How To Deal With Fades

XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
<div class="IPBDescription">A Fade! Game over!</div> Lately especially now that aliens for some reason have won extremely lots of pub games I've noticed the marines' fear of fades. Almost everytime when I play as marine and we see a fade, I'll attack and I can see my teammate retreat shoot some shots retreat while I'm going full-speed attacking.. and of course dying with my lmg. And when I play as a fade it's even easier, just show urself, shoot some Acid on the ground near the place the marine retreated and he's dead. My point is, fades aren't tough it's only you who are making them tough. My tactics is, if you see a fade, NEVER EVER retreat behind a corner because that's == death! Always attack the fade, and sickzack, the fade will shoot acid rockets and use up its energy and when you get close enough circle strafe, but keep just 1 arm-length so he can't hit you. I've tried this and it works suprisingly good, especially with hmg (the fades are dead once you manage to circle strafe). And when you meet a fade also NEVER EVER run backwards! That's the stupiest you can do since the fade just tears you up with his claws and some legs on steroids.... Always ATTACK a fade! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->

Comments

  • zodazoda Join Date: 2002-11-05 Member: 7175Members
    edited November 2002
    fades rock, can take out 3 marines in like 6 secons with their primary attack... so crazy.... you really need to focus on them as a team.
  • CruzzCruzz Join Date: 2002-11-17 Member: 9007Members
    edited November 2002
    <!--QuoteBegin--zoda+Nov 19 2002, 02:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zoda @ Nov 19 2002, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->fades rock,  can take out 3 marines in like 6 secons with their primary attack... so crazy....  you really need to focus on them as a team.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You need 3 to 4 rockets on an non-upgraded marine and 1 to 2 more on an upgraded one, without heavy armor that is(no point in shooting at those, you should just run as a fade if you find yourself against a HA HMG guy). You only have enough energy to fire off maybe 7 in a row with the adrenaline upgrade. So that's two down and the fade as a sitting duck with no ranged attack for the time being (a second or so).

    2 or 3 LMG guys can kill a fade easily, with a HMG it's **obscenity** easy.
  • WykedWyked Join Date: 2002-11-18 Member: 9158Members
    agreed, was playing a game a couple days ago where the aliens just kept doing fade hit and run attacks on our base, i got fed up with it and started counter attacking. We had motion tracking up and weap and armor upgrades, i was using a lmg and normal armor. Every time i saw an alien coming toward the door i jumped out and opened up, managed to bag 6 fades before i died.. and that was alone. They really do fall easy if you manage to get them on the defensive.
  • ApparitionApparition Join Date: 2002-11-13 Member: 8433Members
    <!--QuoteBegin--Cruzz+Nov 19 2002, 03:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cruzz @ Nov 19 2002, 03:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->without heavy armor that is(no point in shooting at those, you should just run as a fade if you find yourself against a HA HMG guy).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What are you talking about? Circle strafing with Fade claws owns HA & HMG marines, IMO that is.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    The one being circle strafed will almost always lose imo. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
  • InjuryInjury Mahou Shoujo Join Date: 2002-11-10 Member: 7992Banned
    Some Marines have fancy footwork, you'll have to keep an eye out for that, and yes I've noticed how your team will pull back against a Fade. Its really a pity when you charge them without abandon, especially if one is assaulting your base, you charge him with your Light Machine Gun and whip out the Pistol when your clip is empty (no time to reload) and for the most part you'll find the Fade running away, you can take this time to reload or fall back. Most likely you are wounded, so pursue if you want, but the Fade is much faster compared to the Marine. The deathcharge tactic works quite well in public games, despite not receiving backup in most cases.
  • CruzzCruzz Join Date: 2002-11-17 Member: 9007Members
    edited November 2002
    <!--QuoteBegin--Apparition+Nov 19 2002, 05:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Apparition @ Nov 19 2002, 05:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Cruzz+Nov 19 2002, 03:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cruzz @ Nov 19 2002, 03:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->without heavy armor that is(no point in shooting at those, you should just run as a fade if you find yourself against a HA HMG guy).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    What are you talking about? Circle strafing with Fade claws owns HA & HMG marines, IMO that is.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Shrug, I get by just fine against circle strafing fades. Skulks with celerity can be a bit of a problem due to their insane speeds and small size, but the fade is just too big to loose sight of. Also if you start firing a second before he gets into melee range, you'll already take off half of a fade's health <i>atleast</i>.
    Boy did I botch up that quote first <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • Execution_StyleExecution_Style Join Date: 2002-11-13 Member: 8535Members
    Hmm.. well I like your suggestion and tend to follow it myself, but I think there needs to be more tip-giving when the fades are using advanced tactics.

    I was on chimayhem.com last night (great server, btw) and the aliens kept beaten us into a pulp round after round.. it was great! Every time we got closer to winning, but the aliens had excellent strats and better players I think.

    Anyway, one of the strats they would use is teaming two fades with regen and adrenaline and working on our forward positions with their acid rockets. There were attacking a large room from a small hallway that allowed them to duck back out of sight and let their teammate pop in, alternating like that. No matter what we tried to do, we could not kill those fades.

    I would try to hide just outside the entrance to the hallway and then pop up and attack the nearest fade madly, switching straight to pistol for max continuous damage, but it was never enough to completely kill one. There were 2 - 3 marines in the room usually and maybe we just sucked but those fades using that strat seemed invincible.

    In retrospect maybe there wasn't much we could do without some turret backup or heavier guns. I was able to make an individual fade run away but his buddy was always there to nail me.

    Suggestions? Tips? I want to win tonight!
  • BoddoZergBoddoZerg Join Date: 2002-11-13 Member: 8380Members
    The reason many Marines die against Fades is because fades are thoroughly superior at long range combat. At long range, your machine gun has **obscenity** poor accuracy, you may shoot 50 bullets and hit him 6 times. In contrast, the HUGE acid rocket splash damage means that you're taking at least half damage, meanwhile the fade is taking 1/8 damage. Obviously the fade wins.

    Fades suck at close range. After four shots (which will barely kill a marine; if any of them miss, you'll survive) the Fade will run out of adrenaline, and you can freely shoot at him. At long range, you are unlikely to deal any significant damage. However, at close range, <b>two unupgraded Marines charging a Fade with LMG and Pistol WILL kill it</b>.

    Never run away from a Fade. The more distance he puts between himself and you, the more deadly the Fade becomes. Charge it - I don't care if you have 10 hp left, youre more likely to deal a few points of damage before dying if you charge; sit on your **obscenity** and you will die for nothing.

    Remember, at long range you hit him with less than 10 out of 50 bullets and he hits you 75% of the time. At close range, he still hits you 75% of the time, but you hit him with 40 out of 50 bullets. Theres every advantage to shooting a fade at close range. If he switches to claws, so much the better - it gives your allies free shots at him.
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    Seeing a fade walk through 4 people's HMG fire and effortlessly kill them with claws(heavy armor) is kinda.......scary.
  • InjuryInjury Mahou Shoujo Join Date: 2002-11-10 Member: 7992Banned
    In my experience, as a Fade or a Marine, that doesn't happen very often. Unless of course.. they have horrid aim and are lethargic. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Seeing a fade walk through 4 people's HMG fire and effortlessly kill them with claws(heavy armor) is kinda.......scary. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That's impossible, you can take down a fade with 50 hmg shots.
  • BoddoZergBoddoZerg Join Date: 2002-11-13 Member: 8380Members
    <!--QuoteBegin--Question+Nov 20 2002, 09:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Question @ Nov 20 2002, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Seeing a fade walk through 4 people's HMG fire and effortlessly kill them with claws(heavy armor) is kinda.......scary.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    4 people with cerebral palsy maybe...

    4 HMGs should shred a fade in an eyeblink. Only way a fade can survive is if the marines have truly **obscenity** poor aim.
  • qtigerqtiger Join Date: 2002-11-20 Member: 9421Members
    edited November 2002
    <!--QuoteBegin--Cruzz+Nov 19 2002, 03:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cruzz @ Nov 19 2002, 03:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->without heavy armor that is no point in shooting at those, you should just run as a fade if you find yourself against a HA HMG guy<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hardly. HAs are slow, HMGs are inaccurate. Peg them at long range until they turn tail and run (eager to save their precious HA), at which point you blink and carve them like a turkey. The only weaponry a fade should fear at long range is a grenade launcher, and unless the GL has backup, you can get in close and make short work of him.

    That is the true power of a fade, it is dangerous at both long range and short range. Marines should keep them at medium range for as long as possible, that is where they die. Engage in short corridors whenever possible, and for god's sake don't run off alone. Nothing is easier prey than a lone marine, HA or no HA. 2 coordinated upgraded skulks can make short of nearly any marine, and should they die its of nearly no consequence to the hive's resources. Your precious HA HMG guy is a grand total of 51 res, 61 if he has a welder.


    This is why I move my HAs in groups of three, whether all armored or not. Two HMGs and a GL or 1 shotty 1 hmg 1 gl. For long range excursions I tend to skip the gl, it eats ammo like a mofo.

    On the alien side of things, 2 fades working together, one with adrenaline and one with celerity, is a fiendish combo.
  • MercenaryForHireMercenaryForHire Join Date: 2002-10-03 Member: 1410Members
    In my "pub crawling" last night I ran into a group of Marines who seemed to be far too chicken to do ... well, anything. We were taking Fade fire from the long glass corridor in (map name, please!) just outside the base ... they'd run in, lob some rockets, and run back. There were two of them alternating.

    After a few failed mintues of "Guys, we need to rush" I got fed up. With nothing but the weapons I spawned with and an axe to grind, I waited for a volley of Acid Rockets to splash around the corner and then rushed out, LMG blazing.

    I don't know what those Fades thought exactly, but the sight of a Marine charging half-cocked into their front lines has got to be a little disconcerting ... "Why the hell is he charging us? Shouldn't he be camping?" ...

    I took down the first one in short order and turned to the second, peppering him while twitch-strafing back and forth to avoid dying to Acid fire. Clipped out on the LMG, and kept running. It was a beautiful sight - the Fade <b>turned and ran</b>, and the final shot caught it in the back from fifty paces out.

    Then the Onos rush trampled the front doors down, because my camping comrades decided sitting around whining for HMGs was more productive than recapturing a hive position.

    - M4H
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin--MercenaryForHire+Nov 20 2002, 04:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MercenaryForHire @ Nov 20 2002, 04:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I waited for a volley of Acid Rockets to splash around the corner and then rushed out, LMG blazing.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Best way to do it charge them once they have wasted their energy and are almost spent and then charge, they won't know what happened! Especilly with a team of marines

    I did this once and it ended up with an alien saying

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ven is the best marine player, he's the only one fighting<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I was dead chuffed!
  • CruzzCruzz Join Date: 2002-11-17 Member: 9007Members
    edited November 2002
    <!--QuoteBegin--qtiger+Nov 20 2002, 11:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (qtiger @ Nov 20 2002, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Cruzz+Nov 19 2002, 03:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cruzz @ Nov 19 2002, 03:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->without heavy armor that is no point in shooting at those, you should just run as a fade if you find yourself against a HA HMG guy<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hardly. HAs are slow, HMGs are inaccurate. Peg them at long range until they turn tail and run (eager to save their precious HA), at which point you blink and carve them like a turkey. The only weaponry a fade should fear at long range is a grenade launcher, and unless the GL has backup, you can get in close and make short work of him.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Most people are so crap at aiming with GLs, I've long since stopped fearing them. Occasionally a person is quite good with it and I get gibbed, but it's a rare happening.

    Anyway, a lot of places don't allow that sort of hit and run, too cramped. And marines who care squat about their armor are far more abundant than the caring ones, then they spawn back in and (synonym for a female member of the canine race <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> or just moan) at the commander to give them armor and weapons so they can go rambo again <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->. Not that it makes any real difference.
  • AlarikAlarik Join Date: 2002-11-19 Member: 9326Members
    a fade out in the open is definitely killable. i always have adrenaline and carapace on my fades, and if i see a ha/hmg guy in a place where i dont think ill be able to retreat to def chambers fast enough...well, i run like a little baby. why? because these guys truly do own us one on one, unless they suck enough that they let us swipe attack them. the problem marines have in dealing with us, though, is that we are cowards. we DONT go straight out and attack you to kill if we dont have the odds. personally, i almost always employ a gorge once in a while to build defense clusters near where i want to fight...and once those are up, i myself am invincible. ill head on over to a marine outpost, fight until im low on health,m and then retreat, and come back 10 seconds later good as new, while you are still hurting. if you follow me to the defense chambers, you die. in the range of some healing defense chambers, even constant, direct hmg fire wont take me down, not unless its from multiple players. im not taking out your turrets unless i want to make suicide runs, if you have a welder or two, but i am killing any of the marines that so much as peep out of the base. you cant expand, you're pinned down until we get onos to finish you. what can you do? simple...take out my defense chambers...they are my life's blood. siege them, come behind me and nade them while im not looking, whatever. once they are down, so are the fades. trust me, we HATE fighting without our little healtowers to help us.
  • EidalEidal Join Date: 2002-11-18 Member: 9229Members
    Alarik -- one or two defensive towers is not enough to keep you alive through close-range HMG fire. Fades literally pop like a bubble when an HMG opens up at close-range.

    I see a number of people here underestimating the HMG damage. They don't realize that as distance increases the damage goes down (due to accuracy). HMG at close range is insane damage -- not even an <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> can take close range HMG fire without having to do something about it.

    Smart fades know that getting near a player with HA/HMG is a bad idea (well, if the marine knows how to shoot). I see some commanders giving HMG's out to people in light armor, which is just stupid. Even a skulk can take out a LA/HMG player.
  • InjuryInjury Mahou Shoujo Join Date: 2002-11-10 Member: 7992Banned
    edited November 2002
    The performance of the weapon greatly depends on the user. Marines in Light Armor with Heavy Machine Guns can still deliver a punch if not able to take it. Usually that Marine relegates himself to a support role in the middle of the squad thusly making him be able to deliver the damage and not worry too much about closing aliens. Weapon diversity is a strategic key to Marine victory, certain weapons are needed in certain situation and just because you do not have Heavy Armor at the time does not mean you shouldn't have a big weapon to deliver some hurt. After all, most Light Armor Marines travel in groups, if the heavy machine gunner or shotgunner falls, one of his comrades will most likely pick up the weapon and continue the mission and who wants to leave a heavy weapon lying around?

    [Edit]I'm sure some people prefer Light Machine Guns and Pistols to the heavier weapons.
  • EidalEidal Join Date: 2002-11-18 Member: 9229Members
    I can't think of any situation where I would prefer a pistol/LMG to a welder/HMG.

    Not only does the welder do excellent, unlimited, close-range damage (i.e. for carving up resource nozzles/hives, but its crucial for keeping those heavies on their feet.

    HMG has 3x the clip size and insane damage. Sure -- mobility and range is an issue, but when I'm playing alien, nothing strikes fear into me like 3 HMG/HA marines moving together as a team.
  • AlarikAlarik Join Date: 2002-11-19 Member: 9326Members
    edited November 2002
    im not talking about one or two defense chambers, here. im talking about 4 or 5. most alien teams regularly use so many as forward bases for any major assault. and i know from experience that even point blank, constant fire from a hmg will not damage a carapace3 fade faster than it can be healed by a good defense cluster. now, if i have to face two or three HA/HMGs at a time all by myself, then i might be screwed, but that goes without saying XD. suffice it to say that if a group of fades is assaulting an area with defense tower backup nearby, your best bet is to take out those dchambers, not try to engage the fades, because you WILL get torn up unless you strongly outnumber them.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    If they're putting up 4 or 5 defensive chambers, they don't know the game. The effect of defensive chambers maxes out at 3 with the new patch. So even if they have 50 of them up, it's only giving the same health boost as 3 would.

    If you don't want them setting up forward bases, throw up 2 or 3 siege cannons in your main base. They'll take out anything that gorges try to build up nearby. Unless the Fades want to run a long distance back to a "forward" base, you won't have to worry about them healing up right around the corner.
  • guagleguagle Join Date: 2002-11-06 Member: 7312Members
    edited November 2002
    Good guess Injury! I, for one, prefer using the pistol & lmg rather than the heavier weapons. Both have okay accuracy and deal quite some damage if used properly. They are the tools of the trade for marines, weapons everybody should be proficient with. Granted i don't play marine often, but when i do lmg is my favourite. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Having 4-5 defense chambers at the same location is not as useless as you seem to think, Flatline, as they can heal several aliens/chambers at the same time. All you need to do is place them slightly apart so that most of their healing range don't overlap. It also helps if some of the chambers are taken down, as the rest can still provide healing.
  • LLJKVerlocLLJKVerloc Join Date: 2002-11-14 Member: 8601Members
    In most of my "pub crawl" experience, the biggest deciding factor in the outcome of the fight is that the marines get stupid. They see 1 or 2 guys turn a corner and get owned by a massed barrage of acid rockets. Of course, they then go into "OMG I DON'T WANT TO DIE AND WAIT 30 PRECIOUS SECONDS TO RESPAWN" mode. This causes them to either turn tail and run (bad idea) or try to pop around the corner and duel at long range with the fades. (worse idea)

    As stated before, the most reliable way to take out a fade is to keep the fight at medium range. Close range, Fade Boy's gonna whip out those long, sharp claws of his, and go Turbo Ginsu on your face. Long range, you're gonna get pinged in the nugget with acid rockets while wasting a whole lotta LMG ammo. Medium range however, is the butter zone. A marine or two at 30 or so paces, each one hammering away with LMG fire, can nibble a fade away to nothing with shocking quickness. I've also found the shotgun to be highly useful for those close range "OH **obscenity**!" encounters. Pogoing and pinging a fade in the head while he's trying to swipe you with the claws takes some skill and no small amount of luck, but you can drop him 1 on 1 if The Force is with you.


    Also, whenever possible, I like to send out "hunter/killer" groups when the fades start getting thick. 3 HMG/HA marines for general purpose **obscenity** whomping, a light/LMG marine or two for scout/harassment duty and welding the heavies, and if I've got the scratch to spare, a jetpack equipped grenadier. While the HMG's aren't terribly accurate at long range, when 2 or 3 of them open up on the same target, that target goes down in short order. Load 'em up, find the nearest wall o lameness, and have one or two marines go Disco Inferno on it. When all that noise starts showing up on hivesight, the other half of the squad can then lie in wait until the defenders show up. Of course, with all that "teeth" (firepower), you need to make sure your "tail" (logistics) is in order. Nothing makes for a poor commander like keeping a grenadier's magazines full with ammo drops <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    I think the marines still think that this is CS and camping is they way to go on public when meeting a guy with awp.... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • BoddoZergBoddoZerg Join Date: 2002-11-13 Member: 8380Members
    <!--QuoteBegin--XCan+Nov 22 2002, 01:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Nov 22 2002, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think the marines still think that this is CS and camping is they way to go on public when meeting a guy with awp.... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Except that the Fade's attack is closer to an Eightball Gun than an AWP. You don't crouch and hide behind a corner when your opponent has a rocket launcher.
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