Marine Vs Marine

NSPWNSNSPWNS Join Date: 2005-01-24 Member: 37957Members, Constellation
First off I'd like to extend my apologies in advance if this topic has already been dismissed but after a search I could not find any thread relating to MvM maps.

What are the thoughts of Flayra and the NS team on MvM / AvA maps?
Are there any plans to introduce support for said maps?
The plugins that "hack" co maps to allow MvM are ok but I am curious to know if a server not running AMXX will be able to run MvM / AvA maps in the future?

A penny for your thoughts. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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Comments

  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Unpractical. The back story would not allow it at all, plus it would be pretty idiotic to see sieges sieging sieges and oni devouring oni and so on. The devs will at most tolerate the existing maps out there, but it would be an unwise move for them to officially support said maps.
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    I dunno. I had some real fun with MvM on one of its maps... >_>

    But I think it was just idiotic fun.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    It won't be officially supported anytime soon. I'd say never, but then I'd be wrong.
    It's fun for about 2 round..
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    On the right maps it's very balanced. Still very popular on my server too. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    Why not just play CS?
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    CS doesn't have jetpacks. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    <!--QuoteBegin-Amped!+May 8 2005, 04:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Amped! @ May 8 2005, 04:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> CS doesn't have jetpacks. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *Heads to CS forums*
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    So, CS + jetpacks = NS <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    Wow guys, MvM is absolutely nothing like CS, at all.

    Nevermind the "backstory", the "story" is ridiculous anyway. If they wanted to do this, they'd just make up some hokey run-on paragraph about "nanites" and "simulators" and yadda yadda, and bam... you've got MvM in official NS.

    Anyway, does anyone have any REAL knowledge on what the devs have said regarding this? Assumption and speculation are fine, but the original thread asked for the official stance, not what you think it is or would be. =P
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    It'd take the creation of another (human) faction to get it right, so I fear you'll have to be patient <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • GoldwinGoldwin Join Date: 2005-05-07 Member: 51110Members
    <!--QuoteBegin-Diablo fx+May 8 2005, 11:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo fx @ May 8 2005, 11:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, CS + jetpacks = NS <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Let's not forget the ever accurate Pistol, even while moving 600 MPH
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    <!--QuoteBegin-Nemesis Zero+May 8 2005, 01:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 8 2005, 01:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It'd take the creation of another (human) faction to get it right, so I fear you'll have to be patient <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why do you always have to be so cryptic? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Wiggle room is essential in PR.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    So is that some kind of allusion to a new race in NS:S?

    Eh...
  • NovacaineNovacaine Join Date: 2005-03-13 Member: 45186Members
    It wouldn't be too hard to just slap 'training simulator' on it for a description, now would it? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I think they should get actual playmodes for MvM and AvA, since then people might make GOOD maps for them, other than the horde of crap MvM maps that have textures that are just slapped on, and goop(though I actually have an almost releasable AvA map...).
  • RevRev Join Date: 2005-01-10 Member: 34705Members
    Actually, there uesd to be jetpack mods for CS. I don't know if they went over to 1.6 or not.

    As for AvA I don't see that working the way the story line was made unless the Bacterium isnt all peachy with itself. MvM sort of makes sense if you had another human faction, but if you wanted that you could go play Savage. Which is just NS with 2 human sides if I remember correctly.
  • NovacaineNovacaine Join Date: 2005-03-13 Member: 45186Members
    AvA...

    Marines are attempting experiments on them, and have created Kharaa that are hostile to the original?
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    Realism has never been NS's strongpoint.

    I don't see any reason to explain away AvA or MvM maps, they'd just be interesting/fun. =P

    Who cares why they exist?

    BTW, jetpack mods for CS don't count as CS doesn't inherently have jetpacks. That's like saying NS is CS if someone made an AWP mod.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    Ive played some both MvM and AvA maps.

    Well firtsly MvM. Picture a really crappy DM game, and thats what you got.

    AvA could have been ok, but the maps ive played on, only one team got a working hive, which was a huge advantage as the other team didnt get hive healing, so it didnt really work.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Jimmeh+May 8 2005, 12:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jimmeh @ May 8 2005, 12:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why not just play CS? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you can't tell the difference between CS and NS-MvM, why are you playing NS? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • HeliocentricHeliocentric Join Date: 2005-04-24 Member: 49650Members
    edited May 2005
    sod official support, i just want an aliens vs aliens amx mod, make devour only work on fades and below.

    better than that... can we have a marines vs marines or aliens vs aliens NS "classic" match? with rescource gathering and upgrades? having to gorge to build a deffencive chamber and having skulk rush you... and your 4 sensory chamber cloaked off chabers *chuckles*

    or the constant back and forth ground battle of 2 marine forces desperately trying to get enough rescources to get the protolab so they can mount a jetpack gl rush.

    what if we take this AvsA and MvsM action and actually intergrate the best (rts) aspect of ns.

    the people demand!
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    If you can't tell the difference between CS and NS-MvM, why are you playing NS?  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    n and c are on the same row on the keyboard.. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
  • ZavaroZavaro Tucson, Arizona Join Date: 2005-02-14 Member: 41174Members, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Yes, another human faction... Rebels. For what cause? Overthrow of the Trans-Govs. Who likes power hungry political big wigs? Or, as another team, make Autonomous Collective Defenses (the ACD) of robotic defense that were not shut off in the takeover of the ship.
  • HeliocentricHeliocentric Join Date: 2005-04-24 Member: 49650Members
    3 way wars... hmmm... they can turn into 2 rush 1, 1 kills other.

    but.. if a small number of players (or ai)were assigned turrets or "bot" control with a priority of protecting a mainframe, from both teams, that attacked both teams... thats one hell of a wildcard.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    uhm...why should they implent a mode to play MvM? That just doesnt make any sense. Because

    a) it has nothing to do with the background of ns
    b) the idea was to have 2 "different" lifeforms...not 2 that are the same just a different colour

    Yes perhaps are MvM maps...funny. I played them for about 3 rounds...
    So...if you like them do so. But i hope they wont implent it...because it wouldnt make sense at all.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited May 2005
    The idea, as far as I know, was first to do "something sci-fi" and then became "something sci-fi with strategy and action". I myself see enough room for MvM modes there <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    The reason we won't do it the 'easy' way is that there really is no easy way. I'm familiar with the AMX plugins, and agree that they're fun for a little while, but the marines are currently, oh wonder, geared against the aliens. JPs, for example, suddenly don't look that good if your enemy relies on ranged weapons. Any approach to an 'official quality' MvM mode will therefore require significant reworking, or the addition of another side fitting into the marine's current gameplay profile. Both are monomentous tasks, and therefore not on our list for immediate or mid-range inclusion. In other words, patience, please.
  • ShotInTheHeadShotInTheHead Join Date: 2005-04-29 Member: 50469Members
    edited May 2005
    <span style='color:white'>Please reduce the bashing to non-toxic levels.</span>

    MvM is fun, but an onos shoudl never be able to eat an onos, and no sieges.
  • FangsFangs Join Date: 2003-02-13 Member: 13506Members
    I must say that in an old Flayra interview some hints were dropped that MvM or AvA could make its way into 2.1 Later renamed 3.0, and as we know almost a year in "beta" however <u>Flay never directly said it would happen</u> when the question came up he hinted at its development possiblities. So whatever Nem is being so cryptic about I'm sure it goes back to those statements, or farther.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-Heliocentric+May 8 2005, 11:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Heliocentric @ May 8 2005, 11:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sod official support, i just want an aliens vs aliens amx mod, make devour only work on fades and below. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But I want to devour an onos that already devoured another onos. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • HeliocentricHeliocentric Join Date: 2005-04-24 Member: 49650Members
    i'd love to see it happen, but if it looks like it'd be too much work scrap it.

    skulks vs marine is the marines range and distance vs the skulks speed and quick damage rate

    the skulk shotgun scenario relys on a similar setup with a greather focus on patients on the marine, and rytheming on the skulk.

    hmg vs skulk is like lmg vs skulk with a raw power advantage on the marines hand, while the marine is followed by a loooooooooong reload time he still has a pistol (redeemable for 1 skulk kill before 9.00pm at any participating NS maps.)

    so... that in itself in a wide range of dynamics.. AvsA and MvsM remove them.. and bring in "sniperfest" and "hitbox supreme".

    but thats just for CO, i think true NS "classic" style X vs X would bring a real skill based meat grinder for marines, and a slightly crazy rushfest for aliens, but the gorge would have the odd position of being utterly vunerable (more than he ever is in a normal ns match) but a huge source of power, those uber fades gotta get res from somewhere.

    aliens could have 4 (or more)available hive locations 2 at oposite ends always the starter, and when you push an enemy out of a hive, you can lay it...

    and if nothing else... fade vs fade blink jousting... ever try it on a friendly fire server?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-Fangs+May 8 2005, 07:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fangs @ May 8 2005, 07:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So whatever Nem is being so cryptic about I'm sure it goes back to those statements, or farther. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't really see what I'm cryptic about right now, but it goes back to the current consensus in the dev forum <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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