl be completely useless and so would HA. and ther woudl be no spooky enviroments, where a skulk can hide in darkness, and sneak up behind a lone ramboing rine and bite his head off. forot to even think about parasite kills would be even more common. outside maps MAYBE for MvM maps. even then more weapons would be a good idea (like a lightnign gun taht shoots slow movign projectiles liek the shock roach on op4)

    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    outdoor maps for the loss

    completely against the theme\feel\concept of NS

    It's funny how the vast majority of people are against outdoor\driveable vehicles posting yet it got the most votes.

    Dropships on the way to marine start would be neat and could show off terrain etc etc blah blah blah

    no vehicles\big playable outdoor areas
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    edited May 2005
    <!--QuoteBegin-N Recoup+May 26 2005, 03:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (N Recoup @ May 26 2005, 03:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For the love of god...

    <span style='font-size:12pt;line-height:100%'>No Outdoor Maps!</span>

    What is NS? Infestion in Indoor areas. Jetpacks, Lerks, and Fades would dominate, and on top of that it would make the game completely different then what it is going for. NS thrived off indoor areas with spooky environments.

    Screw outdoor maps. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I've said it before, and by the looks of, i'll be needing to say it again:

    All these balance issues you speak of, like lerks dominating, would be addressed.
    The game mechanics would not stay the same for outdoor maps, they would have to be tweaked, as would jetpacks.

    You people need to think outside the box!

    [EDIT:]And to those who say "there would be no spooky areas/hiding places" you can have tunnels/burrowing aliens, who could jump out from <b>anywhere</b>!
    Or you could have forests, still technically outdoor areas, but more "indoorsy" so to speak.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    I still think that vehicles would be great even in indoor maps... How to add them I don't know though.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Why, when anyone ever says "outdoor NS map", people always get these visions of vast open plains, where skulks are slaughtered from miles away and fades can blink upwards to infinity? Vertical cap = storm clouds. Horizontal cap = trees, rock formations, maybe even entire maps set in canyons. Outdoor maps would not be as bad as the last few posters make them out to seem.
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    above all else(for me).. allow for flexable map objectives to be created.
  • ShotInTheHeadShotInTheHead Join Date: 2005-04-29 Member: 50469Members
    <!--QuoteBegin-Sky+May 26 2005, 04:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ May 26 2005, 04:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Vertical cap = storm clouds. Horizontal cap = trees, rock formations, maybe even entire maps set in canyons. Outdoor maps would not be as bad as the last few posters make them out to seem. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the only way for outdoor maps to work, is if very few areas are wide open, and it is midnight, and there are creepy sounds outside, and the infestation is in like a cave or something, but it would still be missing that creepy atmosphere...
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    How would forests grow in space? I don't think (if they are there) that they would be Earth-like, and not nearly as old...
  • J_the_battlegorgeJ_the_battlegorge Join Date: 2005-05-07 Member: 51101Members
    <!--QuoteBegin-Breakthrough+May 26 2005, 05:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Breakthrough @ May 26 2005, 05:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How would forests grow in space? I don't think (if they are there) that they would be Earth-like, and not nearly as old... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I bet there is somewhere a planet where the aliens has grown up..
    Since marines are usually the attackers when you play..
    so why can't marines come down with big drop ship at begin, drop cc,
    start building in middle of planet , which is wellknown alien planet..
    etc etc~
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-ShotInTheHead+May 26 2005, 06:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShotInTheHead @ May 26 2005, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sky+May 26 2005, 04:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ May 26 2005, 04:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Vertical cap = storm clouds. Horizontal cap = trees, rock formations, maybe even entire maps set in canyons. Outdoor maps would not be as bad as the last few posters make them out to seem. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    the only way for outdoor maps to work, is if very few areas are wide open, and it is midnight, and there are creepy sounds outside, and the infestation is in like a cave or something, but it would still be missing that creepy atmosphere... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    People love eclipse and veil, even though they're brightly lit and about as un-scary as you can get. This mod isn't exactly aiming for creepy-scary action. I would find walking down a canyon, worrying about skulks and lerks leaping and sporing from every crack and crevice, to be more "scary"; at the very least, I would be alert and jumpy.
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    An outdoor map would be a jungle... and please tell me how there is not enough cover in something like a rain forest? fades wont be able to blink up (they will hit the branch and get a boo boo from doing so) Lerks will be same as everywhere else... In my vision this type of outdoor map would have underground caves where the hives are located... and in a jungle something accurate isnt good... take the vietnam war... AK 47 could punch through trees and had bad accuracy, drag it through the mud still shoots... while the m16 had to be protected by condoms and cleaned regulary...
  • GrahfGrahf Join Date: 2004-01-21 Member: 25558Members
    Thats why the vietnamies had around ten times as many casualties, right?





    Outdoor maps would have completely different gameplay and I wouldnt want that. Also, such gameplay changes would take tons of work and rebalancing.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Grahf+May 26 2005, 09:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grahf @ May 26 2005, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thats why the vietnamies had around ten times as many casualties, right? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Something tells me that has more to do with the Hueys, napalm, and airstrikes, rather than the rifles the soldiers used. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    <derail>Whatever it was, the U.S. still killed more and ended up leaving anyways.</derail>

    As for the recent discussion, some maps <b>do</b> take place on terrestrial planets. Look at Hera. You can't tell me that map is set in space, because it has a freakin' <b>landing pad</b> for the MS resource node.
Sign In or Register to comment.