Mines
Pyrrhus
Join Date: 2002-11-16 Member: 8980Members
<div class="IPBDescription">a double edged sword</div> It has to my attention that fade rockets can and will detonate mines. This blessed me with 3 glorious kills all having HA and HMG (there was alot of mines)
Mines can really screw you over later on.
Think it's worth the risk?
Mines can really screw you over later on.
Think it's worth the risk?
Comments
"Whas that the green wire? or was it this one...................."
BOOM
If and when the aliens get Fades, ditch the mines and invest in some turrets and heavier guns. NEVER try to use mines for fades...though, they are still quite a good thing to place in vents (since Fades tend to avoid vents). Also, you can try dropping mines at the VERY top of a ladder - that'll surprise a few fades.
Put a few around CC and KERSPLAT. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Ravlen
Guess no one realizes you can put them on the floor straight down and they work as anti-personnel mines. Aliens step on 'em and they go boom. They never know what's comin either since they dont see that big red laser that basically says to them, "HEY LOOK I'M A MINE SO DON'T STEP HERE IF YOU WANT TO LIVE, K".
I always ask for a pack early on to prevent skulk rushes against our CC/Spawn Portals. Work like a charm if you can get 'em on all sides.
Ravlen
Ravlen<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes. But that's why you can lay them around the CC as a deterrent. A skulk has to get close to the CC to bite it. With mines around the CC he cannot get close, unless he enjoys splattering himself. Make sense?
They're good when laid around tight corners too. Aliens never look and they run 'em over anyway. In either case, they're really not too great in the end game, but pretty nice to have in the beginning if your Commander will spend 8 RP's on 'em for you.