Looking For A Server/hosting For Your Clan?
ServerKing
Join Date: 2002-11-15 Member: 8870Members
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Comments
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Oh please.
*cough*
I'm done now.
I wouldn't mind if the moderators and admins got together and decided that they'd delete these ads on sight.
*cough* <a href='http://www.orphus.net/?page=gsns' target='_blank'>http://www.orphus.net/?page=gsns</a> *cough*
Just so you know, i have 1GB ram in my NS server and i have 3-50Mb free at any given time. but i have little or no swap usage.
I dont see a problem with him hosting a game server per processor, you can set the processor affinity. Have processor 1 crunching for ns server 1 and processor 2 cruching for ns server 2 etc..
I cant immagine hosting 2 ns servers on one processor though. Just one NS server will hog 50-90%+ right now as the map goes on. So 2 NS servers on one processor would absolutely smash it hehe
Just so you know, i have 1GB ram in my NS server and i have 3-50Mb free at any given time. but i have little or no swap usage.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ten to one you're running linux. Linux just eats your RAM up before it touches the swap. You can run a web server with a gig of RAM, leave the box on for a few days, then have 5 MB left. Use top or ps to get a decent reading of what your server is using.
Example: 768MB in my server, 16.59 MB free.
Add up all the RAM that is being used by processes and I get about 10%. The rest is being used by linuxy things.
(The game server was restarted this morning and has had no load, so it is about half of what it usually is. 105-110MB is about where it usually stays.)
Just so you know, i have 1GB ram in my NS server and i have 3-50Mb free at any given time. but i have little or no swap usage.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ten to one you're running linux. Linux just eats your RAM up before it touches the swap. You can run a web server with a gig of RAM, leave the box on for a few days, then have 5 MB left. Use top or ps to get a decent reading of what your server is using.
Example: 768MB in my server, 16.59 MB free.
Add up all the RAM that is being used by processes and I get about 10%. The rest is being used by linuxy things.
(The game server was restarted this morning and has had no load, so it is about half of what it usually is. 105-110MB is about where it usually stays.)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
yeah, i forgot to metion i was running linux. But its all gravy.
<b>Note: Everything below is assuming "average" or "standard" computers. Please don't nitpick on the "Oh I can go striped raid on SCSIs and go faster!" We know. This is assuming a general real-life situation.</b>
On my personal box here..
My pagefile is about 785MB (with windows autosizing it.) I've got 370MB of RAM unused.
If you consider that even slow RAM bandwidth is measured in gigs per second, take note that the highest realistic sustained transfer rate you're going to get on a HDD is about 20MB/s. Lets also talk about access times.. 2-3 nanoseconds vs. 7-15 milliseconds. RAM is <b>incredibly</b> faster than even the fastest plattered HDDs made. When you've got RAM to spare and you're actively using a pagefile, something is wrong. (ie: Windows.)
If a process needs the extra ram then the cache is simply discarded and the memory is allocated to the process.
It depends if you have enough ram in your server or not to be able to cope with its requirements as well as extra.
The above is just my observations on a linux platform with plenty of memory, and is not to be taken as the defacto standard and as Mellonpopr has just said each to their own <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Check the Memory Usage part.
95% Physical Memory and 0% Disk Swap. All it does is keeps the swap in the memory when at all possible. The NS server doesn't use more than 110MB itself.
I may be wrong but with windows, once it's seen the map etc.. it is cached and doesn't require HD activity from then on unless you just don't have enough ram
Our game servers range form dual P3 733's to dual P3 1 GHz's. None of them have less than a gig of ram. Also each one of the servers have a minimum of 2 hard drives for better disk i/o performance and redundancy.
We constantly monitor our servers and have found that none of them have issues with insufficent CPU speed or insufficent ram. Other companies that claim they have quad 2 ghz servers and 3 gigs of ram are either very dumb or are good at lying. The price to host games vs. the profit you make is very marginal as it is, extra cost will just put them into debt for a long period of time. Plus would you rather be on a server that has 5 customers on it or on a server that is the lastest gut has 30+ customers on it? You can actually find out what the REAL hardware is on a server by typing "dmesg" on the command prompt if you have command line access on a unix machine.
Our web servers are p3 866's with no less than 768MB of ram. Each web server can handle 200-300 customers with no problems at all. </quote>
Nice, hlds doesn't even support smp. Hell, if its a dedicated server it most likely won't even utilize that full gig of ram.
Good luck hosting more than one n-s server with a high player load on each comp.
PS: Accusing other companies of being liars doesn't increase your credibility, it just makes you sound like you are trying to excuse your lack of modern hardware.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I agree with you. Where did you get that quote?
Whats the difference between 5 games on a 1ghz and 10 games on 2ghz? With the cost of colocation and bandwidth it is smarter to run better servers with more games. Which is cost-effective. As far as 30+ games on a server goes. Unless each game is 2 player in size you could never get 30+ games on the best dual proc server out there. Unless you like to bury your procs to 100% and crash your servers. So, better servers are cost effective and provide better gaming(due to better technology) if not overloaded to 100% capacity.
Just my Opinion.