Marines Have 5+ Armour Now?

13»

Comments

  • Steel_TrollSteel_Troll Join Date: 2004-02-12 Member: 26455Members
    Very very smart move Devs. Im loving the number balancing thats going on. Good Work!
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    It's still going to be better to leap then bite or para then bite. If you bite and take off the rine is just going to get medded, meaning a WHOLE lot more paras then just one to finish him off.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <3 to the devvies! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited April 2005
    Maybe this will finally get nub skulks to start parasiting marines when they see them rather than just prioritizing their personal kill. That's all you have to do. A marine that has been parasited, <i>ever</i>, no longer benefits from this extra armor(unless they're welded of course).
  • evidenceevidence Join Date: 2004-10-07 Member: 32143Members
    Im not convinced this was a good move, imo there was nothing wrong with early game balance. I think the problem is with midgame.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    There're lots of problems with midgame, but there's no way in hell of solving them with a server-side update <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Zek, I wouldn't bet on that. Most new players are not really savy in armor calculation.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-Steel Troll+Apr 27 2005, 05:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Steel Troll @ Apr 27 2005, 05:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Very very smart move Devs. Im loving the number balancing thats going on. Good Work! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed.

    <!--QuoteBegin-Nem0+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nem0)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Zek, I wouldn't bet on that. Most new players are not really savy in armor calculation. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    QFT. (Quoted For Truth)

    <!--QuoteBegin-DragonMech+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DragonMech)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><3 to the devvies!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ah good to hear from you again, haven't seen you around for months though I've been away for a long time and more infrequent than I used to be. BTW, did you know there is a NS clan now with "<3" as their tag? I think it's kind of amusing, as is their slogan.
  • MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
    this is interesting change, cant wait to try it out
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Nemesis Zero+Apr 27 2005, 06:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Apr 27 2005, 06:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Zek, I wouldn't bet on that. Most new players are not really savy in armor calculation. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not talking about new players, just the plethora of skulks who refuse to parasite if they think it might cost them a kill. I figure they'll learn real quick the first couple times they die after two bites and complain about it in chat.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    It takes 2 parasites to render medding for 3 bites useless.
    It takes 3 parasites to render welding for 3 bites useless.

    If marines are given welders + meds at the start of the game, well that's a lot of res that's invested in them to maintain the slim advantage.

    And the chances of a skulk killing a marine with parasite + 2 bites is > than 2 bites + parasite. Or if you're that close anyway, just go for 3 bites. NS vanilla rine vs skulk battles is NOT a circus as you're implying with skulks dancing around rines trying to get the last parasite to kill. If they waste that much time trying to "own", they deserve to get massacred by a medpack to the marine.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    No matter what situation you're in as a skulk, 90% of the time you will have an opportunity to parasite them shortly before entering bite range. If you have to approach them from anything more than a couple of feet away then you have no excuse not to parasite them; it's not really even hard to aim it while bunnyhopping. If you're ambushing, then just parasite them the very moment before you bite so as to minimize reaction time. It's not hard. A lot of skulks suck at it because they never bothered to learn how to parasite in close quarters, but that's going to have to change now. The time it takes to parasite, press 1 and bite is less than the cooldown between bites, so parasiting them first and biting twice takes less time than 3 bites and is less likely to disorient you before you kill them.
  • DaJMastaDaJMasta Join Date: 2005-01-10 Member: 34750Members, Constellation
    edited April 2005
    yea me likes the armor. I have only played 2 rounds since the update, and both times my team, aliens won (w00t). But it is noticably harder to kill a rine, which not only decreases marine deaths and alien startgame, but it encourages more teamwork from the alien team. Knowing i have one more bite to take someone down, i wait for others or try to ambush alot more often.
    +_______
    | <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
    |
    |
    | <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

    where is t3h skulk?
  • slipknotkthxslipknotkthx Join Date: 2002-12-17 Member: 11016Members, Constellation
    edited April 2005
    <span style='color:white'>If you have a beef with the mods, there's a handy PM feature for that.</span>
  • NukeAJSNukeAJS Join Date: 2004-05-04 Member: 28443Members
    I hope comms will try out new first upgrades sooner since A1 is not as 100% absolutely, needed.
  • YashYash Join Date: 2004-09-07 Member: 31501Members, Constellation
    NukeAJS, that sig is going to get baleeted, and I'm going to laugh.
  • smudgehsmudgeh Join Date: 2004-01-04 Member: 25048Members, Constellation
    Comm'd a few games last night on our server and it looks good. I went this route twice and it worked a treat...

    IP, Armoury, OBS, PG, AL, W1, W2, A1 (when a fade appeared)... etc.

    Early PG is even more powerful now, as the extra bit of armour means marines can get through and survive an attack on a PG by a couple of skulks. Of course that means early hive lockdowns, but there we go

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-NukeAJS+Apr 27 2005, 11:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NukeAJS @ Apr 27 2005, 11:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope comms will try out new first upgrades sooner since A1 is not as 100% absolutely, needed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I've been doing, W1 -> A1 -> W2 -> W3 -> A2 -> A3...
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    Going straight to w1 and w2 has worked ok for me, hasn't been any complaints about not getting a1 first. Getting a1 at the time fades arrive seems to work so far.
  • mr_drug_lordmr_drug_lord Join Date: 2005-01-11 Member: 34836Members
    I suspect the better way is to parasite <b>FIRST</b>. If aliens are parasiting all the time more marines will light up and aliens will have a half assed SoF in addition to restoring the old two bite. In this way I imagine that it is imagined that balance will remain, <i>while at the same time</i> if aliens go sensory marines can go the obs path without apparent drawback, earlygame at least, since arms 1st ups don't do **** now

    Marines can go obs first all the time now if they wish whether or not if aliens have sensory. Long term it may not be a good idea; I guess we'll find out

    The entire game has changed through the techtrees; it is not simply a matter of 'more parasite kills' and 'marine overpow4r'
  • TaaketaTaaketa Join Date: 2004-02-10 Member: 26357Members
    Ok... so I just had an <b>AMAZING</b> game of NS yesterday.

    Ns_eclispe, marines where coming down to North Core access in that tiny corridor. So a bunch of skulks sat at the end parasiting, a couple of the marines tried pistol sniping us, but just at that moment the 2nd hive went up and a skulk from behind leaped in and got 1 of them, munched another and then one of the skulks that were parasiting managaed to snipe a marine. Pretty funny "OH KILL STEAL!!" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    ah good times <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Sign In or Register to comment.