Space Cabin Fever
Kyune
Join Date: 2002-11-16 Member: 8952Members
<div class="IPBDescription">Should all maps be inside?</div> I've noticed that pretty much every map revolves around some closed-off installation, in which squad(s) of marines pour into the area and hope to clear out the blight. Yet, NS certainly has potential as an "outdoors" mod. For instance, the Kharaa could have burrowed into some important cave, or infest a valley. Better yet, they infest a city and an urban brawl ensues.
Any thoughts, or suggestions? Maybe it's just me getting tired of looking at the same hallways and textures already.
Any thoughts, or suggestions? Maybe it's just me getting tired of looking at the same hallways and textures already.
Comments
FA has some nice outdoor maps and same with DOD. Maybe like an assault from the Marines on an alien planet. Kinda like Starship Troopers hehe.
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I was thinking about a map where the marines start off in a surface base and the aliens start off in a cave system, with an open flat outdoor area in between them. I'm not sure how that would impact play, but it would be interesting to see.
Hopefully in any case Flayra rewards interesting and unique map creation and doesn't punish maps that require a different play style. Seeing as all the maps out now don't take any significantly different strategies.
kinda simple stuff that maby could be overlooked when playing a outside map
PS. If you welder that sat dish on the out-dorrish map you get a kewl animation thingy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
As for the commander view...Well, if you're outside then you could be viewing the fight from some sort of satellite? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> I dunno. It's an instance of realism that isn't worth nit-picking about.
The question is where does it come from when there <i>is</i> a roof...
The question is where does it come from when there <i>is</i> a roof...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
it comes from nodes in the pipeing systems of the ships, it allows the commnader to basicly form the equipment from basic atoms (i think) but it comes from nodes on the roof any way
But playing in an abandoned city with burning car wrecks and skulks jumping out of manholes at you could make for a very good game.
"SECTION G-5 THERMAL RECYCLERS DISENGAGED. ONE MINUTE THIRTY SECONDS UNTIL HEATER FAILURE."
*SHEEEEEEoooooooooom-clunk* I hope you marines didn't spend a lot of time on all those siege turrets.
I've always thought there should be at least one NS map that takes advantage of how the environments are dependent on a life-support system. I imagine you would learn a lot of fun new cuss words if you opened up a hallway full of charging Skulks to some hard vacuum. Of course, this is all a bit of a moot point until I teach myself worldcraft. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
kinda simple stuff that maby could be overlooked when playing a outside map
PS. If you welder that sat dish on the out-dorrish map you get a kewl animation thingy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Don't forget that we humans have satellites hehe <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
And since we are in the supposed "far future" we can say that it is materliazed, or a jet flies by and drops off the packages and buildings hehe.
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I realize the "doom-and-gloom" setting is important to NS, but I think that too many confined spaces and narrow hallways sometimes create more monotony than tension. I think the biggest problem with trying to use outdoor areas (besides HL engine choking up on wide-open spaces) isn't that it brings down the claustrophobia aspect of the game, but that it gives the marines a distinct advantage. When you can see them coming a mile away you can usually put enough lead into them to make the melee range fairly badly wounded. That's why I proposed having outdoor areas be pain zones, to prevent people from using it to tactical advantage.
RTFM.
No, really. Read the backstory, read the explanations, its all covered there.
No nano-sludge, nothing for the commander to use to make structures/weapons/ammo/healthkits from.
So, sounds like we need outdoors maps!
(okay, I'll admit it, I play aliens mostly...)
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well, where the hell are they coming from now?
I reserve the right to change my mind after some playtesting <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
RTFM!
Well think of the RTS's that you play (maybe you dont, but I do). In War/StarCraft, a lot of people will just rush you with basic units. Rarely ever do you see, in WarCraft, fully upgraded Abominations along with fully upgraded Frost Wyrms fighting fully upgraded Knights and fully upgraded Tauren. Natural Selection is also like an RTS, where you don't always go all the way up the tech tree, just use the strategies that work.
From what the backstory suggests.....
Nothing. On. Planets.
Ships are okay, as are space stations... and those space stations MIGHT have a nice biosphere dome.... The marines obviously have generated gravity.
Too bad Half Life can't manage a spinning ring-like space station.
i dunno im just opening my mouth being stuipid is my specialty u know