Sensory Challenge

TwelveTwelve Join Date: 2005-01-17 Member: 36044Members
<div class="IPBDescription">Did it happen ?</div> As the title says, did the <a href='http://www.unknownworlds.com/forums/index.php?showtopic=91163&st=0' target='_blank'>sensory challenge</a> happen, what were the results ?

Comments

  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    thread got too flamey. I doubt it ever did happen.

    If we really want to set up some clan vs pubber matches (which I think would be cool in its own rights) there are much more interesting conditions I can think of then that the clan team has to go sensory first.

    The counter for sense first is a two hive lockdown. Any clan that lets pubbers lock down two hives with SCs in them deserves to be disbaneded.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Even with 2-hive lock down it's hard because you simply don't have enough res to do it quickly. In order to achieve a 2 hive lockdown before Fades show up, you might be force to play upgradeless for a few minutes...MAYBE be able to get armor1. In a 6v6 you simply don't have the man power to to do more than lock down one at a time, and even with marines moving at top speed, I'm not sure if marines can do it before 4 minutes. I mean, you need 1 guy to build base, have 3 guys go rush a hive, and one guy cap nodes, and the base builder goes to cap after building base perhaps. Phase tech needs ot be researched...immediately, so that means slow a1. The moment the aliens see marines locking down one hive, they'll probsbly swarm the other, knowing the marines are going for a two-hive lockdown. It'll be hard.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    my "counter" to SC play is what it has always been.
    armor
    more armor
    get HMGs while I am at getting armor
    HA
    winnahs.

    don't forget rts. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    HA? That'll come what...7, 8 minutes into the game? 2 hives are up already. GG stomp. And that's IF you manage to keep a lot of RTs. It's expensive to suit up HAs, and with sensory first it's hard to expand in the first place. Oh and btw if you're going HA, don't be dumb and go w0/a3. You won't have enough firepower to repel those Oni and Fades. w0/a1 heavies are almost as good as w0/a3 heavies, but w2/a1 heavies perform way better than w0/a3 heavies.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited April 2005
    My counter is to concede as soon as sensory is confirmed, but then I don't play much publics now, only clan games.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Give marines more res!!!!!!!!!!!
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    actually, if your team aint completely retarted you have armor2 and HMGs under 5 min, and HA not far away
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Yes yes you can have a2 and armory upgraded by 5 minutes...and THEN you have to build the proto...and THEN research HA (which takes what...2 minutes?) and then drop the for everyone. Like I said...7-8 minutes for HA realistically.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Stupidest challenge I've ever heard of.

    [crocodile hunter voice]

    Right then. What we're gonna do is pit this group of non-competitive newbs against our clan. This will ensure that we have the upper hand because they won't be used to competitive gameplay AND they won't have played together.

    Then, we'll use a particular strategy that we've practiced against them. Just to be 'nice' we'll tell them that the strategy is "sensory first".

    After we stick our thumbs up their buttholes, we'll pat ourselves on the back and claim to have made a point.

    So.... any takers?!
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    I don't get the problem with SC. Its the least worrying chamber so far (at least with current obs prices) - even a good team with DCs is more annoying.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I've played in high level non NS clans before, if I had a team of Me (or 5 other NS Pubbers who understood how to approach a clan match, but who werent actually clanned in NS) then I'd take the challenge.

    My point is that the sort of 'NS pubbers' who would actually take up a challenge like this would be those who actually thought they stood a chance, and they come in two flavours:

    - The aforementioned
    - Nubs who've never played a clanmatch in their life but think they're Flayra's gift to NS.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Wouldn't a pub alien team using sensory first beating a marine team full of clanners do more to prove the point that sensories are overpowered?

    Of course, the pubbers <i>could</i> just choose to be idiots and purposefully lose the game, thereby winning the challenge, but some hltv demos will ensure that they aren't sabotaging themselves.
  • kill4thrillskill4thrills Join Date: 2004-06-24 Member: 29506Members, Constellation
    waht about relocating? locking down 2 hives is alot easier with relocate to a hive cause you only have to defend 2 positions instead of 3. you'll lose the res needed to build a comm chair, but i think it's worth it. it's pretty much do or die in the first few minutes, and even if you fail to lock down 2 hives, at least you make sure the aliens don't get a third until they wipe you out.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited April 2005
    They wont even get 5 seconds out of marine start, I know the team that has put up this challenge.

    Edit - My point is, they could *prove* no chambers as overpowered against who they ask to prove a point to.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-DarkFrost+Apr 20 2005, 06:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Apr 20 2005, 06:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They wont even get 5 seconds out of marine start, I know the team that has put up this challenge.

    Edit - My point is, they could *prove* no chambers as overpowered against who they ask to prove a point to. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well yeah, who doesn't?
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited April 2005
    <!--QuoteBegin-BlueNovember+Apr 20 2005, 08:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Apr 20 2005, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DarkFrost+Apr 20 2005, 06:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Apr 20 2005, 06:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They wont even get 5 seconds out of marine start, I know the team that has put up this challenge.

    Edit - My point is, they could *prove* no chambers as overpowered against who they ask to prove a point to. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well yeah, who doesn't? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Clearly the people who expect their "counters" will mean a toss in the game.
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    The purpose was not to play the game...

    It was more to make some people (they know who they are) who don't consider the sensory a "real threat" or "unbalanced chamber" to shut up once for all. There was some discussions about the Sensory chamber and strategy.

    Short version : 3 Sensory displayed on the map and you have a real advantage if well played. High skill team will of course use this "upper hand".

    I can understand why the knife guy (sorry buddy i don't remember who it was) was upset to the point of making this.

    Played or not, he made his point : they shut up.

    PS: I still wanna bite Talesin... Can i merc? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ThanatosThanatos Join Date: 2003-02-05 Member: 13138Members
    I still don´t really see the point.
    A competative team beats a random team. No, really?
    It might have proven something if it was the other way around. But I´m still in, just for the fun of it.
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