Feature Poll For NS:Source

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Comments

  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-J the battlegorge+May 15 2005, 11:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J the battlegorge @ May 15 2005, 11:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Taaketa+May 15 2005, 04:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Taaketa @ May 15 2005, 04:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TOmekki+May 15 2005, 04:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ May 15 2005, 04:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they exploit because they have a different video card than others. damn. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Or they've just umpfed the gamma up that their video card and produce. I can do it on my geforce 5200. Hell can't look at the screen without sun glasses. But cloakers show up pretty good.

    But I don't do it. I more rely on the magical name appearing tag or just common sense.
    --------
    Scripting is the art of manipulating the game for your benifit weather its right or wrong...

    I am undecided, but I use scripts anyway... (cos they help, and thats right) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    but you DO script, which is even worse.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    flipping scripters
  • MrMakaveliMrMakaveli Join Date: 2004-05-06 Member: 28509Members
    Been reading these forums for like 2 years now and this is the first post i've ever felt like replying to lol.. Anyway, one thing that I would really like is: A gamma lock. Make all players have to play with the same gamma. I know some monitors are darker then others and stuff, so I don't really know how you would implament this but it would make the game a LOT more fun. Make the gamma lock pretty dark too for more atmosphere and a good alien advantage.

    A new walking sound would be pretty cool.. right now it sounds like the marines have metal boots on..

    I would like a stat system too. Maybe just make it individual, like each person can check their own stats in a menu in the game. Keeping it individual may keep the stat-****ing down. But, if you DO make it global, put ranking on peoples helmets. Like a private would have a little ^ on their helmet, the next rank would have 2 ^ on top of eachother.. military ranking ya know?

    One thing that I've always wanted in a game is the ability to upload your own face into your model. That would be sweeeet <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    I would also like the LMG to sound REALLY high pitched.. can't really describe it but I want it so sound really high-techish, futuristic high pitched.. I dunno..

    As someone already mentioned, being able to build chambers on walls would be cool. As for new chambers, that would be an entirely new thread in itself for all the ideas people could come up with. I remember reading one a while back that had tons of great ideas..

    This is a really important idea right here: Make it so when you have 1 soldier selected, you can hold shift, and make a box around another soldier to have them both selected. Like it most RTS games. This would make me actually use squads when I command lol. As of now it's too much of a hassle to select the soldiers you want to be in a squad.

    Secondary fire on weapons.. That is a must in my opinion. Can't really think of anything you could have accept a machine gun with a single-shot grenade launcher attatcment on it, not a creative idea and probably unbalanced but meh..

    About the tech.. I would like the tech tree to actually be more of a tree.. Make it so marine commanders have to choose if they want to take the tech-line of getting high damage, weapons and such, or if they want to go along a defensive-tech, with high-damage turrets, higher turret hp, stuff like that.. A very easy thing you could add without much thought is more upgrades at the turret factory. Make it so you can updrade turret hps, turret damage, maybe another kind of turret, one that shoots slow and does high damage but hits aliens. Maybe an upgrade that increases turret ROF.

    Yeah I usually have a hard time putting my idea into words because I have add and stuff but oh well.. Some responses or questions about my ideas would be cool.

    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
  • MrMakaveliMrMakaveli Join Date: 2004-05-06 Member: 28509Members
    Sorry couldn't figure out how to edit my post. Anyway, I thought of some more ideas.

    As for marine tech, I voted for that, I thought of a cool idea. A building called something like "Additional Updrade Building" or something of that nature. It has some upgrades that aren't extremely relied-upon. Like, 10% faster reloading upgrade, 5% increased moved speed upgrade, 5% quieter jumping, that kind of stuff. Maybe an upgrade that allows marines to spawn with full ammo right away (would have to be pretty expensive, it would be a HUGE upgrade. It would save marines SO much time from armory humping so yeah it would have to be expensive). An upgrade that allows the commander to build marine-bunkers. It would most likely be placed in the medpack/ammo menu, it could simply have an icon that would say "build bunker". Maybe allow the construction of walls too to be placed in between 2 bunkers.

    Well that's it for now, I will post again if I think of more.
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    Would be cool to see:

    - increased player numbers (64? :o)
    - slightly bigger maps (wider corridors etc - to caster for hordes of marines <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
    - mechs! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> just little mechs? please? with baby flame throwers?

    for the bigger maps:
    - multiple possible marine insertion points (maybe 3 - commander selects one as the round begins [think some kind of drop ship scene])
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    look at we have right now, and expand on it... i really liked the more ideas part...

    and mech in reality are almost useless... a single tank shell should be able to knock it off balance, making it fall down...

    zthe veicles i would like to see would be some sort of dropship for marines (mabe alternative to an IP or beacon, so that beacon isnt instant and marines don't just say "beam me in scotty" but need to be brought in by a dropship, beacuse thats how they got there originialy... Or veicles very close to mondern ones... Nothing too far away like mechs...)

    But im all for outdoor maps...
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    havin chambers build on wall isn't really hard to do... have the gorge spit the chamber out like, umm, spit. where it hits the chamber will build, but first it scan if there is enough room for it, if there isn't it wont build and the gorge still has his rez. the chamber would also have to scan if its on a floor/wall/ceiling. may be a lil more difficult with angled walls but it could work. also could add a lil infestion around the base on whateva it is on. the more chambers, the thicker and heavier the inrestation would be with it all overlapping.
  • EdgeEdge Join Date: 2003-10-20 Member: 21820Members, Constellation
    Rines having a "panic" button similar to the Beacon would be great. Usable 1 time or so per game so a commander could immediately transport all rines to one location. Require an obs be there, comm clicks on that obs and hits the panic button!

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • DeeDee Canada Join Date: 2002-12-15 Member: 10836Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-ssjyoda+May 16 2005, 01:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ May 16 2005, 01:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->havin chambers build on wall isn't really hard to do... have the gorge spit the chamber out like, umm, spit. where it hits the chamber will build, but first it scan if there is enough room for it, if there isn't it wont build and the gorge still has his rez. the chamber would also have to scan if its on a floor/wall/ceiling.  may be a lil more difficult with angled walls but it could work.  also could add a lil infestion around the base on whateva it is on. the more chambers, the thicker and heavier the inrestation would be with it all overlapping.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I really like this idea of building chambers on the walls and ceilings. It would make the chambers seem much more organic and help reinforce the alien vs. marine environment. It would also help influence the atmosphere of the game. "OMG an OC on the ceiling." or "I know there's a sensory around here <i>somewhere</i>."

    The only major downsides I can see to this are:
    <ol type='a'><li>It will block the commander's view, so some sort of system would have to be devised where the commander would be able to see properly into an area of the map.</li><li>The possiblity of chamber placement as a blocking strategy. Imagine a tunnel filled with OCs that are placed: floor, left wall, ceiling, right wall, floor, left wall, etc. Imagine trying to navigate that as a rine. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></li></ol>
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    ooo chambers on the ceiling and walls! THat sounds cool!
  • NovacaineNovacaine Join Date: 2005-03-13 Member: 45186Members
    Perhaps they can only be built on the floor unless they are on infestation. They could 'slide' down standard surfaces if they are too high of an angle, like a wall or a steep side to a hunk of debris.
  • BackstaberBackstaber Join Date: 2003-06-11 Member: 17263Members
    edited May 2005
    A training level would be nice, at least let them know the basics till they can handle it on their own.
  • scaryfacescaryface Join Date: 2002-11-25 Member: 9918Members
    edited May 2005
    I like the idea of infestation to make the game more atmospheric, but it would have some problems. You wouldn't be able to hide an oc around a corner because it would be given away. And would sensory chambers cloak infestation? If so, it would be pretty weird looking to see an entire room suddenly have infestation textures (?) only to have them disappear after a few seconds. I would like to see chambers weaker, but cheaper and faster to build. Building on walls and ceiling sounds fun.

    Vehicles and outdoor maps would be death to aliens with their melee attacks.

    [edit] and I want babblers again. maybe they would be better in source
  • ScytaleTPFScytaleTPF Join Date: 2005-05-03 Member: 50814Members, Constellation
    ... How would you build on walls an ceilings for marines? The commander's view would have to change from top-down to something else. *gets dizzy thinking about it* <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • J_the_battlegorgeJ_the_battlegorge Join Date: 2005-05-07 Member: 51101Members
    <!--QuoteBegin-Edge+May 16 2005, 04:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edge @ May 16 2005, 04:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Rines having a "panic" button similar to the Beacon would be great. Usable 1 time or so per game so a commander could immediately transport all rines to one location. Require an obs be there, comm clicks on that obs and hits the panic button!

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I like this idea.
    but maybe cost like 30~res or something like that..
  • J_the_battlegorgeJ_the_battlegorge Join Date: 2005-05-07 Member: 51101Members
    <!--QuoteBegin-scaryface+May 16 2005, 09:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (scaryface @ May 16 2005, 09:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [edit] and I want babblers again. maybe they would be better in source <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    YES ! BABBLERS FOR EVERYONE !
    This is 1 of many things im missing
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-J the battlegorge+May 15 2005, 11:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J the battlegorge @ May 15 2005, 11:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Taaketa+May 15 2005, 04:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Taaketa @ May 15 2005, 04:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TOmekki+May 15 2005, 04:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ May 15 2005, 04:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they exploit because they have a different video card than others. damn. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Or they've just umpfed the gamma up that their video card and produce. I can do it on my geforce 5200. Hell can't look at the screen without sun glasses. But cloakers show up pretty good.

    But I don't do it. I more rely on the magical name appearing tag or just common sense.
    --------
    Scripting is the art of manipulating the game for your benifit weather its right or wrong...

    I am undecided, but I use scripts anyway... (cos they help, and thats right) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    but you DO script, which is even worse.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There's nothing wrong with scripting.
  • Dr_aaaghDr_aaagh Join Date: 2004-02-07 Member: 26194Members
    personally, I would keep it more or less the same as it is now. The game is pretty balanced now and making major changes would mean wasting a load of additional time with testing of balance tweaks. Look at counterstrike - they just took the great gameplay of CS and gave it new graphics. I think the same model should apply to NS.
    What I would like to see if stats were implemented would be to only have stats count if your team loses (or if your team has less kills than the other team). This approach would help counter the team-stacking that is common on public servers (and which will be 10x worse with stats).
  • J_the_battlegorgeJ_the_battlegorge Join Date: 2005-05-07 Member: 51101Members
    <!--QuoteBegin-Swiftspear+May 17 2005, 11:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ May 17 2005, 11:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-J the battlegorge+May 15 2005, 11:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J the battlegorge @ May 15 2005, 11:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Taaketa+May 15 2005, 04:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Taaketa @ May 15 2005, 04:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TOmekki+May 15 2005, 04:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ May 15 2005, 04:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they exploit because they have a different video card than others. damn. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Or they've just umpfed the gamma up that their video card and produce. I can do it on my geforce 5200. Hell can't look at the screen without sun glasses. But cloakers show up pretty good.

    But I don't do it. I more rely on the magical name appearing tag or just common sense.
    --------
    Scripting is the art of manipulating the game for your benifit weather its right or wrong...

    I am undecided, but I use scripts anyway... (cos they help, and thats right) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    but you DO script, which is even worse.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    There's nothing wrong with scripting. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    but you think that this 'gamma hax' is even worse? right..
    so all you do is just hit couple buttons and the game will play for you..
    sigh..
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    That is not what a script does. Please re-educate yourself.
  • IsamilIsamil Join Date: 2003-11-25 Member: 23552Members, Constellation
    What a script can do for you:short version.
    A script can allow you to press a button faster. This can help you shoot your pistol faster(theres still a cap), or improve your jump timing.(Blocked by mp_blockscripts 1)
    A script can say something at the press of 1 button instead of typing it out.(not blocked)
    It can ask for a medpack and say the word MEDPACK at the same time.(not blocked)

    Thats about it, a script cannot aim for you, move for you or see through walls.


    (on topic)

    Panic button-Ever heard of a phase gate?
  • J_the_battlegorgeJ_the_battlegorge Join Date: 2005-05-07 Member: 51101Members
    How about this so called 'fade slash/blink/meta script'
    this surely helps people to kill much easier THAN doing my your own..
    and the scripts DO give you an advantage to other players that who might not know how to script.


    i got nothing agaisnt if you bind button to say something, thats not bad, but when it affects on your gameplay, thats just being lame..

    or what about this so called pistol script? which makes you shoot all your bullets even faster than your LMG does..
  • J_the_battlegorgeJ_the_battlegorge Join Date: 2005-05-07 Member: 51101Members
    <!--QuoteBegin-Isamil+May 17 2005, 01:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Isamil @ May 17 2005, 01:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What a script can do for you:short version.
    A script can allow you to press a button faster. This can help you shoot your pistol faster(theres still a cap), or improve your jump timing.(Blocked by mp_blockscripts 1)
    A script can say something at the press of 1 button instead of typing it out.(not blocked)
    It can ask for a medpack and say the word MEDPACK at the same time.(not blocked)

    Thats about it, a script cannot aim for you, move for you or see through walls.


    (on topic)

    Panic button-Ever heard of a phase gate? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    and how many people actually uses the phase gate? 1/4 of your team.
  • NovacaineNovacaine Join Date: 2005-03-13 Member: 45186Members
    It all depends on the placement and the people. A panic button would be good for the typical moron trying to rambo an Onos with an LMG. Phasegates are fine for anyone with actual intelligence, as long as the commander places them at strategic points.

    I've got some more ideas for stuff, but I'll save it for later, so I can type it up better. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Gun_KnightGun_Knight Join Date: 2004-11-03 Member: 32618Members
    edited May 2005
    I think that NS 2 or Source should have a combo alien lifeform EX:

    gorge +lerk =40 res or something= you could have a fly gorge type of thing

    lerk +fade ="= lerk that is a pure combat with heavy armor and could do as much dmg as a fade slash

    onos +fade = " = a bear like creature that stands up rather than on four, could dash and slash as a slot 2 attack

    onos + lerk = " = dragon type of thing that could eat people and spits spores that do 3x dmg of DoT compared to lerk spores, more useful in an out door map.

    and more.

    Although they could over power, you got to remeber that onos and fade would cost a lot and maybe a combo tax on res because as you are a onos or whatever you should be able to get res faster so a tax like Ex: onos tax (20)+75=95 res extra so when comboing onos you would not be able to get it all in one change

    The tax only takes effect once changed

    another way of puttin how that works is this

    1= skulk = 0 after all you cant combo with skulk if you are already been it from start.
    2= gorge = 10+10+ any lifeform you already have
    3= lerk = 15+30+ any lifeform you already have
    4= fade =20+50+ any lifeform you already have
    5= onos =25+75+ any lifeform you already have

    1<2<3<4<5
    1>2<3<4<5
    1>2>3<4<5
    1>2>3>4<5
    1>2>3>4>5
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • Gun_KnightGun_Knight Join Date: 2004-11-03 Member: 32618Members
    In case you could not tell i voted more alien life forms
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-J the battlegorge+May 17 2005, 04:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J the battlegorge @ May 17 2005, 04:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How about this so called 'fade slash/blink/meta script'
    this surely helps people to kill much easier THAN doing my your own..
    and the scripts DO give you an advantage to other players that who might not know how to script.


    i got nothing agaisnt if you bind button to say something, thats not bad, but when it affects on your gameplay, thats just being lame..

    or what about this so called pistol script? which makes you shoot all your bullets even faster than your LMG does.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The said script is totally useless. You will never see any decent players using blink/swipe scripts or pointless things like that. Try "hud_fastswitch 1" in console, gives you all the control you could possibly want. Secondly, due to a pistol ROF cap, you cannot fire your pistol more than half the speed of an LMG. Since the pistol does 2x the damage of LMG, and has a MAX fire rate of half of it, it kills at the same speed. Pistol scripts don't usually fire for you, either, unless you like wasting ammo. Most've the time, it's someone useing mousewheel bound to +attack, or a script that fires once when you click, and once when you lift. All that accomplishes is saving wear and tear on your mouse.

    Scripting takes maybe 3 seconds to learn with a simple search on these forums. Google and other such sites could help you do anything that a script could allow you to do even faster.

    Please educate yourself on the matter before attempting to explain it to others.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    would you min talking about scripts in the scripting dicsussion forum ?
  • J_the_battlegorgeJ_the_battlegorge Join Date: 2005-05-07 Member: 51101Members
    Nop, because i feel already being dirty, since we talked about it here..
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    In other words, you don't know and you care not to learn? Wonderful attitude. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • J_the_battlegorgeJ_the_battlegorge Join Date: 2005-05-07 Member: 51101Members
    More like i don't want to learn script.

    In a server, that allows you to script..the one with most kills is the one with best script.
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