Feature Poll For NS:Source

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Comments

  • Mac1OManMac1OMan Join Date: 2004-10-29 Member: 32510Members, Reinforced - Supporter
    i dont know for vehicles im thinking not free moving ones... maybe like a rail car or something, make like another mineshaft that is better have like a cart on tracks... but i really dont think vehicles would be the best idea... it would case so many complaints, be increadably hard to kill someone as an alien if they are driving in a free ranged vehicle, so i suggest the on track vehicle. and even then it would still be increadably hard... maybe i could get any support here
  • BeammeupBeammeup Join Date: 2005-01-15 Member: 35749Members
    <!--QuoteBegin-Zamma+May 11 2005, 05:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zamma @ May 11 2005, 05:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An onos is basically an alien tank... Onos vs Vehicle... bye bye vehicle <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thats a laugh... Vehicles and outdoor maps are HORRIBLE ideas. I swear to god anyone thats played this game more than 2 months knows that. All of u n00bs or idiots voting vehicles HAVE to look at the balance issues. Outdoor maps the lerk will absolutly rape the marines. Vehicles with chain guns and stuff is stupid... Now how about we compromise? Indoor maps with stationary manned turrets? Of course they need a marine their and it would be destroyable like any structure 40 res maybe? Could be kinda cool. Onos is NOT an alien tank. Hell 4 lmg marines and 1 shottie at lvl 3 weapons could rape an onos so badly. 2 jp hmgs rape an onos. Think of a tank or a jeep with a minigun on it... no u would need something much bigger...

    VEHICLES = NO!
    OUTDOOR MAPS = NO!
    Everything else i couldnt care less about.
  • J_the_battlegorgeJ_the_battlegorge Join Date: 2005-05-07 Member: 51101Members
    The marines would die if the onos knows what to do.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    edited May 2005
    i find it kind of funny how many people with 1 or slightly higher postcount vote and post , but well, even the mass has its oppinion and may raise the voice <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    democracy at its best <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    and btw, if the marine knows what to do, a single onos is doomed against one hmg/jp, just fyi
  • J_the_battlegorgeJ_the_battlegorge Join Date: 2005-05-07 Member: 51101Members
    Duh, i used to play at 1.04 times..but then i quitted..for like..long time anyways...
    and i just started to play like...umm..couple months ago again..and just having small post count does not mean that he hasnt played ns much...


    and i do think that if outdoor maps are made well, it'll be balanced..
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    <!--QuoteBegin-Beammeup+May 11 2005, 03:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beammeup @ May 11 2005, 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zamma+May 11 2005, 05:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zamma @ May 11 2005, 05:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An onos is basically an alien tank... Onos vs Vehicle... bye bye vehicle <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Thats a laugh... Vehicles and outdoor maps are HORRIBLE ideas. I swear to god anyone thats played this game more than 2 months knows that. All of u n00bs or idiots voting vehicles HAVE to look at the balance issues. Outdoor maps the lerk will absolutly rape the marines. Vehicles with chain guns and stuff is stupid... Now how about we compromise? Indoor maps with stationary manned turrets? Of course they need a marine their and it would be destroyable like any structure 40 res maybe? Could be kinda cool. Onos is NOT an alien tank. Hell 4 lmg marines and 1 shottie at lvl 3 weapons could rape an onos so badly. 2 jp hmgs rape an onos. Think of a tank or a jeep with a minigun on it... no u would need something much bigger...

    VEHICLES = NO!
    OUTDOOR MAPS = NO!
    Everything else i couldnt care less about. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I love how all you people are assuming that outdoor maps will be exactly the same as the current outdoor maps (e.g. ns_surface)

    NS2 isn't going to be NS++, it's going to be a whole new game, so any balance issues you have stated, are irrelevant.
    Outdoor maps could even have a seperate set of rules to the indoor maps, in the same way that NS and CO are different. Pterodactyls anyone?
  • J_the_battlegorgeJ_the_battlegorge Join Date: 2005-05-07 Member: 51101Members
    I agree with you, raz0r.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    <!--QuoteBegin-raz0r+May 11 2005, 05:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raz0r @ May 11 2005, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Beammeup+May 11 2005, 03:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beammeup @ May 11 2005, 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zamma+May 11 2005, 05:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zamma @ May 11 2005, 05:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An onos is basically an alien tank... Onos vs Vehicle... bye bye vehicle <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Thats a laugh... Vehicles and outdoor maps are HORRIBLE ideas. I swear to god anyone thats played this game more than 2 months knows that. All of u n00bs or idiots voting vehicles HAVE to look at the balance issues. Outdoor maps the lerk will absolutly rape the marines. Vehicles with chain guns and stuff is stupid... Now how about we compromise? Indoor maps with stationary manned turrets? Of course they need a marine their and it would be destroyable like any structure 40 res maybe? Could be kinda cool. Onos is NOT an alien tank. Hell 4 lmg marines and 1 shottie at lvl 3 weapons could rape an onos so badly. 2 jp hmgs rape an onos. Think of a tank or a jeep with a minigun on it... no u would need something much bigger...

    VEHICLES = NO!
    OUTDOOR MAPS = NO!
    Everything else i couldnt care less about. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I love how all you people are assuming that outdoor maps will be exactly the same as the current outdoor maps (e.g. ns_surface)

    NS2 isn't going to be NS++, it's going to be a whole new game, so any balance issues you have stated, are irrelevant.
    Outdoor maps could even have a seperate set of rules to the indoor maps, in the same way that NS and CO are different. Pterodactyls anyone? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you seem to ignore on imprtant fact

    THIS FRICKING POLL IS NOT ABOUT <b>NS2</b>, ITS ABOUT NS:SOURCE

    sry for that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Beammeup+May 11 2005, 09:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beammeup @ May 11 2005, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zamma+May 11 2005, 05:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zamma @ May 11 2005, 05:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An onos is basically an alien tank... Onos vs Vehicle... bye bye vehicle <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Thats a laugh... Vehicles and outdoor maps are HORRIBLE ideas. I swear to god anyone thats played this game more than 2 months knows that. All of u n00bs or idiots voting vehicles HAVE to look at the balance issues. Outdoor maps the lerk will absolutly rape the marines. Vehicles with chain guns and stuff is stupid... Now how about we compromise? Indoor maps with stationary manned turrets? Of course they need a marine their and it would be destroyable like any structure 40 res maybe? Could be kinda cool. Onos is NOT an alien tank. Hell 4 lmg marines and 1 shottie at lvl 3 weapons could rape an onos so badly. 2 jp hmgs rape an onos. Think of a tank or a jeep with a minigun on it... no u would need something much bigger...

    VEHICLES = NO!
    OUTDOOR MAPS = NO!
    Everything else i couldnt care less about. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thats why you are the pr0 gamer and we are the poor noobs playing ns since 2002. and when we dont want to play the game we create maps, custom models, sounds and other additional stuff for ns.

    you get the idea? calling anybody a noob is just the strongest argument on earth, I swear. it makes things so much easier. XD


    btw: since we got kickass physics with hl2 vehicles may be map based anyway, except the ns team blocks it. like they did with other useful hl1 entities -_-
  • CrisqoCrisqo Join Date: 2002-12-30 Member: 11625Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    anyways,
    You guys are so simple minded..
    You can't say it's a horrible idea when you haven't played it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Conversely, you can't say it's a great idea when you havn't played it.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Outdoor maps could even have a seperate set of rules to the indoor maps, in the same way that NS and CO are different.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Seems like a wasted effort in creating <i>another</i> game mode with a different set of rules. I mean, we all know the difference in popularity and the types of people that play NS and those that play CO. I mean, combat has been <i>such</i> a boon to the NS community.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Pterodactyls anyone?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    No.




    And, yes, flamethrowers can turn around walls. Thats why they were so popular in taking of trenches in WWI.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Crisqo+May 11 2005, 01:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crisqo @ May 11 2005, 01:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Outdoor maps could even have a seperate set of rules to the indoor maps, in the same way that NS and CO are different.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Seems like a wasted effort in creating <i>another</i> game mode with a different set of rules. I mean, we all know the difference in popularity and the types of people that play NS and those that play CO. I mean, combat has been <i>such</i> a boon to the NS community. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Considering Nem0's recent comments on the subject, yeah I think it's been a boon.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin-J the battlegorge+May 11 2005, 11:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J the battlegorge @ May 11 2005, 11:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The marines would die if the onos knows what to do. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, they wouldn't. Onos die pretty easily to LA/HMGs as it is now. It would be even easier for marines in a vehicles to take an Onos down.
  • CrisqoCrisqo Join Date: 2002-12-30 Member: 11625Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Considering Nem0's recent comments on the subject, yeah I think it's been a boon.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I should probably rephrase that and/or give it a completely new meaning.

    It's a nightmare having to balance two seperate game modes. Adding an outdoor type gameplay would probably make it even harder to balance all three modes. Or the devs could balance each one separetly (which they probably should have been doing in the first place.) But thats assuming they add outdoor maps, which they shouldn't! It doesn't computer with the feel of NS. NS2, sure maybe. Outdoor maps would change so much of the gameplay/style it wouldn't be wise to add in NS:S.
  • Orochi_AvlisOrochi_Avlis Join Date: 2005-01-07 Member: 33374Members
    I think one cool feature as said before was heat vision.
    Marines not using this function could have those googles above their eyes lifted, to show that they are just looking around normally. Also gives the animators a chance to really shine with the animation.
    And when it's activated, it comes down, and you can see a faint red glow come from it.

    Smaller aliens could use this to their advantage. If they hid behind or near heat sources, they would be practically invisible to the marines.

    Which would also lead into another upgrade posibility: Cold Blooded

    Aliens that choose this upgrade become invisible to marines using heat vision.

    Of course to balance out the heat vision, make it really sensitive, so that rines don't abuse it. Or maybe let them use it only during 3 minutes straight, then it needs time to recharge.

    What do you think?
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    <!--QuoteBegin-surprise+May 11 2005, 05:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (surprise @ May 11 2005, 05:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-raz0r+May 11 2005, 05:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raz0r @ May 11 2005, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Beammeup+May 11 2005, 03:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beammeup @ May 11 2005, 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zamma+May 11 2005, 05:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zamma @ May 11 2005, 05:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An onos is basically an alien tank... Onos vs Vehicle... bye bye vehicle <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Thats a laugh... Vehicles and outdoor maps are HORRIBLE ideas. I swear to god anyone thats played this game more than 2 months knows that. All of u n00bs or idiots voting vehicles HAVE to look at the balance issues. Outdoor maps the lerk will absolutly rape the marines. Vehicles with chain guns and stuff is stupid... Now how about we compromise? Indoor maps with stationary manned turrets? Of course they need a marine their and it would be destroyable like any structure 40 res maybe? Could be kinda cool. Onos is NOT an alien tank. Hell 4 lmg marines and 1 shottie at lvl 3 weapons could rape an onos so badly. 2 jp hmgs rape an onos. Think of a tank or a jeep with a minigun on it... no u would need something much bigger...

    VEHICLES = NO!
    OUTDOOR MAPS = NO!
    Everything else i couldnt care less about. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I love how all you people are assuming that outdoor maps will be exactly the same as the current outdoor maps (e.g. ns_surface)

    NS2 isn't going to be NS++, it's going to be a whole new game, so any balance issues you have stated, are irrelevant.
    Outdoor maps could even have a seperate set of rules to the indoor maps, in the same way that NS and CO are different. Pterodactyls anyone? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    you seem to ignore on imprtant fact

    THIS FRICKING POLL IS NOT ABOUT <b>NS2</b>, ITS ABOUT NS:SOURCE

    sry for that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    I must have missed that part.

    I'd prefer if we didn't even get NS:S, if it meant we'd get NS2 sooner
  • dhakbardhakbar Join Date: 2004-08-01 Member: 30305Members
    The addition of vehicles would completely ruin Natural Selection.

    There's simply no place for them in this style game.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    Guess everything has been said already, but here is my 5 cents:

    More diverse gameplay, less CS-style shooting. This means that a new alien class and new marine techs would be very welcome. I'm thinking along the lines of Diablo 2, where you always have 3 branches to choose from: marines should have it the same way.

    Anyway, I won't be touching NS again until Source comes back. Even though better than the regular trash, it is simply too tedious to play with the increase of ungrateful brats and regular shoot'em'up playing.

    Over and out.
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    <!--QuoteBegin-dhakbar+May 11 2005, 07:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dhakbar @ May 11 2005, 07:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The addition of vehicles would completely ruin Natural Selection.

    There's simply no place for them in this style game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's what i'm trying to get at.

    I don't see NS2 as just NS, with pretty graphics, I see it as a whole new game, a seperate experience to the NS we all know and (in some cases) love.

    We could always have a mod of Battlefield 2 for that though.
  • J_the_battlegorgeJ_the_battlegorge Join Date: 2005-05-07 Member: 51101Members
    <!--QuoteBegin-theclam+May 11 2005, 01:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ May 11 2005, 01:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-J the battlegorge+May 11 2005, 11:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J the battlegorge @ May 11 2005, 11:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The marines would die if the onos knows what to do. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No, they wouldn't. Onos die pretty easily to LA/HMGs as it is now. It would be even easier for marines in a vehicles to take an Onos down. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Depends on how many hive(s),chambers,etc..

    and
    Crisqo
    mm..i though i said it was good idea...however..you guys are being pessimists(sp?)
    on everything new..it seems..whatever they're suggesting, there is always people complaining..and yes, i know it's normal..but you can't for sure say it won't fit on game if you haven't playd it yet.

    but all im saying that yet, it sounds good..
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    All im going to say is that vehicles shouldnt have even been one of the poll choices and leave it at that. Vehicle gameplay sounds cool, but in reality games ultimately turn in to UT style frag fests where teamwork is non exisent.

    Besides, there are other games for vehicles, NS is about indoor, close quarters combat and strategic location control. There are much better ways to improve the already present gameplay without adding a completely different and disruptive gameplay alternative.

    Simply, vehicles and NS are like puking your guts out and fun, they just dont fit together.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited May 2005
    <!--QuoteBegin-raz0r+May 11 2005, 06:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raz0r @ May 11 2005, 06:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd prefer if we didn't even get NS:S, if it meant we'd get NS2 sooner <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Not really because as far as I'm aware, the two games will be worked on by two largely different teams.
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    marine vehicles like tanks are slow and cumbersome requiring someone else covering it from the small and agile skulks which will be able to rip the engine

    Aliens morph into even bigger aliens or I had this idea... Degrees of Evolution:

    So it goes like this (example gorge)

    1st evolution- Gorge, 10 res, has all standard abilities avalable to it (workis like a normal gorge

    2nd Evolution-Hive keeper, additional 20 res needs 3rd hive, has improved firepower and abilities, able to build medium strucutres like: (Oc's On steroids?, and bigger chambers with a better effect range)

    3d evolution- Overlord aditional 40 res, needs 4th hive- improved firepower, healing and HP. Has abilities not avalable to previuous levels ( Improved bile bomb? damages marine hp/armor?)


    Same thing for marines... so a CC can be upgraded further to be able to build advanced structures, possobly in an outdoor enviournent it will be possible to build like small trenches/walls near the CC so that you cannot wall a hive up, this will proved extra support and allow for more strategy (do you go for that small dune buggy to get to that resource or do you beef up that side of the base always harrased by skulks?)

    stuff like that so each life form has a degree of evolution to it... So a 3rd degree onos will have no trouble with a simple tank or veihcle?

    Ns source, should first stick to the original theeme and improve it... then before they start making NS 2 they should explore the possobilites on source, making in a geunni pig, to see what will work and what won't...

    With source maps can be more then 3 times larger and still be more detialed, how will theese great distances be crossed? on foot? that would make for larger and longer games...
  • PvtBonesPvtBones Join Date: 2004-04-25 Member: 28187Members
    edited May 2005
    <!--QuoteBegin-Hyperion+May 11 2005, 03:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hyperion @ May 11 2005, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All im going to say is that vehicles shouldnt have even been one of the poll choices and leave it at that.  Vehicle gameplay sounds cool, but in reality games ultimately turn in to UT style frag fests where teamwork is non exisent.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    thats not always true, see my post about the transport in Tribes 2. The only way a vehicle can turn into a "OMGBANGBANGBANGOWNZOR!!!11oneoneeleven!!" is if the developers let them. The aforementioned UT2k4 is a rather bad example as the entire game is focused around quick faced paced fighting. NS isn't the vehicles would (most likely) be developed with this inmind. Flayra and the dev team aren't fools, I can with 100% certainy tell you the devs would do the job right.

    and whats with the generalizations going on here? who says a vehicle has to have a turret on it or a missile launcher? it could be anything from a go cart that lets the rines go from point a to be, to a slow lumbering dropship that only had some small turrets (with a firing arc that only allowed them to be used for clearing the dropzone). not all vehicles are tanks people, stop with the assumptions (I'm probably guilty of making some assumptions myself)

    and what about the aliens? they would need a new lifeform for vehicle busting.

    maybe a turtle like creature that has (guided) bugs(small fast little explosive buggers) that fly from their homes inside the AT alien's shell and quickly blow up upon contact with the airships. while maybe not strong individually they would cause swarming damage.

    and for land targets you ask? as it's 3rd slot weapon it could lay down the exploding bugs in a mine field like manner. as teh vehicle drove by in close promixity the bugs would jump up, chase after the vehicle, and blow up(like those annoying ball type things during Highway 17 in HL2).
  • JoeTheAnimeJoeTheAnime Join Date: 2005-04-02 Member: 47288Members
    Hurry plz with the Source. I mean realy hurry!!!!
  • torquetorque Join Date: 2003-08-20 Member: 20035Members, NS1 Playtester, Constellation
    No outdoor maps/vehicles, please. That's really, really not going to work - it'll be a completely different game.

    I like the idea of new tech (or weapon) and a new type of alien. There was concept art of a 'water' alien that I would love to see, particularly given how good water looks in Source, but if you wanted to give it any water-based advantages, you'd need to work maps around it.

    Although... aquatic hives guarded by finned aliens sounds so cool...

    I'm not sure we need a sniper rifle. A flamethrower would be cool, one that takes down structures quickly and causes draining damage... but that's been discussed a million times already. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NikonNikon Join Date: 2003-09-29 Member: 21313Members, Constellation
    intro to ns/training map please!!

    good god, that way, at least the new peoplpe would know how to build and what a waypoint was!
  • NovacaineNovacaine Join Date: 2005-03-13 Member: 45186Members
    The water alien would be bad because it's based off of something far too specialized and distant from the rest of the options. The entire game would have to be reworked to put them in and have them useful.
  • torquetorque Join Date: 2003-08-20 Member: 20035Members, NS1 Playtester, Constellation
    <!--QuoteBegin-Novacaine+May 11 2005, 03:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Novacaine @ May 11 2005, 03:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The water alien would be bad because it's based off of something far too specialized and distant from the rest of the options. The entire game would have to be reworked to put them in and have them useful. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hence my note, "you'd have to rework maps."

    It's just something I find visually and gameplay-wise interesting... I doubt it'd be possible to work it into NS:S, particularly if current maps will simply be ported.
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    edited May 2005
    water alien will need a similar type of reform as veicles... since no space station has a huge aquarium where an entire hive can be built... That way marines will need some sort of diving equipment...

    Even now a marine in water is a dead marine... unless he has 3 buddies on shore covering him...


    I would agree more to leave veicles to NS 2 and for source focus and improve the kreepy feeling... but dont compleatly neglect the new feature though....
  • RichienzRichienz Join Date: 2004-03-01 Member: 27036Members
    I believe that outdoor maps and vehicles would ruin the feel of NS.
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