Detailed Ns Textures?
aeroripper
Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
Comments
Removed because they were exploitable, but I really wish the NS team would include a standardized pack in the next version, because they were just SOOO cool, and they could be made to be checked for in consistancy.
EDIT: So if i installed 1.04 would they work??
EDIT: So if i installed 1.04 would they work?? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I know for a fact they worked on 2.0... I think they SHOULD work on 1.4 but to my knowledge no one ever tryed...
r_detailtextures was added to the Steam version of the half-life engine - the variable first appearred in early 2004. The earliest you would have seen it in NS would be the first beta of 3.
<img src='http://img67.echo.cx/img67/966/nshera00008rk.jpg' border='0' alt='user posted image' />
Exploitative
<img src='http://img32.echo.cx/img32/4552/nshera00027pn.jpg' border='0' alt='user posted image' />
also do you play on low detail minstrel?
also do you play on low detail minstrel? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes.
It draws them over the other textures with a certain blending method, nothing is actually replaced.
A text file tells what textures to use as detail textures on each map.
A text file tells what textures to use as detail textures on each map. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes, which applies a certain .tga to the specified texture group, correct? There's no means of enforcing the contents of these files? Feel free to correct me if I'm under a misconception.
Sure, it's a useful command, but count on people exploiting it, because it's not enforced nor detected.
Yes.
lol
If you use the ways of the force for good it isn't exploiting then is it.