[rel] Rtx Shotgun

DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
edited May 2005 in NS Customization
<div class="IPBDescription">Took me long enough :D</div> Yea, as I promised, I'd reanimate it from the original crap animations just to get it done that I made, so here <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

Only thing made by me was the animations and compile.

<img src='http://www.hosting.nsagames.com/drfuzzy/ns/models/rtxshotgun/sqweeny.jpg' border='0' alt='user posted image' />

<!--QuoteBegin-credits+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (credits)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Model: Strap
Skin: Numb Rider
Fire sound by: HK
Animations and compile: DR.FUZZY!
Bolt Bug found by: Hawkpulse
Finding credits because the ns.com forums search feature sucks: End
NS community for their great support
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Heavy arms model bug fixed, download new version please.
<a href='http://www.hosting.nsagames.com/drfuzzy/ns/models/rtxshotgun/newrtx.rar' target='_blank'><img src='http://hosting.nsagames.com/drfuzzy/pic/download.gif' border='0' alt='user posted image' /></a>


Man i've improved alot.
«13

Comments

  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    Great model, downloading!!!
  • EndEnd Join Date: 2003-11-11 Member: 22566Members, Constellation, Reinforced - Shadow
    are you working on the w and p models to it Drfuzzy?
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    Post some **** credits, if you don't have them don't release it.
  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members
    Wow, nice jorb. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    <_<

    Where did that biodome SC go to?
  • HawkpulseHawkpulse Join Date: 2005-03-26 Member: 46480Members
    error on the heavy animations, shoot empty, dosn't show the bolt moving back. nice though, would have been nicer if he pumped it a bit farther.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited May 2005
    flipping POWERS THAT BE GAH!!!11!1

    After about 30 minuites of clicking search for the original rtx shotgun because the forums are slow as christmas, it finally goes through. And guess what happens? POWER GOES OUT FFS!

    Today sucks uber balls, i swear >:(

    And now to reply to everyone:

    -

    1) dobut peewees will be done, their kinda worthless.

    2) Get hlmv and set it to .mdl files, you should of had that done a long time ago.

    3) I cant get the credits since the forums are borked, I'm trying. I'm only taking credit for what I did. Thus, why I dont want anyone hosting yet, so dont get your panties up in a bunch

    4) The sensory chamber has not been made (by me, but there is only one version thats never been released/looked at by outside eyes) yet

    5) Thanks for telling me that, I accidently imported the shotgun with the heavy hands, so there was 2 shotguns in the same one XD. Uploading fixed version in a minuite.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    edited May 2005
    meh.. ill be making some p and w files, since im using the shotgun and all.. can release them if thats what it comes to.. it only takes a second.. i find myself making my own p and w files for most of fuzzys guns....

    but then theres the lack of hosting... and energy to host it...
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Just add me to msn and send them if you want.
  • xxReconzxxxxReconzxx Join Date: 2005-02-13 Member: 40952Members
    I love the shotgun man. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • EndEnd Join Date: 2003-11-11 Member: 22566Members, Constellation, Reinforced - Shadow
    <a href='http://www.unknownworlds.com/forums/index.php?showuser=30995' target='_blank'>Strap</a> did the model and <a href='http://www.unknownworlds.com/forums/index.php?showuser=28261' target='_blank'>Numb Rider</a> did the skin
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=79018&st=0' target='_blank'>OldForum to RtxShotgun</a>
  • HawkpulseHawkpulse Join Date: 2005-03-26 Member: 46480Members
    can you make the pump a little more violent or no? also about the reload, you sure you dont want to add him chambering a shell at the end?
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Very, very nice. Finally found a shotgun good enough to replace Brig's. The origins and position are good, they don't block half the screen like most of these new, chunky, smoke-sprite spewing, and retarded models. Good animations as well, looks professional, not like some retard slamming his weapon around for effect while there are Skulks about. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited May 2005
    <!--QuoteBegin-End+May 20 2005, 02:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (End @ May 20 2005, 02:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.unknownworlds.com/forums/index.php?showuser=30995' target='_blank'>Strap</a> did the model and <a href='http://www.unknownworlds.com/forums/index.php?showuser=28261' target='_blank'>Numb Rider</a> did the skin
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=79018&st=0' target='_blank'>OldForum to RtxShotgun</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    THX MUCH <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    I'll add you to credits too for helping.

    Also you may host the file now, it has the credits.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    sexy. was wondering what happened to this one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    Amazingly done Fuzzmaster. I hope those P+W models get done soon cuz this model is by far my favorite custom model evar!
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    its so easy...somebody should write a tut on how to compile p+w
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    edited May 2005
    <!--QuoteBegin-StarStarGrizzly+May 20 2005, 02:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StarStarGrizzly @ May 20 2005, 02:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its so easy...somebody should write a tut on how to compile p+w <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You do it.

    Oh yea, and for some reason this shotgun reminds me of the System Shock 2 shotgun in-game. Which is a very good thing; I've been looking for a shotgun replacement that doesn't have a pistol grip or wood for ages, and someone has finally delivered.

    Once again, great model.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    edited May 2005
    i did already do the p and w.. last night.. but then i went to bed.. but i dont have msn.. just aim.. i could email them or send over aim if you want...

    it is amazingly easy by the way.. all you need is ms3d (what i use.. im sure other model programs would work)

    firstly you decompile the v model.. which ms3d comes with.. you can get seperate programs to do that though...

    you go to import half life smd and import the ref file that showed up when you decompile the v model.. you delete the hands which i pretty easy because theyre usually set to groups and any other nonsense that is not the gun... then you decompile the default p and w models..

    you load the skeleton and triangles from the p_[weapon]_ref and simply move the shotgun you want into place over the original shotgun...

    after that you find out what bone the old shotgun was assigned to... you assign the new shotgun to that bone and delete the old one.. after that you just go to export half life smd and export it to p_[weapon]_ref...

    lastly you compile the qc file the came up after you decompiled the model.. the new p_[weapon] that you have will be the one with the new weapon and you stick it back into your ns folder...

    all the same steps apply to the w file.. except when making the w model you will have to increase the size of the new weapon.. it has to do with the half life engine... it looks normal ingame...

    it may sound complicated but after you go through it all once you can make p and w files in a few minutes.. unless theres some weirdness in the weapon where you might have to reanimate the p model..
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    How to compile a w model

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Decompile the w/p model, decompile the model you want to make as a w/p

    (I used w_mg and v_sg of the rtx shotgun.)

    Import the ref smd of the w_mg with all boxes checked

    Then import the ref smg of v_sg with only the frist box checked

    Delete any un-needed parts, ie the hands and shotgun shells

    Select the rtx shotgun and move it into the exact position of the mg. (in all 3 axis)

    Then go to the joints tab, assign the rtx to the bone the mg is, its called mo-mg. It will be different everytime. Use sel assigned to find out which one is the right one.

    Delete the mg.

    Export the rtx as a hl smd overwrite the ref of the mg.

    Put the proper texture files in the w_mg folder, then compile

    roffle<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    It might be a good idea to compile a shotgun on the w_sg but meh.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    is it the default TSA arms? or are they a different color?
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    ack just used it for the first time.. v models alright but im not too fond of the smoke puffs... nor the sound.. its too echoey and weird... i believe ill be taking both of those out..
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    How do you take out the smoke puffs? There are some on my HMG as well, and they're annoying as hell.
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin-TommyVercetti+May 20 2005, 07:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ May 20 2005, 07:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How do you take out the smoke puffs? There are some on my HMG as well, and they're annoying as hell. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    delete the line

    { event 7000 1 "SmokePuffs" }

    From the qc file, under shoot at the bottom.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Thanks much. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    I know how to make them, their just a waste of time to me, I dont enjoy peewees whatsoever.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    oooh, nice.

    its a nice beefy looking gun too lol. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    ratonetwothree that is the cheap & nasty way to make w_ models. makes for rather pointlessly high-poly models. I would get motivated and make some proper ones, but nobody would appreciate the small amount of work it takes.
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