Gaming: The O.c.d. Method.
Dessidious_Confuzor
Join Date: 2004-11-05 Member: 32637Members
<b>First Person Shooters:</b>
Okay… starting out the next level… pistol at hand, three clips. Hmm… better be conservative with my bullets. Crap, guard. Hah, killed it! Wait… did I just fire two bullets that hit nothing but the wall?
<b>Loading Previous Save State…</b>
Okay, I’m going to take this guard out this time, perfect headshot… one bullet. Hah, Flawless. Oh sh— that guy’s bullet just grazed me! I’m at ninety-five percent health now! God damn it, I don’t know when’s the next time I’m going to find a medkit.
<b>Loading Previous Save State…</b>
Okay, I’m going to take out the guard with no bullets wasted AND no health loss… done! Wait… something’s not right… that arsehole chipped my armour I picked up! Son of a… I wanted my armour fresh! I have to anticipate that the three percent worth of armor is the thin line between life and death. Fuc—
<b>Loading Previous Save State…</b>
Okay, killed the guard perfectly, picked up the armor. Better save now. Okay… next area. Damn! Camera spotted me. I want to play this as if Generic Enemy Organization didn’t know what the hell. I won’t let them see my face and get away with it!
<b>Loading Previous Save State…</b>
So how should I bypass the camera… should I blow it up with the rocket launcher? Or use the electronics disabler? Well… the rocket launcher can be used for more purposes… I better use the electronic disabler. Damn spotted.
<b>Loading Previous Save State…</b>
Damn, spotted again. I need to time its rotation perfectly...
<b>Loading Previous Save State…</b>
All right! Got it! Hey, there’s a door here Wonder where it leads to—DAMN IT. IT’S A ROOM FULL OF ROCKET AMMUNITION, MORE THAN I CAN EVEN CARRY. This dwarfs the number of electronic disablers I have…
.
.
.
I’m going to rocket blast that camera.
<b>Loading Previous Save State…</b>
Crap, stood to close… blast took a bit out of my armor.
<b>Loading Previous Save State…</b>
Okay done. Better save it now. Hey… what the f-- the guards are ringing the alarm?!? I didn’t know there were guards around! Son of a bi-
<b>Loading Previous Save State…</b>
Oh right… this is the save state after I just rocket blasted the camera. Damn.
<b>Loading <i>Second</i> Previous Save State…</b>
Hmm… if I want to take out that camera without triggering the alarm, I better take out all the guards first. So I’ll take the hallway with the camera later… going to head up stairs and take out all the guards first. But as usual… perfect bullet conservation, no health loss, no armour loss… Here goes nothing!
<b>Loading Previous Save State… <i>(times five)</i> </b>
Done… but something doesn’t feel right… all that violence seemed so unnecessary. Let me check my inventory… Well what do you know! I have a gas grenade and a shock prod! I don’t need to spill blood at all! Killing’s simply to messy to begin with. I want this fight clean! I’m going to just knock them all unconscious…
<b>Loading Previous Save State… <i>(times eight)</i> </b>
Stupid gas mask ran out at the very end and made me breathe some of my own gas and took out two health points. TWO POINTS, DAMN YOU! What crappy equipment, but I think this is my best attempt. Okay now I can take out that camera without any problems.
.
.
.
Done! Better save now.
Hey… an NPC! Guess I better talk to him…
Jeez... he talks so much. Talk faster damnit! Talk fast- oh crap, pressed the fire button. The bullet went nowhere near him and it looks like the AI in this game doesn’t care, but that’s just rude man. I mean, no one fires bullets arbitrary while they’re talking to people in real life.
<b>Loading Previous Save State…</b>
Damn… I have to listen to him talk all over again… HURRY UP! Skip. Skip. Skip. Skip. Sk- crap! I pressed the ‘jump’ button! It might be tamer compared to firing a bullet during a conversation, but man… that’s just bizarre. Who the hell would just jump up for no reason during the conversation? It takes away to realism of this game… I need to play as if the situation itself was natural, and jumping for no reason during a conversation simply takes away from the natural situation of this game.
<b>Loading Previous Save State…</b>
Finally finished talking… geez. Hmm… Does he have anything more to say? Just a simple phrase. Maybe if I trigger him again, he’ll say something else. Nope… just repeating himself… wow, he got pretty ticked off for having to repeat himself. Great! It makes my character look like a moron for having to ask for something that was just told to him! Damn it, how was I supposed to know! Sometimes, the developers give me NPCs that ‘reward’ me with some bonus for constantly triggering them, and sometimes they get all pissy. A little consistency here please? Screw you, Generic NPC. I’m going to blast you with my rocket launcher for mocking my listening skills!
<b>Loading Previous Save State…</b>
Okay, dealt with that NPC. Now another one… this one looks like he has some stuff to sell to me. 300 credits for a sniper rifle? I don’t know… I’m kind of on a tight budget with 250,000 credits. What the heck, I need to take some risks!
Okay… continuing on I…
Dead guard.
Has a sniper rifle.
<b>Loading Previous Save State…</b>
Bastard dealer thought he could dupe me with second-hand weaponry, did he? I will keep you poor by not buying your cheap merchandise! Hah! Okay then moving on… Alright! Boss fight!
<b>Loading Previous Save State… (times twelve)</b>
TAKE THAT! God damn arsehole was so annoying with his laugh. In fact, I’m going to humiliate the piece of **** real bad… I’m not even going to use ammunition. I’m going to just sword him to death.
<b>Loading Previous Save State… (times eighteen)</b>
Haha… *whew*. What a blast… man why are FPS games so long? I’m going to play something simpler now…
<b>Real-Time Strategy</b>
SON OF A… THOSE <b>BROODLINGS</b> WERE CLOSE TO TAKING DOWN THE MISSILE TURRET, BUT THEY KILLED THEM. I won’t rest until I see to it that the short lifespan of my broodlings are used to their full potential!
<b>Loading Previous Save State…</b>
<i>Fact: Finished Deux Ex - Hard mode. Maximum Save count: 1075</i>
That is all.
Okay… starting out the next level… pistol at hand, three clips. Hmm… better be conservative with my bullets. Crap, guard. Hah, killed it! Wait… did I just fire two bullets that hit nothing but the wall?
<b>Loading Previous Save State…</b>
Okay, I’m going to take this guard out this time, perfect headshot… one bullet. Hah, Flawless. Oh sh— that guy’s bullet just grazed me! I’m at ninety-five percent health now! God damn it, I don’t know when’s the next time I’m going to find a medkit.
<b>Loading Previous Save State…</b>
Okay, I’m going to take out the guard with no bullets wasted AND no health loss… done! Wait… something’s not right… that arsehole chipped my armour I picked up! Son of a… I wanted my armour fresh! I have to anticipate that the three percent worth of armor is the thin line between life and death. Fuc—
<b>Loading Previous Save State…</b>
Okay, killed the guard perfectly, picked up the armor. Better save now. Okay… next area. Damn! Camera spotted me. I want to play this as if Generic Enemy Organization didn’t know what the hell. I won’t let them see my face and get away with it!
<b>Loading Previous Save State…</b>
So how should I bypass the camera… should I blow it up with the rocket launcher? Or use the electronics disabler? Well… the rocket launcher can be used for more purposes… I better use the electronic disabler. Damn spotted.
<b>Loading Previous Save State…</b>
Damn, spotted again. I need to time its rotation perfectly...
<b>Loading Previous Save State…</b>
All right! Got it! Hey, there’s a door here Wonder where it leads to—DAMN IT. IT’S A ROOM FULL OF ROCKET AMMUNITION, MORE THAN I CAN EVEN CARRY. This dwarfs the number of electronic disablers I have…
.
.
.
I’m going to rocket blast that camera.
<b>Loading Previous Save State…</b>
Crap, stood to close… blast took a bit out of my armor.
<b>Loading Previous Save State…</b>
Okay done. Better save it now. Hey… what the f-- the guards are ringing the alarm?!? I didn’t know there were guards around! Son of a bi-
<b>Loading Previous Save State…</b>
Oh right… this is the save state after I just rocket blasted the camera. Damn.
<b>Loading <i>Second</i> Previous Save State…</b>
Hmm… if I want to take out that camera without triggering the alarm, I better take out all the guards first. So I’ll take the hallway with the camera later… going to head up stairs and take out all the guards first. But as usual… perfect bullet conservation, no health loss, no armour loss… Here goes nothing!
<b>Loading Previous Save State… <i>(times five)</i> </b>
Done… but something doesn’t feel right… all that violence seemed so unnecessary. Let me check my inventory… Well what do you know! I have a gas grenade and a shock prod! I don’t need to spill blood at all! Killing’s simply to messy to begin with. I want this fight clean! I’m going to just knock them all unconscious…
<b>Loading Previous Save State… <i>(times eight)</i> </b>
Stupid gas mask ran out at the very end and made me breathe some of my own gas and took out two health points. TWO POINTS, DAMN YOU! What crappy equipment, but I think this is my best attempt. Okay now I can take out that camera without any problems.
.
.
.
Done! Better save now.
Hey… an NPC! Guess I better talk to him…
Jeez... he talks so much. Talk faster damnit! Talk fast- oh crap, pressed the fire button. The bullet went nowhere near him and it looks like the AI in this game doesn’t care, but that’s just rude man. I mean, no one fires bullets arbitrary while they’re talking to people in real life.
<b>Loading Previous Save State…</b>
Damn… I have to listen to him talk all over again… HURRY UP! Skip. Skip. Skip. Skip. Sk- crap! I pressed the ‘jump’ button! It might be tamer compared to firing a bullet during a conversation, but man… that’s just bizarre. Who the hell would just jump up for no reason during the conversation? It takes away to realism of this game… I need to play as if the situation itself was natural, and jumping for no reason during a conversation simply takes away from the natural situation of this game.
<b>Loading Previous Save State…</b>
Finally finished talking… geez. Hmm… Does he have anything more to say? Just a simple phrase. Maybe if I trigger him again, he’ll say something else. Nope… just repeating himself… wow, he got pretty ticked off for having to repeat himself. Great! It makes my character look like a moron for having to ask for something that was just told to him! Damn it, how was I supposed to know! Sometimes, the developers give me NPCs that ‘reward’ me with some bonus for constantly triggering them, and sometimes they get all pissy. A little consistency here please? Screw you, Generic NPC. I’m going to blast you with my rocket launcher for mocking my listening skills!
<b>Loading Previous Save State…</b>
Okay, dealt with that NPC. Now another one… this one looks like he has some stuff to sell to me. 300 credits for a sniper rifle? I don’t know… I’m kind of on a tight budget with 250,000 credits. What the heck, I need to take some risks!
Okay… continuing on I…
Dead guard.
Has a sniper rifle.
<b>Loading Previous Save State…</b>
Bastard dealer thought he could dupe me with second-hand weaponry, did he? I will keep you poor by not buying your cheap merchandise! Hah! Okay then moving on… Alright! Boss fight!
<b>Loading Previous Save State… (times twelve)</b>
TAKE THAT! God damn arsehole was so annoying with his laugh. In fact, I’m going to humiliate the piece of **** real bad… I’m not even going to use ammunition. I’m going to just sword him to death.
<b>Loading Previous Save State… (times eighteen)</b>
Haha… *whew*. What a blast… man why are FPS games so long? I’m going to play something simpler now…
<b>Real-Time Strategy</b>
SON OF A… THOSE <b>BROODLINGS</b> WERE CLOSE TO TAKING DOWN THE MISSILE TURRET, BUT THEY KILLED THEM. I won’t rest until I see to it that the short lifespan of my broodlings are used to their full potential!
<b>Loading Previous Save State…</b>
<i>Fact: Finished Deux Ex - Hard mode. Maximum Save count: 1075</i>
That is all.
Comments
oh wait, this is real life.
Give me back time lost for reading that!
I played on hard.
During missions where I had control of a squad, I didn't dare let those Combine bastards touch my squad.
It was VERY tenuous attempting to get my squad (not armed with rocket launchers) to ignore the Striders - nearing the end, I recall one portion where you come across two striders successively. I managed to take out the first one using all the ammunition I had for my rocket launcher, and then the alternate fire for the pulse rifle (which gibbed it). Not realizing that I'd be encountering ANOTHER Strider next, I directed my squad far away from me before running past the strider myself - I made the bet that rather than attacking the strider which they would no doubt come across, they would place their priorities to getting to Freeman and ignoring all hostiles.
Damn, it worked! I did the same technique fighting a gunship on the roof; I made them go all the way downstairs before fighting the gunship. Midway during the fight, I suspected they'd be coming back for Freeman, so I went to check up on them - sure enough they were making their way up to snuggle up with Freeman.
I made them go downstairs again and finished the job.
They stayed alive far enough to the point where Combine troops kept endlessly spawning. At that point I accepted reality and did my best to ignore the squad icons that were gradually turning red.
I played on hard.
During missions where I had control of a squad, I didn't dare let those Combine bastards touch my squad.
It was VERY tenuous attempting to get my squad (not armed with rocket launchers) to ignore the Striders - nearing the end, I recall one portion where you come across two striders successively. I managed to take out the first one using all the ammunition I had for my rocket launcher, and then the alternate fire for the pulse rifle (which gibbed it). Not realizing that I'd be encountering ANOTHER Strider next, I directed my squad far away from me before running past the strider myself - I made the bet that rather than attacking the strider which they would no doubt come across, they would place their priorities to getting to Freeman and ignoring all hostiles.
Damn, it worked! I did the same technique fighting a gunship on the roof; I made them go all the way downstairs before fighting the gunship. Midway during the fight, I suspected they'd be coming back for Freeman, so I went to check up on them - sure enough they were making their way up to snuggle up with Freeman.
I made them go downstairs again and finished the job.
They stayed alive far enough to the point where Combine troops kept endlessly spawning. At that point I accepted reality and did my best to ignore the squad icons that were gradually turning red. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
U let jimmy die!! How could you *sniff*
"Go check the serial number on that strider."
there can be no witnesses to my failures.
If ur really that obsessed with that y not play the whole thing thru, then jack up the difficulty and play again? Less blood pressure fluctuations, and you get a little more continuous immersion in the plot.
Classic.
I always manage to just get by. I beat HL2 twice (once on normal, once on hard)
and both times ended with less than 15 health.
Just do "Bind W +forward;quicksave" and "Bind Mouse1 +attack;quicksave" problem solved <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> .
<span style='font-size:5pt;line-height:100%'>Saving when 1 hit away from dying is not responsible from Petco</span>
Must....be....perfect
i remember when i went through super mario 3 without using any whistles... THAT was time consuming.. poor NES was on for a couple days with a sign over it that said "DO NOT TOUCH"..
Halo was cool in that respect because it auto-quickloaded when you died. Trying to imitate those warthog grenade jumps, I managed to set up a savegame in which I got squished by a falling warthog about two or three seconds after the game loaded if I didn't move out of the way. So it could just loop infintely... squish, reload, squish, reload, squish, reload. Angry at the MC? Load up this savegame and go take a coffee break while he dies repeatedly. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->