Quick Question

SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
In the current patch, are there any restrictions on who can see\hear what you <span style='font-family:Courier'>say</span>, <span style='font-family:Courier'>say_team</span> and <span style='font-family:Courier'>+voicerecord</span> when you're dead? I'm under the impression that only other dead players get your messages and that all dead players hear voicecom from dead players, is this right?

Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    As far as I'm aware, yes, it is.
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    um, i dont think this is right. when a marine is hiding in a vent at the end of the game, he can talk to the dead people and they can talk to him
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    There is nothing like death in NS, just...downtime. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Mr_CharismaMr_Charisma Join Date: 2003-01-26 Member: 12748Members, NS1 Playtester
    Never noticed it. I've openly talked to the opposing team with "say" during endgames.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    erm no.

    People can talk to each other wether they are dead or not.

    Unless every single NS server Ive ever been on ever has a plugin that changes the default.
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    In ns you can talk to both dead and alive ppl wether it be mic or txt.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    Why would it be any other way?
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-DarkFrost+May 6 2005, 04:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ May 6 2005, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why would it be any other way? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    CS
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Interesting how one's perception is shaped by one's expectations. I play this game for longer than anyone here, and never noticed...
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    Anyone on your team can hear you talk when you are dead. Anyone can hear anyone else at any time if sv_alltalk is set to 1.
  • AbixAbix Join Date: 2003-12-14 Member: 24359Members, Constellation, Reinforced - Shadow
    Another small thing that I dont think many people noticed was the fact that voicecomm messages now get sent during the countdown beeps that start the game. Believe it or not, but pre-b6, all that spaming you did on your mic about whos the comm, whos going where, whos doing what, etc, was never heard by anyone.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    Bug fix ftw <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    If this is a bug, don't fix it. Hiding as a marine is a lot funnier if you can hear your dead teammates all cheering you on.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Abix+May 6 2005, 11:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Abix @ May 6 2005, 11:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Another small thing that I dont think many people noticed was the fact that voicecomm messages now get sent during the countdown beeps that start the game. Believe it or not, but pre-b6, all that spaming you did on your mic about whos the comm, whos going where, whos doing what, etc, was never heard by anyone. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    this is why you should use ventrilo
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin-XCan+May 6 2005, 05:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ May 6 2005, 05:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DarkFrost+May 6 2005, 04:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ May 6 2005, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why would it be any other way? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    CS <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Doesn't really answer the question, but thanks =]
  • AbixAbix Join Date: 2003-12-14 Member: 24359Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-TOmekki+May 6 2005, 01:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ May 6 2005, 01:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Abix+May 6 2005, 11:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Abix @ May 6 2005, 11:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Another small thing that I dont think many people noticed was the fact that voicecomm messages now get sent during the countdown beeps that start the game. Believe it or not, but pre-b6, all that spaming you did on your mic about whos the comm, whos going where, whos doing what, etc, was never heard by anyone. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    this is why you should use ventrilo <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I do use Ventrilo. For clanning. Which I do, every single night.

    What Im talking about is general pubbage pre-b6. Last time I checked, every pub NS server didnt have a Ventrilo server to go along with it, and even if it did, it doesnt automagically separate Aliens/Marines, nor does it automagically forcefully connect and setup the Ventrilo client so that it can even work in the first place.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Haha. I only just remembered about this post and dug it up again; funny how no consensus was actually reached in the end.

    Let's try this again, then: does it depend on server settings, if so which?
  • DeviantAngelDeviantAngel Join Date: 2004-07-15 Member: 29920Members
    no... death has no effect on who can/can't hear you.
  • GoldenGolden Join Date: 2004-09-01 Member: 31169Members, NS1 Playtester, NS2 Playtester, NS2 Map Tester, WC 2013 - Silver, NS2 Community Developer
    Your team can hear you no matter what with +voicerecord or say_team. Everyone can hear you at any time when you use say unless you're in spectator or the ready room.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    Wow it's funny because I'm pretty sure being dead or alive doesn't matter, yet sometimes I have the impression that while dead I can't talk to the living.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    This is as it should be (the way it is).

    NS doesn't need odd restrictions on communications. I really think having the dead talking helps the game a lot. Considering they'd only have to wait, what, ten seconds to say what they would have said while dead anyway...

    It'd quickly become a nuisance, and wouildn't help the game. IMO
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Abix+May 6 2005, 01:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Abix @ May 6 2005, 01:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TOmekki+May 6 2005, 01:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ May 6 2005, 01:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Abix+May 6 2005, 11:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Abix @ May 6 2005, 11:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Another small thing that I dont think many people noticed was the fact that voicecomm messages now get sent during the countdown beeps that start the game. Believe it or not, but pre-b6, all that spaming you did on your mic about whos the comm, whos going where, whos doing what, etc, was never heard by anyone. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    this is why you should use ventrilo <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I do use Ventrilo. For clanning. Which I do, every single night.

    What Im talking about is general pubbage pre-b6. Last time I checked, every pub NS server didnt have a Ventrilo server to go along with it, and even if it did, it doesnt automagically separate Aliens/Marines, nor does it automagically forcefully connect and setup the Ventrilo client so that it can even work in the first place. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    well yeah, i kinda knew/guessed that u do. dont ask why i posted it anyways =)
  • kalimxskalimxs Join Date: 2005-04-30 Member: 50543Members
    if vent can do it theres no reason you shoudn't be able to ingame as well
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